03/21/16

Tracer Rounds: Tactics vs Logistics, the Walking Dead Differential Model

What do you see when you’re watching TV “operations”? ~

A friend of mine – who might eventually read this column and recognize himself and then furiously email with a string of “that’s not what I meant and you know it”s – was posting on social media about The Walking Dead.  After the episode where they go room-to-room clearing the radar facility where they think Negan is holed up, he proclaimed “TWD is OAF”.TR-TWD

From the point of view of the room-clearing tactics, which our TWD heroes have perfected over several seasons, he’s probably right.  It jives with everything I’ve seen, and the limited amount I was taught. (Remember that I was a tanker back in the ‘90s, before all the MOUT/FISH ops of the past 15 years; if we had to ‘clear’ a house it involved pancaking the place with 55 tons of rolling steel.)  But the whole time I’m watching TWD my mind is usually back to the more practical matters.

Allow me to explain…

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03/18/16

Classic Reviews: Barony

In the free-wheeling high-concept/questionable-execution years of the mid-90s, a lot of crazy role-playing ideas bubbled up.  Better Games explored a few of them, and several of them in Barony ~

Brant Guillory, 18 March 2016

CR-Barony-1Better Games has disappeared, and with them, several extremely good ideas bound up in some horrid presentation.

 

There are three books in Barony. One develops characters and introduces players to the concepts of “Free-Style Role Play,” one walks GMs through developing scenarios, and the last one is an interesting work on dragon battles. Covers are colored cardstock, with black and white art. Line drawings abound. The cover is a loose slip-sheet similar to the older D&D modules, but it is plain paper, not cardstock, and so it is flimsy and does not stand on its own.

 

Better Games had a line of games that were all considered “Free-Style Role Play” that attacked several ideas that gamers had held onto more out of habit than necessity.

 

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03/15/16

Tracer Rounds: Origins Events!

Here’s what’s coming at the GrogHeads Central Command at Origins ~

Several years ago, we approached Origins with a simple idea: bring wargaming back to the convention.  It had been withering on the vine for a while.  The first year I attended as BayonetGames was in 2005.  We were across the aisle from MMP (who said about 4 total words to us the entire show), next to Columbia (where Ferkin said about 4 words to us every other second), and within sight of Avalanche Press, GMT Games, and Matrix Games, with Decision Games, and others, all in the hall as well.  By 2010, there were almost no wargamers left in the building.  There were some folks playing over in the CABS Board Room (after its consolidation with the War Room), but wargaming had evaporated, not out of malice, but out of neglect.  So I called GAMA.  I talked to them and asked what sort of parameters they had for us to operate within if we wanted to try and bring the wargamers back to the show.  And thus the GrogHeads Central Command was born.  We were able to bring some wargaming companies in that hadn’t been there before, as well as bringing back some others.  And now we’re getting ready to launch our third year working with Origins, and here’s what we’ve got in store for you:

  • Enterprise Games, a retailer out of Indiana, will be the official rep/sponsor of our GMT events.  That’s right, for the first time, the Central Command will include official GMT events – we’ve got scheduled events for both COIN series games and Wing Leader, as well as the opportunity for some pick-up games of other titles, like Combat Commander and Command & Colors.
  • Lock ‘n Load Publishing is coming in.  Since the ownership change, they’ve not come back to Origins, until this year.  David is planning on bringing in a (literal) boat-load of new games off the press, and we’ll be running events for LNLT, World at War, and Nations at War.
  • Lost Battalion Games is back!  They’re the only company that’s joined forces with us every year of the GrogHeads Central Command, so we probably ought to get them some t-shirts to celebrate or something.  They’re going to be running some large ‘rolling’ events for both Sergeants – Hell on Wheels! and Rally Round the Flag that’ll permanently occupy a pair of our tables for the entire show.
  • Flying Pig Games is making their Origins debut.  Mark has committed to the show and we’ll be running events for both Night of Man and Old School Tactical.
  • Proving Ground Games is bringing back their Origins Award-winning minis rules, and taking over a table of their own with their snazzy terrain boards for a weekend of minis-based wargaming, both WWII and modern.
  • The ever-enjoyable Command Post Wargaming, wherein you and the rest of the participants get a quick primer on military planning, and then get to develop your own plan for keeping the red horde from rolling over the inter-German border.  And then you get to execute your plan and watch it fall to pieces in the first 10 minutes as you scramble to adjust while the war goes on!  Seriously, though, it’s an exercise in wargaming with a far more realistic approach to planning, intel, and logistics than you get out of any other tabletop experience.  If we get enough participants, we sometimes run this one head-to-head, so bring your friends!
  • For those that want the Command Post Wargaming experience, but are short on time, we also have the more scaled-back Command Post Chess events, where the principles of planning, intel, and execution are very similar, but with a simplified game that everyone already knows – Chess!
  • Because I’m the guy that puts all this together, I also sneak in a few events of my own, so we’re going to make sure that BayonetGames‘ long-discussed-and-eventually-to-be-published game about modern-day war in Ukraine hits the table (Orange Crush) as well as one of BayonetGames’ Warfighter-series games, Asian Thunder.

We’ve got over 50 wargaming events spread across 5 days, including some drop-in game times and a stray seminar here and there.  There’s something for everyone, so come join us this summer at Origins.  Detailed day-by-day schedule breakdowns are below –

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03/9/16

Civ5 AAR: Empires of the Smoky Skies, Part III

Going back to the Civ5 well again ~

By Brant Guillory, GrogDude

Click images to enlarge

So we’ve knocked out 33% of our nearest neighbor’s potential population and production, then had him bribing us to back off. But we’ve barely explored the rock we’re on and it’s time to go looking around.

civv

First Naval Unit
Since we’ve got a barracks in every city, we open up with a free promotion. This is our first naval exploration unit, so we’re going with mobility. Some folks might argue for the sentry promotion to see further without having to travel as far, but I prefer to be able to close and kill folks faster if we have to.

civv

Prepare for blast off!
pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat

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03/7/16

Tracer Rounds – Long-Form

Telling a story that needs room to breathe ~

One of the things I drop on my students every semester in an introduction to the idea of long-form journalism.  I already know that I’m the weirdo in most already-weird wargaming crowds in that I’m the one with the journalism degree, not the history/poli-sci/sociology degree, or an engineering background, but I do believe that long-form journalism, when done right, can be a powerful tool for telling real stories about real people.  And I wish someone would take the time for a solid, serious, long-form article about our hobby, and give it the same kind of exposure that other long-form articles get from big media.

tr-newspaperLong-form journalism is hard to do, as it takes a long time, and possibly a lot of travel, to thoughtfully explore a topic in that level of detail.  It takes time – which means “money” – to truly dig into the nuances of a topic, to get to know the people, to tell the stories that are necessary to understand how the topic affects people, and how it can matter to you.  Some of these stories, quite frankly, don’t matter one whit.  They are simply intriguing and interesting looks into the lives of something you thought was completely mundane, or never knew existed, or had no conception of.  But all are tales worth telling, when told well.

Long-form journalism isn’t simply an exercise in length, which can occasionally end very, very badly.  It’s an exercise in depth, which often requires length to achieve its goals.  And that depth doesn’t come from a deadline-induced chaotic dash to the presses to beat everyone else to the punch.  It comes from the thoughtful, methodical, and intelligent analysis of a situation, and that’s much harder to do in today’s world of aggregated-blog-posts-on-brand-name-websites-for-free world of “journalism” that’s taking over our public discourse.  And since it’s getting harder to do, it’s much easier to appreciate it when it’s done well.

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