03/13/15

GrogHeads Advanced Research on Projects Advisory #66

GARPA AT SEEEEEEAAAAA!  OK, not just afloat, but there’s a pair of naval-heavy games for you this week to go with some gargantuan aircraft and more RPG hi-jinks.

 

Captain’s Sea (GMT Games)
P500 – Made the cut!  P500 price $45, MSRP $65

A ship-to-ship combat game with a mixture of a square grid (!) and octagonal counters (!!) that covers the actions of the fledgling US Navy in the early 1800s.  Battles include US ships against both British and French opponents, and focus on commanding a single ship through skillful maneuvering and solid crew allocations to weapons and rigging.  Flying monkeys and subsurface atomic bombs round out your arsenals (just kidding!).  Sail over to GMT while it’s still ‘officially’ on p500, but know that you’re going to get it, since it made the cut and is going to head to production sometime soon.

G66-CaptainsSea-1(RBM)

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03/7/15

GrogHeads Reviews Fleet Commander: Nimitz

Fleet Commander: Nimitz from DVG (Dan Verssen Games)

Michael Eckenfels, 7 March 2015

 

THE GAME

Fleet Commander Nimitz is a grand strategic game covering the struggles in the Pacific during the Second World War, from the start of 1942 through 1945. This is a solitaire game, where the player takes the role of Chester W. Nimitz and tries to stem the Japanese onslaught. Success or failure is measured by Objectives on the map (such as Alaska and New Guinea), and these change depending on the Campaign you choose to play. Victory is determined by the number of Objectives you hold; the more, the greater your level of victory. However, if you fail in stopping the Japanese tide across the Pacific, failure is not measured by a Japanese invasion of the mainland U.S. or Australia. Instead, interestingly, failure results in you losing your job.

FCN-photo 4

The game has a ton of beautiful (if at times mystifying) components, a relatively clear rule book, and game play that requires a playthrough or three in order to wrap one’s mind around the concepts. The fact that I have gone back to this game again and again to learn its intricacies is largely due to its magnetic appeal. The game does draw me in, even though it might not be everyone’s cup of tea.

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03/6/15

GrogHeads Interviews Tom Russell of Yaah! Magazine

Flying Pig Games is launching their new quarterly gaming magazine, Yaah! Magazine.  Their editor, Tom Russell, took some time out of his busy schedule to chat with us about the launch of the magazine, and what to expect from the next few issues.

click to enlarge images; images courtesy of Tom Russell

Sum up Yaah! Magazine for us in 5 words. Go!

That’s really hard. “Full-color quarterly print gaming magazine” gets across what it’s about, but not how it’s about it, if you know what I mean. But we’ll go with that.

yaah-mag-2

OK, so more details – fill in these blanks for us:
If you love _____, you’re going to love Yaah! Magazine, but if _____ isn’t your cup of tea, you probably want to read something else.

If you love games about conflict, you’re gonna love Yaah! If games about conflict aren’t your cup of tea, then I’m not sure why you’re reading this interview. In all seriousness– I can’t imagine someone with a wargaming background not loving the magazine, but admittedly this is really a recurring problem I have. I get so excited about what I’m working on, and who I’m working with, and how much I’m digging it that I can’t fathom why someone else wouldn’t dig it. It’s like that bit from one of Woody Allen’s films, I can’t quite recall which one, in which they ask his character (who is a filmmaker) who he sees as the target demographic. And he says, “This will appeal to adults, teenagers, young adults, and kids, adolescents, toddlers, I imagine. Newborns.”

I guess looking at it slightly more seriously, the focus of the magazine is pretty broad in some respects, as we’re looking at conflict-based hobby gaming. So it’s not, strictly speaking, a wargaming magazine, in the sense of historical wargames, though wargames are a big part of it. We’re also going to cover fantasy and science fiction gaming, horror, really anything with combat or other forms of direct conflict. So I guess there are people who would turn their nose up at it for that reason, because they’d really want something focused squarely on historical wargames. But really, I think there’s enough “real wargame”-related content in the magazine that it will appeal to those people, and they might look at some of the other stuff and say, “Oh, that looks neat; maybe I’ll try that.”

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