02/6/13

PC Game Review of XCom: Enemy Unknown

Review by Jim Zabek, 6 February, 2013

Developer: Firaxis and Publisher: 2K Games

XCOM is a top-selling game and GrogHeads’ readers voted it best general strategy game of 2012. What makes it so great?

Back to the Future

Keen observers of PC gaming may note a trend. Over the last several years there has been a move to resurrect, polish, and re-release some great older classics. Tropico, Baldur’s Gate, Sid Meier’s Pirates, StarCraft, and Close Combat to name just a few. The latest game to receive this treatment is XCOM: Enemy Unknown.

I can remember playing the original XCOM when it was first released. It could be a devil to play and win – just when I thought I was making progress in one area the aliens would introduce some kind of new technology or invade my base. They were always just one step ahead. I have played the new XCOM from start to successful finish on the Normal difficulty level (there are four, the next higher level is “Classic”). The normal level of difficulty was quite satisfying and challenging, but allowed me to eventually win without the frustration that the old XCOM gave me. I probably dithered a bit too long before triggering the final series of missions, but I put off developing psychic technologies until I had exhausted all other tech trees. The result was a highly satisfying 60+ hours of gaming – good numbers for many single-player campaigns these days and with my experience I can share insight into the game if you haven’t bought it yet, and I can share a few overall tips on how to win if you’re having some difficulty.

There are gamers out there who will derive great satisfaction in being able to recall every nuance of the original game and point out every deviation by the new one. I am not that guy. Suffice it to say that the original model of XCOM is followed: the strategic game unfolds in a pausable real-time environment as the player invests in technologies and building weapons, armor, and gadgets. The turn-based tactical game is where the player drops a strike team into an alien encounter and proceeds to either kill/capture the aliens, save civilians, or disarm a bomb. It makes for great fun, and while it is clear that the new version isn’t an exact clone of the old one, I found more than enough commonality to be satisfied. The new XCOM is great and I have no complaints. It’s updated enough to feel good, and yet true enough to its roots to recognize its origins.

 

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A UFO is spotted over Russia. If I don’t attempt to engage it, panic will rise there. But do I have the technology to shoot it down? Do I have a team capable of taking on the alien threat?

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02/1/13

GARPA 11 – GrogHeads Advanced Research on Projects Advisory

by Dan Pinkham and Lloyd Sabin

garpaAnother Friday means a lot of things, not least of which is another GARPA. Like a bad rash we just won’t go away. But another GARPA also means plenty more projects to sink your paycheck into.

Join us as we take you around the crowd funding scene and pick out some of our personal favorites this week, which will know doubt become some of your personal favorites because, well, we’re awesome.

See something you like? Leave a comment on forums so we can discuss it. See something you don’t like, well we’ve got a guy for that. Leave your name and number and he’ll pay you a personal visit. His name is…well never mind what his name is. You’ll know him when you see him (or don’t see him).

Let’s get on with it!

Board Game Projects

Gettysburg 150 by Worthington Games

Available for pre-order at a discount11

With the 150th anniversary of the American Civil War well under way, Worthington Games recently announced that Gettysburg 150 is available for pre-order. This division level wargame is meant to honor the 150th anniversary of that climatic battle. Gettysburg 150 utilizes and improves upon another of Worthington Games’ fine products, Hold the Line. Both games share many of the same concepts such as command action points for attack and moving, while units’ power and strength have been modified to reflect the associated scale.

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01/31/13

A Civilization V AAR – Part SEVEN!

Brant Guillory, 31 January, 2013

Yep, we’re up to part seven. Will it be lucky? Read on and see >>>>

Click images to enlarge

As our Golden Age winds down, we finally get some more boats in the water, another city in the ground, and some coin in our coffers. But money can’t necessarily buy you happiness.

 

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Fortify.

How long does it take for a spearman to guard a city? For-ti-fy years. Sorry. I can’t believe I went there.

 

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Take That! And That!

Our pissed off archer is hammering that encampment, and not really caring if they spawn any more brutes. He’s just annoyed that he has to keep killing dudes. On the flip side, he’s still gaining in experience, so that’s not a bad thing.

 

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Eastward Ho!

Our second quinquereme is going to check our what’s up in the northeast, and see if there’s a passage to be found around that ice.

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01/28/13

A Civilization V AAR – Part Six

Brant Guillory, 28 January, 2013

The Adventures of Didoians roll on. And no, Starfury, you didn’t read that right. We all know what you were thinking.

Click images to enlarge

Last episode we launched our first boat, got our workers a-working, and finished our first wonder.

 

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Time to Plant the Wheat Patch.

Plus, being along the river is going to give that tile a production boost later, too.

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01/23/13

Crisis in Command I: Battle of the Bulge for iPad

Developer: John Butterfield • Publisher: Shenandoah Studios

Reviewed by Jim Cobb, 23 January, 2013

Click images to enlarge

Will a staple battle of wargaming look any differently on an iPad tablet? Jim Cobb jumps into the Battle of the Bulge to find out.

botb

New media do not initially bring new gaming paradigms. The first wargames for computers were ports from board games; the first wargames for tablets have been ports from mainstream computer games. Other than tapping instead of mousing, play hasn’t changed that much. With Shenandoah Studio’s Kickstart-supported Battle of the Bulge, a new paradigm may have been developed.

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