So you may have heard about this little shooting match that happened waaaaaaaay back in the ‘40s? Started out when the Germans decided they needed a little more elbow room and they decided that Austria, Poland, Czechoslovakia, and most of Western Europe was perfectly suited to their needs? No? Buddy, you really need to read up on your WWII history.
Tide of Iron is a hex-and-figures boardgame (a combination gaining in popularity) covering actions between the US and German forces on the Western Front in WWII. It is played at the tactical level – squads of soldiers and individual vehicles – and decked out in Fantasy Flight’s trademark gorgeous components and graphics.
Tide of Iron also supports a four-player mode, in which teams play each side; the pieces are color-coordinated in two different shades to support this multiplayer mode.
Many dragons were harmed in the making of this review.
click images to enlarge (Images from Doug Miller)
Trilogies are tricky beasts. Much of their success depends not only on the original story, but also on its sequels. Dragon Age has had its share of ups and downs – the promising epic RPG followed by a sequel which drew vitriol for its departure in tone and cobbled-together presentation.
Dragon Age: Inquisition, however, not only exceeds its preceding games, it sets a new standard for Bioware entirely. The relatively open-world regions give you a chance to immerse yourself in Thedas and are both lush and diverse, from the moonlight deserts of the Hissing Wastes to the verdant tangle of the Emerald Graves. Crafting also makes its first appearance and allows you to tailor your character even further. The combat system is more fluid than Dragon Age: Origins and more strategic than Dragon Age 2. Its scope is broader, the relationships between the Inquisitor and their companions more intricately written, and the customization and graphics – sweet baby Andraste, if someone tells you they spent less than thirty minutes creating their character, they’re a filthy liar.
World War II – Europe, hereafter WWII-E, is Schwerpunkt’s latest offering in the operational level of computer wargaming. Literally a “Mom and Pop” operation, Ron Dockal and his wife KC have released three other games at this level. First there was Russo-German War 41-44 featuring combat on the East Front of WWII. Then came Anglo-German War 39-45 featuring the Western and desert campaigns of WWII. Third was Middle East War 1948-2010 which included the Israeli Wars, Iran-Iraq Wars, the US Iraq Wars, and what-if’s. All have involved operational level combat and all have been well received.
Returning to WWII, Schwerpunkt has combined their first two titles into one new game with a reworked user interface, higher quality map, and well researched OOB’s that has been their signature through their games.
It’s been a long time coming…here’s what it’s all about.
What’s Inside
For the $50 dollar download currently available you get 52 scenarios, 2 of which have been available since release day. There are a total of 102 scenarios planned. That’s about 50 cents a scenario when they are all released by August 2015. They range from small short actions with a few units and about 4 turns, to longer, beefier scenarios that have hundreds of units per side and last up to 34 turns. When the campaign scenarios are released they will be true monsters, including an entire War in Europe scenario played out at 1 week per turn.
The scenario listing is laid out in chronological order with the campaign for that period listed first followed by smaller scenarios in that period. The 3 largest campaigns are listed last in the selection panel.
Great list of scenarios
Both historical battles and some hypothetical ones are included in the mix. Some of the What-If’s include the invasion of Malta, Gibraltar and England, variations on the fighting in North Africa and a promised 1943 D-Day scenario.
The Longest Day invades your iPad. Michael tells you where you’ll find all the sand afterwards.
Michael Eckenfels, 3 January 2015
click images to enlarge
The Longest Day is a second effort by the makers of Frontline: Road to Moscow, a game which I’ve heard of but have not played. If you’re looking for comparisons between the two, keep on looking because they ain’t here.
Instead, what you’ll see here is how Slitherine has created a fairly basic and AI-timid romp through the hedgerows and beaches of Normandy. It is June 6, 1944 (at least, on your iPad when you fire this up, like me), and you’ll find yourself in control of several Allied units looking to wrest control of Utah Beach from the occupying Germans.
However, before you get there, there’s a bit of confusion. The app itself is called “D-Day: The Longest Day,” but when you touch the icon, you get a mish-mash of images on a screen, including infantry storming a beach, but there’s no game title.
If you want to look for a ‘labor of love’ wargame, look no further than the massive, latest game by Schwerpunkt: World War II Europe (hereafter referred to as WW2E). The game, including graphics, engine, scenarios, and documentation, were all put together by two individuals (Ron Dockal and KC). In the true spirit of a “ma and pa” organization (as Schwerpunkt itself puts it on their own website), this game has been a long time coming and has been greatly anticipated. As it has just been released in recent weeks, GrogHeads is pleased to give you this “first impression” of the game; a full review, and quite possibly some AARs, will be forthcoming.
The Help file looks incredibly wordy, but it walks you step-by-step through how the game works.
Since the release of AGW (Anglo-German War) about ten years ago, Schwerpunkt put itself on the radar of many grog-minded gamers, and WW2E looks like much more of the same, at least at an initial glance. The game covers tons of scenarios across the entire scope of World War II in Europe, with a promised upcoming ‘Grand Campaign’ that will allow one to battle across the entire map of Europe. In the meantime, there are dozens of scenarios to wade around in.
Take your pick of scenarios – though some are still forthcoming and not complete yet.