Tracer Rounds: Tactics vs Logistics, the Walking Dead Differential Model
What do you see when you’re watching TV “operations”? ~
A friend of mine – who might eventually read this column and recognize himself and then furiously email with a string of “that’s not what I meant and you know it”s – was posting on social media about The Walking Dead. After the episode where they go room-to-room clearing the radar facility where they think Negan is holed up, he proclaimed “TWD is OAF”.
From the point of view of the room-clearing tactics, which our TWD heroes have perfected over several seasons, he’s probably right. It jives with everything I’ve seen, and the limited amount I was taught. (Remember that I was a tanker back in the ‘90s, before all the MOUT/FISH ops of the past 15 years; if we had to ‘clear’ a house it involved pancaking the place with 55 tons of rolling steel.) But the whole time I’m watching TWD my mind is usually back to the more practical matters.
Allow me to explain…
Better Games has disappeared, and with them, several extremely good ideas bound up in some horrid presentation.


Long-form journalism is hard to do, as it takes a long time, and possibly a lot of travel, to thoughtfully explore a topic in that level of detail. It takes time – which means “money” – to truly dig into the nuances of a topic, to get to know the people, to tell the stories that are necessary to understand how the topic affects people, and how it can matter to you. Some of these stories, quite frankly, don’t matter one whit. They are simply intriguing and interesting looks into the lives of something you thought was completely mundane, or never knew existed, or had no conception of. But all are tales worth telling, when told well.