With an Origins Award-winning game already on the market, Proving Ground Games is getting ready to branch out with a Kickstarter campaign for a more traditional board game. Heather Brown, business manager and game designer for Proving Ground, was kind enough to give us a few moments to talk about 1740, and the launch of their Kickstarter campaign.

So 1740 appears to be a pretty wide change of direction for the company that just won the award for Best Historical Minis game at Origins. What’s the thought process behind 1740 and how did become the “next game out the door” for you guys?
1740 has been in the back of my head for years. We went with Fields of Fire first because we had a well-tested set of beta rules from the 90s that just needed updating and tweaking. Books are less expensive and easier to publish, so we wanted our first foray into game production to be something that we knew we could get off the ground.
Now that we have that experience behind us, we’re poised to launch additional projects with a much better handle on the process. 1740 is a departure from Fields of Fire, but it still falls within our core game development philosophy. Our mission statement, if you will, is to produce games that are historical, accurate, fun to play, and easy to learn. 1740 fits that to a tee.
As far as why 1740 and not something else? I’ve loved 18th Century history since I was a girl. I grew up reenacting and actually my husband Mark and I met at a reenactment. One of my favorite books in high school was Outlander. It’s the story of a woman from 1945 being thrust back into Scotland in the 18th C. That kind of thing resonates with a reenactor. When I met Mark, he was portraying a Scottish loyalist regiment in the Revolution. So, 1740 brings together a lot of my passions into one place.
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