02/20/13

PC Game Review of Eador: Genesis

Dan Smith, 20 February 2013

Developer: Alexey Bokulev and Publisher: Snowbird Games (Russia)

 

Mix three parts “groggier version of Heroes of Might & Magic”, one part “more RPG’ish version of Dominions”, add in a dash of Eastern European difficulty, and you’ve got Eador: Genesis. It’s a one-man labor of love by Russian developer Alexey Bokulev, with all of the good (and only a few of the drawbacks) that comes with such a bare-bones resource model. For $6, it’s a steal!

The Good: Challenging AI, Deep Game Play, Good Replay Value, Whole is Greater than the Sum of the parts
The Bad: Poor English-language documentation, Basic Graphics, Unforgiving Game Play

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02/17/13

PC Game Review of Squad Battles: First World War

A review by Boggit, 17 February 2013

Developer and Publisher: John Tiller Software

Click images to enlarge

 

The recent surge in wargames set during the First World War is leaving Wargamers spoilt for choice. With Squad Battles: First World War, Boggit takes Grog’s view of whether it is a “Breakthrough” or is “Caught on the Wire”.

 

Squad Battles: First World War John Tiller Software’s latest addition to their series of Squad Battles games. Hitherto John Tiller’s Squad Battles have focused on the Modern and World War Two timeframe. The First World War is a new departure for this series so what has changed and does the Squad Battles Engine “work” for the First World War?

 

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Pins and casualties everywhere as the first wave break against the British line

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02/14/13

A Civilization V AAR – Number 9… Number 9… Number 9

Number 9… Number 9… Number 9

Brant Guillory, 14 February 2013

Do the math. Seriously. We’re at 0 AD, and we’re 9 freakin’ episodes into this AAR. Most games run ’til at least the mid-1700s, even on “quick” speed. And the turn/year ratio gets more granular as we go. Oy.

Code Monkey Note: We were going to run another episode of UCG’s Crusader Kings II AAR, but he’s traveling through Lower Bandwidthia right now, and our Ed in Chief seems to be battery-challenged, so you’re getting Civ V Part 9 ahead of schedule…

As always, click images to enlarge

Last time, we updated our tech research plan, wrapped up our first policy tree, and triggered a new Golden Age.

 

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Start Building Already!

I can now get my lumber mills and Colosseums underway. I really need those Colosseums. Bread and circuses, friends. Bread and circuses.

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02/9/13

A Civilization V AAR – Parto Ocho

Brant Guillory, 9 February 2013

Bad puns, great gameplay, and occasionally brilliant maneuvers, as Brant’s Civ V Gods & Kings AAR rolls on.

Click images to enlarge

 

We’re starting to exert some naval influence on the medium seas*, and it’s time to see what’s just over that next horizon.

*You don’t get to the high seas until you discover Navigation.

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Idiot Scout Chizik Succeeds!

Too many more of these fights, and we’ll need to rename him. But for now he managed to knock off an archer, and needs to rest up somewhere.

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02/7/13

Prosciutto – Hamming it up with the di Parmas… Part 13!


By Undercovergeek, 7 February 2013

Plowing into the second ‘decade’ of UCG’s Crusader Kings II AAR…

click images to enlarge

In Part 12 Oberto uncovered a plot to kill his eldest son, stole technology from the Egyptians, and advanced upon Naples after Matilda blocked his claim on the Duchy of Genoa. Now in Part 13 the insidious plot culminates in disaster, Oberto fights the Sicilians, his future subjects, and Matilda’s lineage takes an odd turn.

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We manage to kill the Duke of Naples in battle, this would normally lead to the surrender of his troops, but it seems his son has taken up the banner and the fight continues.

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