09/25/13

Combat Mission Fortress Italy: Gustav Line – PC Game Review

Developed and Published by Battlefront Inc.

Author: Boggit

Last year I reviewed the core game and first instalment of CMFI . That review was positive in most respects, and particularly for the innovations to the CMx2 engine. I was however, mainly critical for the omission of any Commonwealth troops for a Sicilian campaign, and for the scarcity of “historical” scenarios with regard to the history of US forces in action. So what does Fortress Italy Gustav Line add to the core game?

Well the short answer is that Fortress Italy Gustav Line is a huge improvement to the core game. It adds a considerable amount of new nationalities, combat formations, equipment, campaigns, scenarios and quick battle maps. It also adds some new features previously unseen in the CMx2 engine.

US Scouts under fire from Flakvierling
Take cover!! US Scouts come under fire from a Flak Vierling.

At last the Commonwealth forces make their entry, starting with Operation Husky in Sicily. Battlefront has added many new combat organisations, vehicles etc. to the existing mix giving much more variety. In addition to the US army the Allies now comprise the Poles, Canadians, British, and New Zealanders. For the Axis there we see the fearsome Fallschirmjägers, which now debut on the Plain of Catania in Sicily, and later can make their famous stand in the devastated town and abbey of Monte Cassino. Similar to the other Combat Mission games in the CMx2 series, combat formations are well researched to reflect the historical unit organisation in the Italian theatre of operations. A nice touch for picky Grogs like me! To put this all into perspective Fortress Italy Gustav Line specifically adds:

  • 7 new US formations including the Glider Infantry Battalion and the Cavalry Reconnaissance Squadron
  • 25 new German formations including the Luftwaffe’s Parachute Pioneer Battalion (which is great for assaulting built up areas), to the Heer’s Grenadier Battalion, which has three variations to itself- the 1942, the 43, and 44 type.
  • 18 Commonwealth formations (although the availability of particular Commonwealth Formation types vary by national army, as well as any organisational and equipment differences between the Commonwealth forces). These include formations like the Air Landing Battalion (Great for fighting the early days of Operation Husky around the city of Syracuse), and the Armoured Recce Regiment.

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09/10/13

Tuesday Screenshot – Rome II Total War

Tuesday-Sept-10-2013-Screenshot-Rome-II

Marcus Antonius:
And Caesar’s spirit, raging for revenge,
With Ate by his side come hot from hell,
Shall in these confines with a monarch’s voice
Cry “Havoc!” and let slip the dogs of war,
That this foul deed shall smell above the earth
With carrion men, groaning for burial.

Julius Caesar Act 3, scene 1, 270–275

09/7/13

Total War: Rome II – First Impressions

Developer: Creative Assembly

Publisher: Sega

Author: Lloyd Sabin

This Is How We Do It

Here at Grogheads we do things a bit differently. We don’t race to get the latest review of the hottest game up before release day. We have never felt that was the correct way to go about it. So our “First Impressions” piece hasn’t been released in the first 24 hours. It has taken us a few days to reconnoiter the game. Four days of gameplay doesn’t make a review, but it has given us something worth reporting.

We slowly wade into games most of the time, patiently observing, trying out features, taking notes and then ranting and raving like drugged cave men if something is wrong. Which brings me to my first point.

Total War Rome II Impressions Rome 5

Rome II is here, and there are many people with things to say about it as usual. Below are some of my notes on my first few hours with Creative Assembly’s latest.

Total War, Total Chaos

Once the dust has settled on the release of Total War: Rome II – More Gooder, The Sundering of Wallets, or just Total War: Rome II, for short, the next title should absolutely be Total War: Release Day Antics. I have been playing computer games for 25+ years and have been writing about them for 10+ years, and I have never seen such chaotic division, screaming, ranting, and virtual insanity as I have upon a Total War release – before the game was released. Continue reading →

09/3/13

Tuesday Screenshot – Aliens: Colonial Marines

click to enlarge

screenshot090313

In space no one can hear you sue. After all the bad press, horrendously negative feedback and legal shenanigans, I decided to pick up Aliens: Colonial Marines anyway. I love the Aliens universe and I got the game very heavily discounted. Three hours into the single player campaign, I so far feel I got my money’s worth.
I have gotten some scares, some challenging levels and even a chuckle or too at the use of the Aliens canon. If you held off on getting Colonial Marines like I did but are still kinda sorta curious, now may be as good a time as any to pick it up…discounted, of course. Tell them Gus sent you. And then after they ask “Who?” you can ask if the game is still discounted.
Ultimately, not a bad way to spend a few dollars and a few hours waiting for one of the biggest PC releases of the year…
09/2/13

Sid Meier’s Ace Patrol

Developer: Firaxis

Publisher: 2K Games

Author: Boggit

click images to enlarge

Sid Meier’s Ace Patrol is a game about aerial combat on the Western Front during the First World War. As my prayers so far for a re-release of an updated, and revamped version of Achtung Spitfire, Over the Reich, and Flight Commander 2 have so far gone unanswered, I picked this one up as it seemed somewhat reminiscent of them.

acepatrol1

The Interface is intuitive and easy to learn. The game also features a “Baron-o-pedia” for extra information.

For a game about the First World War, it is a surprisingly very “PC” game for the PC. You can’t die, and you can’t kill your opponents. Following the suspension of historical accuracy is that half your pilots are women, you can play the US in 1916, and you don’t seem to have any limits on ammunition. Your opponent pilots seem to acquire combat victories at a surprising rate, even after you shoot them down several times, so that by the late war they often have more kills than your own aces – weird! That’s about the worst of it. It’s definitely NOT a “Grognard game”, but in my opinion it’s fun, and light relief – a good “Beer and Pretzels” game. As to gaming challenge, it offers five levels of difficulty from “Rookie” to “Legend”, which gives victory point multipliers for successful missions.

acepatrol2

The game map is clear and informative. Note the different manoeuvre options, cloud, and “Archie” cover (red hexsides). The front line is clearly evident, and can determine the fate of shot down aircrew.

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