05/15/14

Birth of the Federation, an AAR, Part 6

Part 6: The Next Dumb Name for an NX-01 is…

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The Troop Transport to our Galactic West has been built! For the first time in human history, we are able to push our borders back further into the inky void. I send a message to the skipper of the Seadragon to send me back a T-Shirt. He doesn’t get it. I tell him to just grab a souvenir or something. I thump on the microphone. What is this, an oil painting or an audience?  Continue reading

05/11/14

Airship Dragoon – The Interview

Lloyd has a chat with Steve Acaster, the developer of Airship Dragoon – which can be found on Steam’s Greenlight program.

Airship Dragoon is clearly and proudly anchored in a steampunk universe. What are some steampunk influences that have inspired you and can be seen in the game?

Airships! But I guess that one is rather obvious. There is something majestic about dirigibles in a manner which winged aircraft do not possess. They seem to glide effortlessly and silently, moving with grace whilst aeroplanes are noise and can’t just turn around on a fixed point. They’re oceanliners of the sky.
I always imagine their interiors decked out in mahogany and sumptuous shag pile carpets. You don’t much more steampunk than airships … except maybe goggles. All the characters in the game wear different goggles, with the exception of the British who have their goggles hanging around their necks. I tried to design the goggles for each faction to be indicative of the nationality, so the British have very traditional goggles, the Dastardly Pirates have an eye patch, the Austro-Hungarians a monocle and the Americans have wrap around shades to symbolize their modernity.

The “evil genius” weapons are also a popular steampunk theme. As the game progresses and the player upgrades his troops equipment the hardware becomes a little wackier. There are railguns which can blast through objects, a laser type “lightning gun” and of course no steampunk arsenal would be complete without a good old fashion “death ray”. There’s a little joke about radiation poisoning on the information screen for the “Atomic Death Ray”.
Defence-wise I came up with the idea of having a harness which projects a moving image which dazzles the enemy and reduces their accuracy. The concept for that was based on the naval “dazzle camouflage” of The Great War. I really liked the striking designs and wanted to include them visually. The great thing about steampunk is that there are no hard and fast rules, nobody is going complain that it isn’t scientifically or historically accurate – it’s not supposed to be! Steampunk is a lot more fun and a lot less po-faced than many other genres.
Science fiction can be quite sterile and take itself far too seriously. Nobody thinks that a characterture of Dick Dastardly with a zeppelin and a death ray is sterile!

Sample screen from the new realism mod available for Airship Dragoon.
Sample screen from the new realism mod available for Airship Dragoon.

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05/9/14

GrogHeads Advanced Research on Projects Advisory #44

It’s time for our semi-weekly preview of awesomeness in gaming

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g44-bagChainmail Dice Bag (AlphaMailleChainmail)

$20 – available now

We’re breaking the rules slightly on GARPA here. Our first item this week isn’t a pre-order, but is actually already available. However, it happens to be on sale right now, so we’re pimping it a bit. After all, what self-respecting grog wouldn’t want a chainmail dice bag. You read that right: Chainmail. Dice. Bag. Let’s those words sink in a bit. Then cruise on over to the maker’s Etsy site and check out the medium sized chainmail dice bag for sale for only $20. Say it with me now: “oooooooh… aaahhhhhh…”

 

Next War: India-Pakistan (GMT Games)

p500 – not there yet

They’ve covered Korea, have Taiwan on their p500, and now GMT Games heads to the subcontinent for oh-God–lets-hope-it-doesn’t-go-nuclear showdown between India and Pakistan that also ropes in the Chinese and Americans.  With the conflict in Kashmir boiling over, shots get fired again, and yet another war breaks out between India and Pakistan.  Varying scenarios let players explore either side in the role of aggressor, and an intervention matrix determines what role other power play in the conflict.  It’s on GMT’s p500 program, but it hasn’t made the cut yet – and won’t if you don’t go pledge!

G44-India

 

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