05/15/16

GrogHeads Reviews Zones of Control: Perspectives on Wargaming

The new “big book of wargaming” goes under the GrogHeads microscope ~

Brant Guillory, 15 May 2016

Zones of Control is the book that wargaming has been waiting for.  Seriously.  And that’s a pretty grandiose statement, but the truth is, it’s a long-needed book from a hard-to-ignore-and-harder-to-impugn publisher that tries to comprehensively examine the breadth and depth of wargaming under one cover.  ZOC-CoverWhere previous ‘seminal’ works of wargaming – Simulating War or  The Art of Wargaming or The Complete Wargames Handbook – were concerned with specific facets of wargaming (academic explorations, professional uses, or hobbyists, for example), Zones of Control brings them all into one giant melting pot, and then sprinkles in the occasional dose of aesthetics, role-playing, and digital design.

“Wargame”

Interestingly, Zones of Control is able to swing such a wide arc precisely by avoiding the overly-pedantic and never-solved argument about “what is a wargame?”  It is conspicuously absent throughout the book, and there isn’t even a cursory attempt at it.  Avoiding that discussion allows the editors a wide range of latitude to include discussions of Twilight Struggle, Tunnels & Trolls, and battlefield re-enactors.  And truthfully, the book is much richer for it.

It is that very breadth that can make Zones of Control a challenge to review, however.  To what are we comparing it?  It’s scope alone puts the book in its own category among the wargaming literature.  There’s no comparable volume in the pop music world, whose attempts at a broad-scope literary volume end up more an inventory of artists than an exploration of types of music.  One might compare this book to something like a collected academic volume like the Communication Technology Update, but with technology and its markets moving as they do, that textbook is updated every 2 years. The collected essays of Zones of Control are almost “the greatest hits” of a year or two of erudite magazine articles from a flagship wargaming analysis journal, if such a thing ever existed.  Spread over 5 years of quarterly issues, rather than collected into a consolidated volume, the essays of Zones of Control might have have become the catalyzing agent around which a comprehensive cross-domain association of wargaming might have coalesced – a worthy literary companion to the Connections wargaming conference.  But to deconstruct the book and instead attempt to feature the writers over the span of several years would have cost the critical momentum needed to even publish the book at all.  Instead, we’re forced to hope that someone picks up the baton and starts a recurring publication as a companion to this volume.  But that’s putting the cart at least a mile or two before the horse that Kirschenbaum & Harrigan have saddled for us.

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05/13/16

The Zombie Apocalypse, Part 12: Do Your Shoes Match Your Bag?

Papa’s got a brand new bag! ~

Jonathan Glazer, 13 May 2016

If you have been reading this series faithfully, I hope you have come away with the observation that this is more of a practical discussion of surviving the zombie apocalypse aimed primarily at people who haven’t devoted their lives to every aspect of survival. za-12-magsWhen I was in Junior High School, I began reading survivalist magazines and that started me on the path towards building the right mindset towards being able to live through a variety of trying circumstances. I also thought that my parents would agree that stockpiling food, water, weapons and all the other stuff needed to be one of the few to help repopulate America Mark II would be a great idea.

As it turns out, I was not as persuasive as I thought. They were more focused on paying the mortgage and making lunches for us every day. As I “matured”, my interest in survival continued, but I realized that there was no way I could prepare for every eventuality and guarantee that my family and I would be one of the few that continued on with a full belly. If I lived in a rural area, my commitment to the cause would be greater because the lower population density and the ability to grow my own food would make hardcore survival into a real option. I have spent my entire life in a suburban environment which means my access to land and proximity to other people makes long term existence in dire times distinctly more difficult.

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05/11/16

News! Civilization VI Announced! Squeeeee!

Check out the latest from Take Two Interactive ~

GrogHeads Newsdesk, 11 May 2016

We’ve known it was coming for a while, but the official announcement is always cause for celebration.

2K and Firaxis Games are excited to celebrate the 25thanniversary of the Civilization series by announcing that Sid Meier’s Civilization® VI, the next entry in the news-civ6award-winning turn-based strategy franchise, is currently in development for PC. Sid Meier’s Civilization VI will offer players new ways to interact with their world, expand their empire across the map, advance their culture, and compete against history’s greatest leaders to build a civilization to stand the test of time.

“Sid Meier’s Civilization games hold a reputation for defining the 4X gaming genre for the past 25 years,” said Christoph Hartmann, President of 2K. “We can’t think of a better way to celebrate the silver anniversary of our longest-running franchise than launching the eagerly anticipated Sid Meier’s Civilization VI, which will provide the most detailed, beautiful and complete experience ever featured in a Civilization game.”

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05/10/16

News! Fornova Still Available at Preorder Price

Check out the latest from Compass Games ~

GrogHeads Newsdesk, 10 May 2016

Still available at preorder price!

The first game in the series presents the battle fought between the French Army of King Charles VIII, and the Condottieri forces of the League of Venice under the command of Francesco II Gonzaga of Mantua. The game features the Historical Battle as fought by Francesco Gonzaga across a rising Taro River, a free-set up version, and a what-if scenario that portrays the Italian fear of a French drive on Parma.
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05/9/16

News! Paradox Interactive Releases Stellaris (finally!)

Check out the latest from Paradox Interactive ~

GrogHeads Newsdesk, 09 May 2016

Stellaris™, the long-awaited grand strategy game in space, is now released and available for purchase at the Paradox Store! Three editions are available, all including the latest masterpiece from Paradox Development Studio.

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