04/10/14

Birth of the Federation, an AAR, Part 5

Part 5: Muh-muh-muh MYYY SARONA

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While that Troop Transport makes its way to the Sarona system, where my bounty of Dilithium awaits exploitation, I’ve moved my Colony ship to the neighboring Altair system. Altair is not on my short-term plans to colonize, but while I’m waiting on the Troop Transport to arrive and build an outpost, I can go ahead and terraform the planets in this system so it will be ready later.

 

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Meanwhile back in the Sol system, my next NX-01 peak of technological exploration, my spearpoint of…uh, exploration…is nearing completion. I’ve gone ahead and queued a couple more Troop Transports so I can send them to the Galactic North and East of Sol to help expand the borders that way.

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04/9/14

ANZAC Attack – First Look!

Lock’n’Load re-released the original Forgotten Heroes expansion along with the new reprint, and Vance Strickland takes a look at what’s in the box.  Bring the Aussies to the fight as you expand the battles of the Vietnam War on your tabletop with ANZAC Attack.

by Vance Strickland, 9 April 2014

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The new second addition of ANZAC Attack comes in the same sized box as Forgotten heroes so now you have twice the room for all Vietnam goodness.
The new second addition of ANZAC Attack comes in the same sized box as Forgotten heroes so now you have twice the room for all Vietnam goodness.

 

 

ANZAC Attacks comes with rules/scenario booklet, new counters, 2 new maps, more dice and another player aid card.
ANZAC Attacks comes with rules/scenario booklet, new counters, 2 new maps, more dice and another player aid card.

 

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04/6/14

A Retro Review of Covert Action

A review of Covert Action as released on www.gog.com

By Avery Abernethy, 6 April 2014

Covert Action is a game of international espionage originally released by Microprose Software in 1990.  Covert Action is a classic MS-DOS computer game written by Sid Meier and his programming team.  You take the role of Max (or Maxine) Remington, a CIA trouble shooter attempting to unravel complex international criminal conspiracies from a multitude of hostile government and terrorist organizations.

My first copy of Covert Action was purchased in 1990.  I loved it and it became one of my favorite all time games.  I mourned when Microsoft stopped supporting DOS and donated my original copy of Covert Action to charity prior to moving to a new home.  I rejoiced when DOSBOX was invented which enabled people to play MS-DOS games on a modern computer systems.  This review is not based on fond memories, but on more than twenty hours of play of the www.gog.com version of Covert Action.

Each mission starts in a similar fashion.  A CIA leader at HQ warns trouble is brewing.  Briefings are often vague with a handful of clues and perhaps an indication of one of the organizations involved in the plot.  Plots include blackmailing important officials, assassinations, stealing important bits of technology, or similar cold-war era operations.  Multiple enemy groups are involved in every plot.  The mastermind works through minions who perform the nasty deeds.  Max then has lots and lots of choices with little to go on.  Max often starts unravelling the plot by placing wiretaps on organizations or individuals who may be involved.  This may yield coded messages which must be decrypted.

CA-message decoding

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04/4/14

Developer Interview with Muzzy Lane Software

Craig Handler has a chat with the Muzzy Lane crew about their upcoming release in the Making History series, The Great War.

 

muzzyLANEWe recently had the opportunity to sit down with Chris Parsons, the Product Manager at Muzzy Lane Software, to talk about their upcoming grand strategy game, Making History: The Great War.  As Muzzy Lane’s first departure from the battlefields of the Second Word War, this new title in the Making History series spans from 1910 through 1922, and will focus on the horrific trench warfare of World War I.  Making History: The Great War promises to permit players to experiment with revolutionary new armaments, technologies and strategies in an effort to rewrite history by leading one of the great powers during one of the most turbulent and pivotal times in modern world history.

With Making History: The Great War, Muzzy Lane hopes to appeal to serious historians and hardcore gamers, alike, by combining historical authenticity with a design system geared towards fostering education through strategic gaming.

 

GH: Thanks for agreeing to sit down with us to talk about Making History: The Great War. As you can see from our forums, there is a lot of excitement in the air over this upcoming early access release. Our readers, who consist of old fans of the Making History series, as well as new comers, are interested in learning about Muzzy Lane, the Making History series and importantly, Making History: The Great War.

Muzzy Lane games seem to be more focused toward education and the classroom, rather than the traditional commercial gaming market. What are the backgrounds of the individuals behind Muzzy Lane and is there professional experience as educators, teachers, professors, etc.?  If so, does any of this professional experience focus on either of the World Wars?

ML: At its core, Muzzy Lane is a technology company that focuses on game-based learning.  In addition to education, we also make games for business training and for healthcare, and of course, for strategy gamers!  Our underlying technology allows us to customize the learning for specific subjects and curriculums, and share the actions taken in the game with everyone involved.  This same engine drives our Making History games as well.  The founders include educators and engineers, and from the start we’ve always worked with subject matter experts.  For example, we worked closely with economic historian Niall Ferguson on Making History II, and the name of that game: “The War of the World” is taken from his book of the same name.  

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03/30/14

GrogHeads Announces “Wargaming Central Command” for Origins 2014

Get your Grog on at Origins this summer!


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OriginsLogoGrogHeads.com and GAMA are teaming up to bring wargaming back to Origins this summer with the creation of the GrogHeads Central Command.  This new program is designed to engage wargamers in a variety of ways, but most importantly, by getting wargames back on gaming tables at Origins.

Our partners in this endeavor include Against the Odds Magazine, 1A Games, Lost Battalion Games, Collins Epic Wargames, Omega Games, and Columbia Games – all of whom will be present together in the exhibit hall, and sponsoring games in the gaming hall.  And we’ve still got room to add a vendor or two, so expect this list to grow!

Gaming events run through the GrogHeads Central Command are all ticketed events that will be played in the gaming hall in their own dedicated area.  Every event run through the GrogHeads Central Command includes at least one prize.  Every participant in every game also gets a 5% discount card for any purchase from the vendors in the GrogHeads Central Command group in the exhibit hall.  Vendors will even allow players to ‘stack’ several of these coupons for 15-20% off of a purchase!  Games will include head-to-head and team battles, as well as a few “come learn to play” games with new products from the participating vendors.

In addition to the gaming events, each of the vendors will also host an evening session in the gaming hall, with either an opportunity to “Play with the Designer” or a Q&A on a game series.  Non-gaming sessions will also be held in the GrogHeads Central Command in the gaming hall, but are not ‘prize’ events.  These vendor-centric seminars are not the only seminars in the GrogHeads Central Command, as there will also be panels on wargame design and uses of games for training and learning.  And don’t forget to stick around on Saturday evening for the GrogHeads raffle – every purchase, every game you play, every demo you try with the companies in the GrogHeads Central Command program gets you a raffle ticket for some great prizes.

Finally, the GrogHeads Central Command will also be hosting the Staff Wargaming Team, who had previously bunkered in up at the Origins War College.  These innovative “team” wargames put players in the roles of military staff officers, charged with planning and executing a complex mission using a simplified version of the US Army’s planning process – and the coaches include current and former Army staff members and trainers.  The Staff Wargaming Team events are all prize events, but the real prize is the great experience of the team dynamic in the wargame.

Look for events in the Origins Program Guide that are tagged as “GrogHeads presents…” to identify the events in the GrogHeads Central Command program.  Check back regularly as we may yet add a few more events.  And be on the lookout for the GrogHeads Central Command in the exhibit hall to support the wargaming companies bringing the wargames back to Origins.  See you at the show!


Discuss your Origins plans in our forums >>

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