11/7/14

GrogHeads Advanced Research on Projects Advisory #57

Brant Guillory, 24 October 2014

Your semi-weekly wallet-wounding world of wonder!

Wilderness Empires (Worthington Publishing)
$8k of $5k goal, ends 2 December 2014

The French and Indian War, and the associated wars before and after leading up to the American War of Independence, have fascinated gamers for their mix of exploration, politics, colonial combat, and multi-sided mayhem.  Worthington throws their hat in the ring with a fascinating game that mixes historical details with quick gameplay and includes a solo capability.  It’s got a block-and-card look that seems eerily familiar to those that have played Columbia games in the past, but the cards are distinct events and the units include the key leaders that made the colonial wars such a fascinating period.  Stretch goals are still being met, and there’s plenty of time to add more, so sail over to Kickstarter and get your pledge in.

g57-wilderness

 

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11/5/14

How to Make It in the Game Business –  Getting Your Company Off the Ground

Heather Brown, 5 November 2014

Continuing our series of articles about the game business, our intrepid entrepreneurial duo gives the lowdown on bootstrapping your way through a new company launch

“You don’t go into game design to make money.”

One of our happy minions at Origins
One of our happy minions at Origins

How many times have I heard that?  Well, let’s just say that if I had a dollar for every time, I wouldn’t need to make any money from games.  There is some truth to it.  If all you do is design your game and throw it out to the masses without a plan—you won’t make much.  And if your goal is to share your creation with the world for the fun of it, that’s perfectly okay.

My name is Heather Brown and I’m one of the owners of Proving Ground Games.  We’re a small design and publication firm based in Ohio.  We have a vision to grow though!  Right now our staff consists of the owners and an intern, as well as a small army of volunteers who are in it for the swag.

The Basics

You probably don’t have an MBA—we sure don’t.  So, you’ll want to educate yourself on business practices and Intellectual Property law.  I learned a ton from the IP seminar they have every year at Origins.  I’m not an expert, but I know what’s patentable, what’s copyrightable, and how to do it.

There are federal and state resources that are available as you plan your business.  In Ohio, we have access to the Ohio 1st Stop Business Connection.  It has resources, information, and advice on starting a business, writing a business plan, securing funding, and you can apply for the necessary licenses online.  Your state likely has a similar website.  You can check the US Small Business Administration website to see what is available in your state, and for even more information.

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10/25/14

GrogHeads Reviews Fire in the Lake

Michael Eckenfels, 25 October 2014

Michael gives GMT Games’ latest COIN offering a work-thru

 

It’s 2014, and when you take stock of history, it’s almost unbelievable how time has marched on. The strangest thing is that our Vietnam War vets are in their 60s and 70s these days, whereas back in the 80s when I was in high school, this was the age range of our World War II vets. As these soldiers fade into history through inexorable tick-tocking of time, it’s good to know that the subject of the Vietnam War remains in the modern psyche, whether through books or companies like GMT producing games such as this.

Games simulating the Vietnam War (and yes, I’ll call it a war – let’s not get into a debate over ‘war’ or ‘police action’ or ‘conflict’ – unless you want to take it to the GH forums, of course) are fairly rare, though if you enter “Vietnam” in the BGG website you’ll get 45 titles, about 12 of which have been done since 2010. This of course doesn’t include games that have to do with Vietnam, but don’t have ‘Vietnam’ in the title – like this very game.

Several are all about tactical combat, though, and few actually try to detail the entire war including combat, politics, and internal struggles between alliances. When you buy Fire in the Lake, you’re going to get a complete package that includes all of this. If you’re only interested in the military aspects of the Vietnam War, you’re going to miss out on some interesting game play. First, let’s take a look at what comes in the box.

fitl-SPLASH

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10/20/14

Breaking News: Panther Games signs with LNLP

20 October 2014

Lock’n’Load Publishing and Panther Games have both confirmed the news, and Panther Games’ next digital and tabletop releases will be with LNLP.  Yes, you read that right – LNLP is going to republish Panther Games’ original Trial of Strength boardgame.

Here’s a little something for you to ogle while the news sinks in…

The new Command Ops GUI
The new Command Ops GUI

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10/17/14

A Visit With LNL Publishing – Old Roads Well Trodden

Jim Zabek, 17 October 2014

Following up his visit to Colorado, Jim drops some more Lock’n’Load news in our lap.

Click images to enlarge

Old Roads Well Trodden

Last week Grogheads published my initial take of a visit to LnL Publishing. Along with me, Dave Lowry also visited LnL Publishing and his article can be found on Clubfantasci.com. Between our articles a number of questions were raised by readers regarding the direction of the company. It is not the intention of this article to address every question raised, but rather to share additional information which should give readers a sense as to the overall direction LnL Publishing will take. Hopefully many of the questions out there will be given answers.

LnL Publishing’s roots are firmly established in traditional tabletop warming. Readers concerned that LnL might depart from those roots should rest at ease: all that printing equipment recently purchased is of little use to electronic games. Yes, LnL is interested in expanding its horizons into different genres and media, but gamers should rest assured that Mark Walker continues to work on boardgame designs.

What can gamers expect to see in the near future? I already hold in my hands (well, technically it’s in the chair next to me as I type) World at War Compendium 2. A reprint of Compendium 1 is also in my possession. Printed and sealed in a plastic bag, it lacks only counters, which have to be printed overseas, in order to ship out the door.

LNL-comV2-3
The new Compendium includes additional maps, along with the scenarios, counters, and AARs.

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