How to Make It in the Game Business – Getting Your Company Off the Ground
Heather Brown, 5 November 2014
Continuing our series of articles about the game business, our intrepid entrepreneurial duo gives the lowdown on bootstrapping your way through a new company launch
“You don’t go into game design to make money.”

How many times have I heard that? Well, let’s just say that if I had a dollar for every time, I wouldn’t need to make any money from games. There is some truth to it. If all you do is design your game and throw it out to the masses without a plan—you won’t make much. And if your goal is to share your creation with the world for the fun of it, that’s perfectly okay.
My name is Heather Brown and I’m one of the owners of Proving Ground Games. We’re a small design and publication firm based in Ohio. We have a vision to grow though! Right now our staff consists of the owners and an intern, as well as a small army of volunteers who are in it for the swag.
The Basics
You probably don’t have an MBA—we sure don’t. So, you’ll want to educate yourself on business practices and Intellectual Property law. I learned a ton from the IP seminar they have every year at Origins. I’m not an expert, but I know what’s patentable, what’s copyrightable, and how to do it.
There are federal and state resources that are available as you plan your business. In Ohio, we have access to the Ohio 1st Stop Business Connection. It has resources, information, and advice on starting a business, writing a business plan, securing funding, and you can apply for the necessary licenses online. Your state likely has a similar website. You can check the US Small Business Administration website to see what is available in your state, and for even more information.