03/2/16

GrogHeads Reviews 7 Wonders: Duel

Scaled down; still awesome ~

Brant Guillory, 2 March 2016

Folks who pay any attention to my gaming discussion know that I’m crazy about 7 Wonders, the city-building card game from Repos Productions.  It’s a game I could play all day, every day and never get sick of playing.  For all it’s grandeur, however, it had a fatal flaw (and no, not the “Leaders” expansion) – the two-player version sucked.  I mean Aquaman-of-the-70s-level sucked.  Microsoft-Clippy-level sucked.  Panthers-in-the-Fog-review-level…  well, you get the idea.

7 Wonders Duel - COVER7 Wonders scales incredibly well up to 7 players, but is dependent on at least 3 of them being around to play.  The two-player version forced players to alternate playing as a proxy for a third ‘free city’ that affected both players as though a third were sitting there.  It was clunky, and ultimately made for a very poor game.

Some things are clearly kept in the game: cards are color-coded to the type of building in your city (civic, military, science, etc); ‘building chains’ that grant ‘free’ buildings for having earlier ones built; resources needed for construction; and a game played in 3 ages. But to create a two-player version of 7 Wonders that retained the core tension of each turn – do I play this card or let it go and give my opponent a shot at it? – required a significant change in the mechanics.  You couldn’t just hand cards back and forth, because you know what’s coming, and you know what your opponent is going to do with it.  Additionally, with only two players, you only get two wonders.  A game about building the wonders clearly needs more.

7 Wonders Duel solves both problems, and with an elegance that’s almost annoying in how selfish the designers are in hogging two great ideas for one product line.

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02/24/16

GrogHeads Previews
Tom Clancy’s The Division

So with a first look inside the new Clancy-branded shooter, what does our guest author find? ~

Guest Contributor John J. Szucs, 25 February 2016

Like many of you here on GrogHeads, I have been a long-time fan of Tom Clancy’s work. His second book, Red Storm Rising, was a milestone in my life, taking me from an early-teenaged “Rambo is cool” level to life-long serious study of the art and science of warfare that helped shaped my career and given me some extraordinary experiences working side-by-side with our warfighters in Afghanistan, Iraq, and elsewhere. While the books in Tom Clancy franchise went through a period of dilution and exploitation with ghost writers, UbiSoft has generally done right by the video game side of the franchise and looks to be on track to put out three very solid titles in the 2015-2016 gaming season. The recently-released Rainbow Six Shield is the deepest and most innovative tactical shooter of the past twelve months and Ghost Recon: Wildlands looks very promising.

The third title in this line-up is Tom Clancy’s The Division, an open-world, massively multi-player online (MMO), third-person tactical role-playing game. The game recently had a closed Beta test period and just completed an open Beta period that ran from Friday, February 19 through Monday, February 22, 2016. Xbox One players, like myself, had a one-day exclusive on the open Beta, starting on Thursday, February 18.

TCTD-1

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02/22/16

GrogHeads Reviews
The Cinder Spires: the Aeronaut’s Windlass

Airboy reviews Jim Butcher’s Steampunk series opener ~

Avery Abernethy, 22 February 2016

The Aeronaut’s Windlass by Jim Butcher is an action packed, steampunk influenced start to a new series. The population inhabits “spires” which are huge cities on large towers above the surface of the planet. The surface world is too dangerous for ordinary people but contains valuable resources and vicious animal life.

AeroThe major power technology are crystals. Tiny crystals provide light and minor power. Major crystals which are almost impossible to create can power large airships. Envision wooden Man-O-War flying through the air with cannons and inefficient power lasers. Hand weapons are hand sized power crystals and sabers. There are strange creatures, rare and unbalanced magic users who understand how crystals work, and daring traders, naval fleets and privateers flying the skies.

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02/13/16

GrogHeads Reviews Tank Battle: Pacific

“Why fix something that’s not broken?”

Michael Eckenfels, 7 February 2016

A classic question, to be sure; as a statement, it could very well be the motto of Hunted Cow/Hexwar when it comes to these Tank Battle games. I’ve reviewed several of their games before, and done an AAR on one of their games, and all coming to similar conclusions: all of the games play the same, and they’re just in a different wrapper. Does that make them not fun to play, though?

 

TBP-Title_Screen

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01/27/16

GrogHeads Reviews Heroes of Steel

Dungeon Crawling Underground!  But how does it play? ~

By Avery Abernethy

 

Heroes of Steel is a turn based, combat RPG set in an underground world. Your four characters follow the traditional meme of a medieval world. This is a small party, turn based, combat sim. There is a story to string the combat along, but you have no choices in character personality or alignment. You are good. Your enemies are evil. You need to kill all of the evil.

To strike down the evil hordes you have a party composed of a fighter, a cleric, a thief and a wizard. There is one variant for each character type. For example, your cleric can be based more on healing or more on combat. The thief can be a bow equipped sniper who opens chests and detects traps. Or your thief can be more focused on a stealthy hand-to-hand combat while also opening locked chests and detecting traps.

HofSteel-Your fighter

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