12/6/14

GrogHeads Reviews Wasteland 2

A post-apocalyptic American Southwest beckons…

Avery Abernethy, 6 December 2014

Load screen

 

Wasteland 2 is a party based RPG set in a post-apocalyptic American Southwest. The game is developed by Inxile Software headed by noted designer Brian Fargo. Mr. Fargo was lead designer on the original Wasteland released way back in 1988 and also lead designer on Fallout RPG series. This is one of the first RPGs to be largely funded through a Kickstarter campaign. I purchased this game from www.gog.com and played it for around two weeks completing approximately 90% of the game.

Although experience with the original Wasteland game is not needed to either enjoy or understand Wasteland 2, many of the game conventions and world design flow from the original. Your small, 4 person party belongs to the Desert Rangers. The Desert Rangers are attempting to bring civilization back to the Southwest after decades of post-nuclear war chaos. The player can either build their starting four party members or choose from predesigned characters bundled with the game.

Starting Party

 

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11/29/14

GrogHeads Reviews Field Commander: Rommel (Deluxe)

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Published by DVG (Dan Verssen Games)

Michael Eckenfels, 29 November 2014

 

The career of Erwin Rommel was laced with brilliance and interspersed with disasters that didn’t quite come to fruition. It seemed that each time, the ingenuity and initiative of Rommel and his subordinates were just enough to bring about victory when defeat seemed inevitable. This played itself out across the Western Front in 1940, in North Africa over the following two years, and then in Normandy, but to a much lesser extent. Indeed, it seemed as time wore on, Rommel’s field fortunes ebbed and waned much the same as Germany’s as a whole.

Moving through the French countryside, conquering for the Fatherland (i.e. me).
Moving through the French countryside, conquering for the Fatherland (i.e. me).

Field Commander: Rommel is a solitaire game that puts you square into the same command halftrack (figuratively) to make the decisions he was faced with over three historical campaigns mentioned above. Faced with dwindling supplies and increasing Allied strength, your victory is never assured and hinges on your initiative and choices. Sounds like most games, doesn’t it? That’s nothing new. What is new, though, is creating a solitaire game that can use the same system for the player to manage, growing from a division-sized unit in the first scenario to an entire defensive network in the last. Continue reading →

11/22/14

GrogHeads Reviews the CMBN Vehicle Pack

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Combat Mission: Battle for Normandy Vehicle Pack, Developed and Published by Battlefront Inc.

A screenshot review by Boggit, 21 November 2014

Have you ever wondered what it would be like to field some of the rarely seen specialist Allied vehicles, or scratch built German armoured groups that fought in Normandy? Well now you can. Drawing heavily upon Hobart’s “Funnies” of 79th Armoured Division and the “Ersatz” units created by Major Alfred Becker – a rather unique engineer – for 21st Panzer Division – Battlefront have introduced a vehicle pack that brings new vehicles and weapons into the mix for their Combat Mission: Battle for Normandy game.

A Churchill AVRE supported by infantry advances in spite of nearby mortar fire. It also carries a breach team for when a 290mm round is just overkill. Reloading the Petard mortar on the AVRE is slow, but historically correct.
A Churchill AVRE supported by infantry advances in spite of nearby mortar fire. It also carries a breach team for when a 290mm round is just overkill. Reloading the Petard mortar on the AVRE is slow, but historically correct.

The vehicle pack requires the installation of the version 3.0 game engine, which is separately available from Battlefront. V3.0 brings Combat Mission: Battle for Normandy up to the same level of development as Combat Mission: Red Thunder, which provides a lot of improvements. You can check out some of these described in my Red Thunder review here . Continue reading →

11/19/14

GrogHeads Reviews Rebels & Redcoats

Rebels & Redcoats by Hunted Cow, for iOS/iPad

Review by Michael Eckenfels, 19 November 2014

Click images to enlarge

I’m no stranger to Hunted Cow’s games…in fact I wrote a review recently for GrogHeads that covered the game Ancient Battle: Hannibal. Hunted Cow games tend to be the same window with different curtains, and while some might think that is a negative view, it works very well if you like their games and stylization of combat. Simple move-and-fire interfaces (or move-and-close combat) and objectives make their games usually quick and easy to get into.

The title screen.
The title screen.

Is Rebels & Redcoats any different? The short answer is, no; no, it is not, with a few exceptions.

The ‘curtains’ here, of course, is the Revolutionary War, pitting the British Army against the fledgling American rebels. The game offers five scenarios for each side in two different campaigns (giving essentially twenty total scenarios to choose from), along with a string of tutorial missions that give you a feel for the game before you dive in and fight out a scenario.

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