GrogHeads Interviews Dr Ezra Sidran
The master of artificial intelligence returns to hobby gaming after a sojourn into the professional gaming world ~
Jim Owczarski, 09 April 2016
I write about wargames because I love them and want to share them with others. One of the added benefits is being able to meet some of the people who made the games that stole away entire years of my life as I imagined myself Alexander, Grant, or, most frequently, Berthier. I’m very pleased to have now added Dr. D. Ezra Sidran, designer of the seminal Universal Military Simulator and Universal Military Simulator II.
He’s recently returned to commercial wargame production after a while away — some of the reasons for which he goes into in this interview — to begin work on a new game based on the classic Kriegsspiel. Titled General Staff, it promises to take a typically Sidranian (neologism for “awfully damned different”) look at digital wargaming along with a level of A.I. that I myself had once described as chimerical.
He was kind enough to answer my questions, even those which were likely of interest only to myself, and along the way talk about his games old and new, digital wargames in the neolithic era (the 1980s), and what he’s been up to since companies like Firebird, Rainbird, and even Microprose closed their doors.



