05/4/14

A Review of Narco Guerra

The Grumpy Grog says “Try Narco Guerra for a blast of good casual fun”.

 

Developed Auroch Digital Ltd and Published by GameTheNews.net

A Flash Review by Boggit

 

Choices, choices. Story mode is more involved including variable street prices for drugs. Skirmish mode doesn’t include that aspect.
Choices, choices. Story mode is more involved including variable street prices for drugs. Skirmish mode doesn’t include that aspect.

I got Narco Guerra from Gamersgate for the equivalent of $1. It’s an operational level game about the drugs war in Mexico. The game is very easy to learn, and there is a help screen with it that gives you all the information you need.

 

Confused? Don’t be with this handy help screen. The learning curve is really easy.
Confused? Don’t be with this handy help screen. The learning curve is really easy.

 

Single player, you represent the police, fighting up two different cartels (and up to 3 more can emerge during the game). There is a local multiplayer option – read hot seat play – where the first human player plays the police, and up to 5 additional human/computer players can choose a cartel to play.

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05/1/14

Airship Dragoon – An After Action Report

Airship Dragoon is a steampunk themed, turn-based. squad tactics game with procedurally generated strategic campaigns, similar in style to the early work of Julian Gollop (UFO/X-Com, Laser Squad, etc). Troops are unique individuals based on six separate classes.   Disclaimer: the author is the developer.

by Steve Acaster, 1 May 2014

Click images to enlarge

Campaign Overview: Dreadnought On The Starboard Bow
Playing as the British Royalists (one of six playable factions), the early part of the main campaign was spent expanding territory rapidly before returning close to my main base to the clear remaining resistance from the indigenous pirates. This early expansion had brought me into contact with the shadowy “People’s Collective”, who soon started eating away at my newly acquired lands far to the south. Though I had managed to check their advance during a previous battle, it was only a matter of time before they returned, and so I swung my lone Dreadnought class heavy airship around and headed on to find it’s opposite number. Someone was going to lose their prize dirigible.

Sure enough we made contact close to where I suspected their main garrison to be, and I intercepted their own heavy dirigible over a mountain range. A victory in ground combat would later allow me the chance to assault their the headquarters and kick them out of the war all together, a defeat would see my forces trapped far to the north, waiting for construction of a new airship whilst the Collective plundered my territories.

airship_dragoon_aar_t0_overview
Anti-piracy operations are suspended to counter the encroaching threat …

Preparing For Battle: There Is No Such Thing As Too Much Ammo
With both regimes using a Dreadnought class airship, the numerical strength of each side would be equal, though after my previous battles I expected that the quality of my troops would be better. I had little idea how technologically advanced the enemy would be but expected us to be fairly matched.

The battle was to take place in the cold mountains (-20% Action Points to those not wearing a layer of armour for extra warmth), visibility would be medium and the randomised objective was to capture the enemies flag. The exact layout of the battlefield would only be determined when the battle started. Continue reading