10/17/14

A Visit With LNL Publishing – Old Roads Well Trodden

Jim Zabek, 17 October 2014

Following up his visit to Colorado, Jim drops some more Lock’n’Load news in our lap.

Click images to enlarge

Old Roads Well Trodden

Last week Grogheads published my initial take of a visit to LnL Publishing. Along with me, Dave Lowry also visited LnL Publishing and his article can be found on Clubfantasci.com. Between our articles a number of questions were raised by readers regarding the direction of the company. It is not the intention of this article to address every question raised, but rather to share additional information which should give readers a sense as to the overall direction LnL Publishing will take. Hopefully many of the questions out there will be given answers.

LnL Publishing’s roots are firmly established in traditional tabletop warming. Readers concerned that LnL might depart from those roots should rest at ease: all that printing equipment recently purchased is of little use to electronic games. Yes, LnL is interested in expanding its horizons into different genres and media, but gamers should rest assured that Mark Walker continues to work on boardgame designs.

What can gamers expect to see in the near future? I already hold in my hands (well, technically it’s in the chair next to me as I type) World at War Compendium 2. A reprint of Compendium 1 is also in my possession. Printed and sealed in a plastic bag, it lacks only counters, which have to be printed overseas, in order to ship out the door.

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The new Compendium includes additional maps, along with the scenarios, counters, and AARs.

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09/17/14

Fire In The Lake – First Look!

By: Michael Eckenfels, 17 September 2014

I’ve never played any of the COIN (COunter INsurgency) games by GMT (so far, there’s A Distant Plain, Andean Abyss, and Cuba Libre). To be honest, only A Distant Plain sounded interesting to me personally, though I’d heard good things about all three. When Fire in the Lake came around as a possible review title, I jumped on the chance. The Vietnam War is of interest to me and I wanted to learn some more about their COIN system, so I jumped at the chance.

I did watch the tutorial video that the designers (Volko Ruhnke and Mark Herman) produced for YouTube – you can check it out here. I highly suggest it if you’re interested in the game and want to get a feel for its flow; it’s what sold me on my choice to check this out for review. (The camera work is, well…let’s just say there’s an immediate apology from Mark on his camera work. But that’s easily overlooked.)

A review will be coming by the end of October to a beloved wargaming website near you (cough, cough). In the meantime, I thought I’d provide some teasing bits through an unboxing ceremony that, for me, has become a standard thing now with every game I buy, it seems.

 

FITL-coverThe box in all its shrink-wrapped glory. This thing is thick and heavy. I love the good feel of a heavy wargame box in the morning (though it’s late in the evening when I take these pics). It feels like…well, you know. I really like the cover artwork and the subdued darkness that makes you feel like you’re staring into a quagmire. Huge props to the artist on this venture!

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08/15/14

GrogHeads Advanced Research on Projects Advisory #51

Wow. There’s suddenly a whole lot of excellent gaming available for your pre-order happiness.

Eight-Minute Empire: Lost Lands (Red Raven Games)
$35k of $15k, ends 25 August 2014
A sequel to the insanely good Eight-Minute Empire (which we reviewed), this new expansion adds new map boards, new cards, and new mechanics to your favorite one-sitting empire builder. There are new player boards to help you organize your cards as you acquire them, new cards that change some of the mechanics, and a ‘faster’ gameplay option that seems very 7 Wonders-ish that involves passing hands around the table. The original was a great game, this one really kicks it up another notch. Head over to Kickstarter now and pledge, yo!

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08/8/14

GrogHeads Reviews World at War: Operation Garbo

World at War: Operation Garbo, Published by Lock ‘n Load Publishing

Review by Michael Eckenfels, 8 August 2014

 

INTRODUCTION

Given the theatres that a hypothetical World War III conventional war could have been fought over, the World at War series has done a nice job thus far with putting far-flung locales from decades ago onto many gaming tables across the world. This one, Operation Garbo, is something of a surprise. Personally, I would have thought a North Cape World at War would make more sense, with Russian marines fighting Norwegian and NATO troops, so when you see a game that touts Sweden vs. the USSR, you might raise an eyebrow.

LNL-OG-1

Nevertheless, this latest publication in the successful World at War series from Lock ‘n Load, takes wargamers to a place that is rarely visited, and that’s something that makes it very intriguing from the get go.

In order to play Operation Garbo, you must own Blood and Bridges. This game is not a stand-alone game, but  an expansion. All the rules from Blood and Bridges applies to this expansion, as well as a few extra rules added to the rulebook for this game (see below).

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07/13/14

GrogHeads Reviews World at War: Blood & Bridges

World at War: Blood and Bridges, Published by Lock ‘n Load Publishing

Review by Michael Eckenfels, 13 July 2014

 

INTRODUCTION

The fascination with the hypothetical balloon going up in Europe in the 80s doesn’t cease to amaze me. I think this is mainly because I am a child of the 80s and during that time, as I was getting into wargaming, a conventional NATO vs. Warsaw Pact ground war was a very real possibility. Gaming it out to bloody completion was compelling and riveting for me. And now, about a quarter century after the Berlin Wall fell and communism (more or less) has left Europe and Russia, it’s still something of a hot gaming topic. Whether you play it out on your PC or on your dining room table, there’s commie tanks looking to grind outnumbered Westerners under their treads, somewhere. photo 2 Blood and Bridges is a Lock ‘n Load game that captures a slice of the West vs. East “war” in the 1980s. It is not a grand strategic game, but rather a tactical one, that focuses on platoon-level combat. If you’re looking to decide the fate of the entirety of Western Europe, you’re going to be disappointed. However, this game delivers, in a way, something better: a focal point battle (or series of battles) fought over the Rhine River Valley in the western part of West Germany. The premise is: the Soviets have taken something of a beating from NATO ground forces, but have doggedly ground their way forward, and are making a final, massive thrust towards this all-important geographic feature. In their way is the British Army of the Rhine (BAOR), making a steadfast final stand of sorts – a very British thing to do! Continue reading