11/9/13

Interview with COL(R) Eric Walters, USMC

This month, we have a fantastic interview with retired USMC Colonel Eric Walters.  Well-known in professional wargaming circles as a supporter for great integration of wargames into training, COL(R) Walters graciously gave us a few minutes of his week to answer some questions and tell some war stories.

Interview by Brant Guillory, 9 November 2013

 

Can you give us a little bit of your military background in the Marines? And don’t be afraid to get technical – our audience is pretty savvy on organizational details!

I first joined as a tank officer and served as both a tank platoon and an amphibious tractor platoon commander, subsequently serving as a company commander in a maintenance battalion.  I switched my Military Occupational Specialty to serve as a Marine Air Group Task Force Intelligence Officer and I did that job the last 25 years of my career.  In that job I was lucky enough to serve in a wide variety of positions at that tactical , joint task force, subunified and unified command, and national levels.  Most recently I served as the Director of Intelligence for the largest humanitarian assistance/disaster relief operation in the world—the aftermath of the 26 Dec 2004 Indian Ocean tsunami—and as the senior intelligence officer for 3rd Marine Aircraft Wing during the invasion of Iraq in 2003.  One of my bosses at 3d MAW, Charlie Bolden, is presently serving as the Director of NASA, while my wartime commander, Jim “Tamer” Amos, is now Commandant of the Marine Corps.  I guess they somehow succeeded in spite of me!

I did two “wargaming” tours in the military.  One was as the intelligence officer for the II MEF Wargaming Center, basically designing Command Post eXercises (CPX) using computer wargames, manual wargames, and Tactical Exercises Without Troops (TEWTs) where only command posts went to the field to practice combat decisionmaking.  The second was as the intelligence planner for the world’s largest CPX in Korea, ULCHI-FOCUS LENS; my job was writing the exercise scenario, designing the simulation-intelligence system interfaces, and executing intelligence control during the conduct of the exercise.

 

How did you pick up wargaming as hobby and how did you start to integrate wargaming into your assignments within the Marines?

In 1973 or so I was a young teenage model ship builder and went to a hobby store to purchase yet another 1:700 waterline series plastic kit of a WWII Japanese aircraft carrier when I spied a copy of Avalon Hill’s MIDWAY game.  I bought that instead of the model kit and subsequently became obsessed with wargaming, never building another plastic model ship again.  I used wargaming as a junior officer to teach Marines tactics and was lucky that the institution had its own manual games it employed in training.  In the late 1980s we used a military miniatures game played on molded plastic terrain boards, TACWAR, to teach tactics from company to battalion level.  We had a board game system called STEEL THRUST to exercise regimental and division staffs, played on paper maps.  It took a lot of training and practice to use these wargame-based training devices well.  Far more popular was the computer-assisted CPX supported by the Tactical Warfare Simulation Evaluation and Analysis System (TWSEAS) since it didn’t take a lot of customer unit familiarization training and overhead to use.

COL Walters deep in thought, commanding the Brits at PrezCon 2007
COL Walters deep in thought, commanding the British and Hessians at the Battle of Brandywine at PrezCon 2007

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10/25/13

GARPA 30 – GrogHeads Advanced Research on Projects Advisory

Authors: Lloyd Sabin and Jim Zabek

Halloween arrives next week. I know this because my neighbor just a few houses over has a display of decorations that would shame many a professionally stocked haunted house. We moved just a few months ago and I still haven’t found the boxes with the Halloween stuff in them (though Christmas is looking good). The pathetic string of purple lights around my front door makes me feel like I’ve done something to celebrate the season – and it’s better than the guy across the street who is banking on a string of Christmas lights (green bulbs removed to give him plausible deniability) to save his bacon. Still, the lack of assorted skulls, ghosts, and ghastly visages dampens the normal joy I feel as winter begins to wrap its icy fingers around my bones.

So this edition of GARPA is tilted slightly in favor of finding projects that could accompany the spooky spirit of Halloween. But fear not, if we spot something interesting that isn’t creepy or spooky, we’ll include that, too. We are gamers after all.

PC Games

You Are Not the Hero by Donn Manalili

$33,510.00 pledged of $12,001.00 goal, funding ends November 12th

YouAreNottheHeroYou Are Not the Hero [Hero from here on in] has a great sense of humor and confidence in itself to go along with it. Its premise is simple:  things gamers usually do in RPGs should, in a perfect world, piss off the in-game NPCs as well as have repercussions. Slay a beast? It was probably someone’s pet. Kill a witch? That was my sister. And hey, get out of my bathroom!

So, how to remedy these issues? If you’re Donn Manalili, you create a 2D action platform game with an anime style which tells it like it is and places the player in the tiny, quick moving shoes of Petula, Hero’s protagonist.

The royal army has just passed through Petula’s village, scavenging for supplies and stealing some of Petula’s jewelry. Getting the jewelry back is the main quest of Hero. But the real point of the game is ignoring that main quest and doing anything else you could possibly imagine in an open world. Start a business, buy a house, explore ruins or go fishing all day…the open world of Hero intends to focus on details and not get lost in its own scope.

The technicals of Hero include:

  • Pixel-based movement instead of tile-based movement
  • Dealing with enemies through options other than combat
  • Run, jump and explore a world of forests, tunnels, and caves
  • Pound through mazes and solve puzzles
  • Different outcomes for every game depending on how you play it
  • See how the other half lives by getting a job as a farmer, innkeeper or merchant

The response to Hero on Kickstarter has been excellent and a host of goals are being met, including upgraded graphics, and is fast closing on Mac and Linux support. Additional chapters are also proposed including Petula in a modern-themed world as well as a possible horror story, so things are looking very good for Hero and supporters should be able to play it in the not-too-distant future.

 

Confederate Express by Maksym Pashanin

$5,215.00 pledged of $10,000 goal, funding ends November 20th

ConfederateExpressConfederate Express places players in the role of a courier. Doesn’t sound exactly thrilling from the get go, but stay with me. The game let’s players choose what kind of package they want to deliver according to their skill level, what kind of group they have assembled to deliver said package, and of course the player’s attitude towards permadeath.

All characters available to choose from are unique criminals that come from the local prison when assembling your courier team. There’s also a whole slew of loot scattered throughout the game world that you can gather as you explore while on your delivery runs. Maps are varied and randomized every time a new game is started, with the promise of a new game every time it’s started.

Of course this would all be very pedestrian without zombies, right? The back story of Confederate Express involves homeostasis, bio-engineering, a horrible ‘side effect,’ and many, many zombies, as well as an entire opposing army, rebels and angry robots. All will try to stop you from getting to where you are supposed to make your delivery.

Confederate Express is rendered in 2d sprites, with advanced lighting effects, in an interesting blend of old and new school graphic technology. The end result is a unique looking game with a bit of a creep factor and a dark sense of humor. Funding is ongoing as the developer is still looking for an audio composer and an animator, but Maksym Pashanin seems hell bent on completing this game and making his supporters happy.

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10/18/13

A Distant Plain – First Look!

GMT’s newest entrant into the COIN Series from Volko Ruhnke bring collaborator Brian Train into the fold.  A Distant Plain explores counterinsurgency operations in Afghanistan, and we’ve been following the developments for quite a while.  And while I didn’t force the designers to collaborate at gunpoint or anything, I did book them both into the same panel at Connections in 2011, so somewhere along the way I’m going to claim 1.87% of the credit of getting these two excellent designers together.

Brant Guillory, 18 October, 2013

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This is a pretty hefty box.  It’s a standard footprint, but several inches thick.

 

adp-83

And there’s a reason for it – this box is loaded: player aids, 2 books, a countersheet, a bag of other markers, and a deck of cards.

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10/11/13

GARPA 29 – GrogHeads Advanced Research on Projects Advisory

By Lloyd Sabin, Brant Guillory, Dan Pinkham, and Jim Zabek
October 11, 2013

The days are really starting to get shorter now. For gamers, that means fewer issues with sunlight reflecting off their monitors and maybe getting the kids to bed a little earlier to get some gaming going. As usual we have some great ideas to make that heavy wallet you’re lugging around a little less cumbersome.

Card Games

Oracle – Mystifying Playing Cards by Chris Ovdiyenko
$9,970 pledged of $20,000 goal, funding ends Friday, November 8

OracleIs there anything more appropriate to this time of year than a card deck based on Ouija boards, spirit photography and spiritualism? Probably, but I can’t think of what it is right now.

Spiritualism was a movement developed between the 1860s and the 1920s that centered on contacting the dead. Initially practiced by American Civil War widows, it gave people hope during the darkest times of their lives and eventually became popular enough and was taken seriously enough for the wealthy and powerful to practice, including a series of American Presidents and politicians. And luckily for printer Chris Ovdiyenko, spiritualism is loaded with instantly recognizable images, as you can see from these screen shots.

For this card deck, the suits will be the big differentiator. Each suit will be unique, with its own theme, whether it is a séance, automatic writing, or ectoplasm. The designs are created by Chris, who etches them onto wood plates with a laser and then applied to “museum quality artist paper.”

It’s a simple but quite interesting project, which is more appropriately shown with images than words. If you’re into the subtly creepy like me (after all, I work here), I think you will appreciate this Oracle card deck. The art is intricate, a bit disturbing and tells many good stories. And while playing cards, a good story can be even more valuable than a good hand. Oracle’s Kickstarter page can be found here.

Oracle1

Miniatures

Reaper Miniatures Bones II: The Return Of Mr Bones!
$1,613,460 pledged of $30,000 goal, funding ends Saturday, October 26

GARPA-29-ReaperOnce or twice each year it seems like a game (or game-related concept) appears on Kickstarter and the internet goes supernova. Last year Reaper Miniatures had that happen to them. They served up a project, asked for a modest $30,000 or $40,000 (I forget exactly) and ended up with gamers literally throwing money at them. When it was all said and done they had well over a million bucks raised and their biggest problem was trying to figure out which building was large enough to hold their inventory until they got it distributed.

Well, lighting has struck twice.

Asking for a modest $30,000, gamers have responded with $1.6 million in pledges and the folks at Reaper are probably starting to consider wallpapering their offices in twenty dollar bills. Kickstarter-ish projects don’t always have a fairytale ending, but if past success is any indication of future results both Reaper and its gamer fan base have some crazy stuff to look forward to. And they lived happily ever after. Until next year, when Reaper will probably do it again. Reaper’s Kickstarter page can be found over here.

Mars Attacks – The Miniatures Game
$250,477 pledged of $50,000 goal, funding ending Saturday, November 10

GARPA-29-Mars-Attacks-MinisThe day before Halloween in 1938 Orson Wells made his famous broadcast that set half of the US East Coast running for the hills. What better time to celebrate a Martian invasion than over the Halloween holiday time? Mars Attacks appears to be (emphasis on “appears” – we have not investigated the issue in any depth) the legitimate representation in game form of the cult-classic movie of the same name.

And, similar to the Reaper Miniatures project above, it has already hit its funding goals and is merrily knocking off stretch goals as gamers toss money their way.

As with most miniature games the figures and scenery are supplied unpainted, but hey, we’re talking about a Martian invasion here. Let your imaginations run free! Unlocked bonuses seem to run the gamut, from additional earthling soldiers to flying saucers to flaming cattle (steak on the hoof for real!).

The designers behind Mars Attacks, Mantic Games, are not newcomers to miniatures gaming. I’ve not played any of their games, but I have seen them in a store and was intrigued. Mars Attacks might be the game to put them on the map and cause gamers to take a second look at all their offerings. In any case, with funding levels already achieved it looks like Mars is indeed going to invade the Earth, and if that sounds like a good time head on over to their Kickstarter page for a closer look.

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