06/1/16

News! Texas Courts Ruling on Game Mechanics

Check out the latest from the courts ~

GrogHeads Newsdesk, 01 June 2016

The key distinction here seems to be the difference between the artistic expression of a game, and the operational aspects – the rules – thereof.  From Zachary Strebeck, a game-industry lawyer.

The court looked at the facts presented by the parties, including the undisputed fact that the games’ mechanics were essentially the same. The court pointed out the major statutory limitation to copyright protection, which is that:

In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work.

The court points out that “Unlike a book or movie plot, the rules and procedures, including the winning conditions, that make up a card-game system of play do not themselves produce the artistic or literary content that is the hallmark of protectable expression.” They note that past game copyright victories were won by parties based on infringement of visual appearance or other protectable elements. Pac-man’s gameplay, they recall, was not considered protectable back in 1982.

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05/23/16

Tracer Rounds: Wargaming the Soft Factors

What aren’t we training, and why not? ~

Brant, 23 May 2016

The US military has a wargaming problem.  Well, honestly, they’ve got a bunch, but we’re only going to focus on one specific problem in this column.  And I have no idea if other militaries suffer from a similar problem, so I’ll let our international readers (both of you!) chime in with your thoughts if you’ve got some inside information.TR-sim-map

The core of the issue is this:  US military games don’t account for soft factors, like morale, training, esprit de corps, technical competence of the commander, or simple soldier skills, among literally dozens of others.

Look, we know that not all units are created equal and that not all leaders are equally competent.  But there’s never a platoon of morons in a JANUS exercise, and at BCBST, you’re never allowed to stick C CO in the rear of the march column because if they were out front they’d be the most likely to get lost en route.  Well, you’re allowed to stick them in the rear, but if the evaluators ask you why, you’d better not give that answer, because how dare you accurately assess a weakness of a subordinate unit and then develop a plan to minimize the exposure to that weakness (and isn’t that a real piece of risk management?).

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05/20/16

GrogHeads Advanced Research on Projects Advisory #93

After a short hiatus, GARPA is back! ~

GrogHeads Staff, 20 May 2016

Polyversal Miniatures Game (Collins Epic Games)
$24k of $30k, ends 9 June 2016

We let Byron chime in on this one in an earlier interview.  After scaling back from an overly-ambitious earlier Kickstarter campaign, Polyversal has relaunched with a leaner, meaner, and slimmer campaign that’s focused on the game and the minis, and less on the terrain.  You still get the same great 6mm minis game with an innovative command system that visually represents command relationships with the layout of the unit cards.  Oh yeah, some of the minis are just wicked cool.  Rumble over to the campaign page at Kickstarter and see what you find!

g93-poly

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05/18/16

News! War Plan Crimson Released

Check out the latest from Tiny Battles Publishing ~

GrogHeads Newsdesk, 18 May 2016

Tiny Battles Publishing in re-releasing an older Brian Train classic that lets all you ‘Muricans live out your fantasies of leaving the country following the election of whatever-presidential-candidate-you-despise and head north to invade Canada!

tbp-crimsonWAR PLAN CRIMSON is a simulation game of a hypothetical invasion of Canada by the United States some time between 1935 and 1939. The game is for two players, one representing the leader of the armed forces of the United States that could be deployed against Canada (the US player) and the other representing the commander of the Canadian and British forces that would defend against a foreign invasion (the Commonwealth or CW player).
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05/18/16

GrogHeads Interviews Collins Epic Wargames, Talking Polyversal!

Byron Collins stops by GrogHeads to chat about their re-launched Kickstarter campaign for their sci-fi minis game Polyversal ~

Brant Guillory, 18 May 2016

Give us the 10-second infomercial for Polyversal?  Why is this the game that we need to grab if we’re wanting to play a sci-fi minis game?

Polyversal is a universal set of sci-fi minis rules with an open-source design system that allows you to bring literally anything to the table in the 6mm-15mm scale range. With Polyversal at 6mm, you can stage mass near-future battles in a compelling setting, and even help us fill in the details of the story as your own campaigns progress. It’s easy to learn the system, has a unique command and control system with visual ‘battlegroups’ arranged and formed as you see fit, is fully customizable, and offers starter sets with miniatures from 5 manufacturers to give you a broad introduction to what is out there. From there, you can do pretty much anything you want with the system- the flexibility is amazing.

PV-interview-1

You’d launched Polyversal once on Kickstarter before, but didn’t quite make it to the finish line.  What’s changed this time around and which backers are you expecting to get this time that you didn’t get last time?

Our first Kickstarter raised about $30k and had support from 266 backers- but we had a far too high goal of $80k. The game itself wasn’t the issue- but- how we went about presenting it. I posted a critical look at all of the major differences in this blog post.

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