11/15/14

GrogHeads Reviews Wings! Remastered Edition

Lloyd Sabin, 15 November 2014

Wings! Remastered Edition by Cinemaware

Lloyd takes to the skies and finds…

Humming in the Shower

I talk about my gaming childhood all the time around here – games that I grew up with, that introduced me to the hobby, that left an imprint on my personality, and whose theme songs I still hum in the shower 25 years later. Moreso than Gunship!, F-19 Stealth Fighter, Impossible Mission, Archon or Winter Games, or two dozen other titles from the 1980s and 1990s, memories of Wings! have been with me, branded into my gaming soul, since it was released almost 25 years ago.

The original is one of my favorite games of all time, probably in my personal top five list, because of the game’s perfect World War I atmosphere, generated by a combination of music, art and mood that really placed my impressionable brain in the Great War. Combined with the [albeit] linear campaign, the authentic sounding names in the pilot roster, the unit journal of the 56th Aerosquadron and the goings-on of the unit while off duty, Wings!, while not realistic by any measure other than a human one, grabbed my gaming brain and never let go.

 

Some of the game's intro screens are shown so many times it will drive you insane, like this one.
Some of the game’s intro screens are shown so many times it will drive you insane, like this one.

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11/14/14

GrogHeads Reviews Falling Skies

Andy Mills, 14 November 2014

How does the TV show translate to a game?

Introduction

The TV show Falling Skies tells the story of the 2nd Massachusetts Regiment, a group of rag tag warriors that are fighting an alien race (the Espheni) intent on dominating the Earth. This sci-fi drama is set on the East Coast of the United States after a near-catastrophic alien attack and features a myriad of characters from all walks of life. The majority of the action tends to be focused around the exploits of Tom Mason, a former university history professor, who is now the second in command of the 2nd Mass. Tom and his comrades are having limited success in fighting the Espheni, when a second alien race (the Vohm) lands on the Earth to help the humans with their struggle.

As one can imagine, Falling Skies provides fertile ground for a squad-based, tactical strategy game that would allow players to share in the adventures of the 2nd Mass and their struggle for survival. Creating a successful PC game based on a TV show is no easy task. The gaming landscape is littered with examples of TV shows or movie adaptations that turned into complete train wrecks (insert the name of any Star Trek game ever released here). The key to making a good PC game adaption of a TV show is striking the perfect mix of established content with a solid gaming system – so before starting my review, I found myself asking two things:

  • How will Falling Skies fare in relation to some of the other excellent titles in this genre, such as the most recent XCOM and Xenonauts?
  • Does the game provide the player with an experience similar to that depicted on the Falling Skies TV show?

With these questions in mind, I fired up my Steam account and pulled the trigger on Falling Skies.

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11/1/14

First Impressions of Pike and Shot

By Boggit, 1 November 2014

Developed by Byzantine Games and published by Matrix/Slitherine

O Lord, Thou knowest how busy I must be this day. If I forget Thee, do not forget me.” It was immediately followed with the order -“March on, boys!”(The Royalist General, Lord Jacob Astley’s battlefield prayer, Edgehill 1642)

Pike and Shot is a battalion/regimental level wargame set during the Renaissance era. It features three conflicts: the Thirty Years War, the English Civil War, and the Italian Wars. It also offers a tutorial campaign, a quick-play skirmish mode, multi-player, and a game editor to allow users to design their own scenarios.

Pike and Shot’s opening screen showing all the main options
Pike and Shot’s opening screen showing all the main options

It is described by Slitherine as being heavily influenced by the Field of Glory series, and as a very keen digital Field of Glory player I was enthusiastic about checking it out by way of comparison. It is, however, quite a different game in many subtle respects, and to draw too much comparison with digital Field of Glory can lead to some disappointment if you are expecting a Renaissance clone of that game – since it has a different feel to its play, as I am told by Richard Bodley Scott (the lead designer) that it is based upon the table top game, which for a Grog is a massive bonus for this type of game. If you can dissociate the two games, and play Pike and Shot on its own merits, it is an interesting and absorbing game. The maps and unit blocks all look very clear and nice, giving a good 17th Century impression with the visuals. I’d have liked to have been able to zoom closer to see more of my unit detail than is currently allowed with the system, but that is a minor gripe, with what are essentially nice game graphics. One thing immediately apparent is that generally there are fewer elements in play compared to your average digital Field of Glory game, which may or may not be a good thing depending on your point of view.

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10/25/14

GrogHeads Reviews Fire in the Lake

Michael Eckenfels, 25 October 2014

Michael gives GMT Games’ latest COIN offering a work-thru

 

It’s 2014, and when you take stock of history, it’s almost unbelievable how time has marched on. The strangest thing is that our Vietnam War vets are in their 60s and 70s these days, whereas back in the 80s when I was in high school, this was the age range of our World War II vets. As these soldiers fade into history through inexorable tick-tocking of time, it’s good to know that the subject of the Vietnam War remains in the modern psyche, whether through books or companies like GMT producing games such as this.

Games simulating the Vietnam War (and yes, I’ll call it a war – let’s not get into a debate over ‘war’ or ‘police action’ or ‘conflict’ – unless you want to take it to the GH forums, of course) are fairly rare, though if you enter “Vietnam” in the BGG website you’ll get 45 titles, about 12 of which have been done since 2010. This of course doesn’t include games that have to do with Vietnam, but don’t have ‘Vietnam’ in the title – like this very game.

Several are all about tactical combat, though, and few actually try to detail the entire war including combat, politics, and internal struggles between alliances. When you buy Fire in the Lake, you’re going to get a complete package that includes all of this. If you’re only interested in the military aspects of the Vietnam War, you’re going to miss out on some interesting game play. First, let’s take a look at what comes in the box.

fitl-SPLASH

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10/4/14

First Impressions: To End All Wars

First Impressions by Boggit, 4 October 2014

Developed by and published by AGEOD/Slitherine

“After the ‘War to end War’, they seem to have been in Paris at making the ‘Peace to end Peace'” – Field Marshal Archibald Wavell (speaking of the Paris Peace Conference, 1919)

To End All Wars is the latest game from AGEOD/Slitherine covering the First World War. It covers in detail the Western, Eastern and Middle East fronts, but also features map boxes where conflict can occur elsewhere in the world. The scope of the game is truly global.

The victory conditions (which are the same for each side) are frighteningly ominous as to the scale of destruction required.
The victory conditions (which are the same for each side) are frighteningly ominous as to the scale of destruction required.

It is a strategic/operational level game with the principal maneuver units consisting of armies, corps, and fleets. Smaller units can be used independently if a player wishes, but while this gives flexibility it also carries the risk of being overwhelmed by a larger force.

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