11/8/14

The JTS Interview

By Boggit, 8 November 2014

John Tiller and Ed ‘Volcano Man’ Williams take us on a tour of their new releases

 

German infantry advance though a ruined East Prussian Town ©Deutsches Bundesarchiv
German infantry advance though a ruined East Prussian Town ©Deutsches Bundesarchiv

John and Ed, thank you for agreeing to talk to Grogheads about your recent work. Both East Prussia ‘14, and Panzer Battles: Kursk, the Southern Flank are recent releases and show some interesting developments in John Tiller Software games

Ed, I know that you’ve put many years of research into the First World War Campaigns. What attracted you to the period in the first place, and do you have any favourite campaigns you’d like to explore?

Ed Williams: I have always been interested in World War One for as long as I can remember. I am not sure what initially attracted me to the subject, perhaps it was the movie Lawrence of Arabia, but I recall my desire to read and watch movies and documentaries about the war all the way back in grade school. About ten years ago I was attending college and I took a history class taught by an excellent professor (Dr. Robert Bruce) and the class covered the war, but not all the boring economic and political stuff, it was purely about the battles and the conflict itself.

I suppose it was that class that piqued my interest, but it did so at a perfect moment since I had just finished the HPS Korea ’85 game some years before and I was basically twiddling my thumbs with nothing to do.

So, I had the experience to develop a new title, the free time to do it, and a renewed spark of interest in the subject matter. I took the interest and came up with an idea of a World War One game using the Panzer Campaigns engine at its core, but of course it would need to be modified. I set about creating a list of modifications that were necessary and I presented them to John, and he was receptive to the idea, made the appropriate adjustments, and so I intentionally charged forward before I had time to think about how difficult of a task it would be.

As for my personal favourite campaigns, I am interested in all campaigns of the war but my personal favourites would have to be anything in Palestine and Mesopotamia, the Galicia campaign, and the 1918 battles.

The first bombardment at Tannenburg by I ArmeeKorps field artillery starts auspiciously with the disruption of a Russian unit - an assault will soon follow. New features like radio intercepts now add to the game experience in East Prussia 1914
The first bombardment at Tannenburg by I ArmeeKorps field artillery starts auspiciously with the disruption of a Russian unit – an assault will soon follow. New features like radio intercepts now add to the game experience in East Prussia 1914

Continue reading →

11/7/14

GrogHeads Advanced Research on Projects Advisory #57

Brant Guillory, 24 October 2014

Your semi-weekly wallet-wounding world of wonder!

Wilderness Empires (Worthington Publishing)
$8k of $5k goal, ends 2 December 2014

The French and Indian War, and the associated wars before and after leading up to the American War of Independence, have fascinated gamers for their mix of exploration, politics, colonial combat, and multi-sided mayhem.  Worthington throws their hat in the ring with a fascinating game that mixes historical details with quick gameplay and includes a solo capability.  It’s got a block-and-card look that seems eerily familiar to those that have played Columbia games in the past, but the cards are distinct events and the units include the key leaders that made the colonial wars such a fascinating period.  Stretch goals are still being met, and there’s plenty of time to add more, so sail over to Kickstarter and get your pledge in.

g57-wilderness

 

Continue reading →

11/6/14

A Distant Worlds AAR – Part 6

By Brandon “Kushan” Johnson, October 9, 2014

  Click images to enlarge

 

DW Part 06 - 01

I have a minor problem I didn’t notice until now: my fleet range is atrocious. That cuts down on the options I have for targets. The only viable ones are the Gulrath Territory, Grand Iskabar Authority, and the Yirphunea Supremacy. The former two would stretch my fleets’ fuel limits. The Yirphunea are closer, but I would be going up against their home world defenses.

 

For now I’m going to run covert operations against all three focusing on the Yirphunea. If I can catch them while their fighting someone else I might be able to catch their homeworld without significant troops or ships to support it.

 

DW Part 06 - 02

  Continue reading →

11/1/14

First Impressions of Pike and Shot

By Boggit, 1 November 2014

Developed by Byzantine Games and published by Matrix/Slitherine

O Lord, Thou knowest how busy I must be this day. If I forget Thee, do not forget me.” It was immediately followed with the order -“March on, boys!”(The Royalist General, Lord Jacob Astley’s battlefield prayer, Edgehill 1642)

Pike and Shot is a battalion/regimental level wargame set during the Renaissance era. It features three conflicts: the Thirty Years War, the English Civil War, and the Italian Wars. It also offers a tutorial campaign, a quick-play skirmish mode, multi-player, and a game editor to allow users to design their own scenarios.

Pike and Shot’s opening screen showing all the main options
Pike and Shot’s opening screen showing all the main options

It is described by Slitherine as being heavily influenced by the Field of Glory series, and as a very keen digital Field of Glory player I was enthusiastic about checking it out by way of comparison. It is, however, quite a different game in many subtle respects, and to draw too much comparison with digital Field of Glory can lead to some disappointment if you are expecting a Renaissance clone of that game – since it has a different feel to its play, as I am told by Richard Bodley Scott (the lead designer) that it is based upon the table top game, which for a Grog is a massive bonus for this type of game. If you can dissociate the two games, and play Pike and Shot on its own merits, it is an interesting and absorbing game. The maps and unit blocks all look very clear and nice, giving a good 17th Century impression with the visuals. I’d have liked to have been able to zoom closer to see more of my unit detail than is currently allowed with the system, but that is a minor gripe, with what are essentially nice game graphics. One thing immediately apparent is that generally there are fewer elements in play compared to your average digital Field of Glory game, which may or may not be a good thing depending on your point of view.

Continue reading →

10/25/14

GrogHeads Reviews Fire in the Lake

Michael Eckenfels, 25 October 2014

Michael gives GMT Games’ latest COIN offering a work-thru

 

It’s 2014, and when you take stock of history, it’s almost unbelievable how time has marched on. The strangest thing is that our Vietnam War vets are in their 60s and 70s these days, whereas back in the 80s when I was in high school, this was the age range of our World War II vets. As these soldiers fade into history through inexorable tick-tocking of time, it’s good to know that the subject of the Vietnam War remains in the modern psyche, whether through books or companies like GMT producing games such as this.

Games simulating the Vietnam War (and yes, I’ll call it a war – let’s not get into a debate over ‘war’ or ‘police action’ or ‘conflict’ – unless you want to take it to the GH forums, of course) are fairly rare, though if you enter “Vietnam” in the BGG website you’ll get 45 titles, about 12 of which have been done since 2010. This of course doesn’t include games that have to do with Vietnam, but don’t have ‘Vietnam’ in the title – like this very game.

Several are all about tactical combat, though, and few actually try to detail the entire war including combat, politics, and internal struggles between alliances. When you buy Fire in the Lake, you’re going to get a complete package that includes all of this. If you’re only interested in the military aspects of the Vietnam War, you’re going to miss out on some interesting game play. First, let’s take a look at what comes in the box.

fitl-SPLASH

Continue reading →