11/27/14

A Tank Battle 1944 AAR

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Michael Eckenfels, 27 November 2014

 

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A NOTE ON THIS AAR:

I used the game Tank Battle: 1944, from Hunted Cow Studios, to write up this piece. It’s a rather intense game of simple, quick, and fluid combat, on a tactical level. Unit scale is not given, but it feels as if infantry are in their own units. The game does seem to indicate, however, that tanks are individual units, which I don’t see them as. Each unit has a maximum strength of 10 (think Panzer General), and once that’s reduced to zero, they’re eliminated. There is no ‘carrying over’ of units from one mission to the next, so there’s no experience, promotions, medals, or anything like that. One must defeat the scenario to continue to the next one.

With that said, let’s get on with it!

 

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11/22/14

GrogHeads Reviews the CMBN Vehicle Pack

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Combat Mission: Battle for Normandy Vehicle Pack, Developed and Published by Battlefront Inc.

A screenshot review by Boggit, 21 November 2014

Have you ever wondered what it would be like to field some of the rarely seen specialist Allied vehicles, or scratch built German armoured groups that fought in Normandy? Well now you can. Drawing heavily upon Hobart’s “Funnies” of 79th Armoured Division and the “Ersatz” units created by Major Alfred Becker – a rather unique engineer – for 21st Panzer Division – Battlefront have introduced a vehicle pack that brings new vehicles and weapons into the mix for their Combat Mission: Battle for Normandy game.

A Churchill AVRE supported by infantry advances in spite of nearby mortar fire. It also carries a breach team for when a 290mm round is just overkill. Reloading the Petard mortar on the AVRE is slow, but historically correct.
A Churchill AVRE supported by infantry advances in spite of nearby mortar fire. It also carries a breach team for when a 290mm round is just overkill. Reloading the Petard mortar on the AVRE is slow, but historically correct.

The vehicle pack requires the installation of the version 3.0 game engine, which is separately available from Battlefront. V3.0 brings Combat Mission: Battle for Normandy up to the same level of development as Combat Mission: Red Thunder, which provides a lot of improvements. You can check out some of these described in my Red Thunder review here . Continue reading →

11/21/14

GrogHeads Advanced Research on Projects Advisory #58

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We kick off TANKSgiving with a GARPA full of tracks and turrets.  GUNNER – SABOT – PREORDER!

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P500 $65 (retail $95) – Made the cut

The Cold War goes hot in 1987 and the Reds are rolling West.  100m hexes hold individual tanks, infantry squads, and all manner of nasty battlefield surprises.  With a whole arsenal of tanks, helicopters, ATGMs, and close-air support at your disposal, combined arms warfare splays across a collection of geomorphic maps and into your game room.  Expansions are already on p500, and the mapboards are compatible with GMT’s Panzer to give you more to play with.  Check out their p500 page for a LOT more info, and get your order in now.

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11/19/14

GrogHeads Reviews Rebels & Redcoats

Rebels & Redcoats by Hunted Cow, for iOS/iPad

Review by Michael Eckenfels, 19 November 2014

Click images to enlarge

I’m no stranger to Hunted Cow’s games…in fact I wrote a review recently for GrogHeads that covered the game Ancient Battle: Hannibal. Hunted Cow games tend to be the same window with different curtains, and while some might think that is a negative view, it works very well if you like their games and stylization of combat. Simple move-and-fire interfaces (or move-and-close combat) and objectives make their games usually quick and easy to get into.

The title screen.
The title screen.

Is Rebels & Redcoats any different? The short answer is, no; no, it is not, with a few exceptions.

The ‘curtains’ here, of course, is the Revolutionary War, pitting the British Army against the fledgling American rebels. The game offers five scenarios for each side in two different campaigns (giving essentially twenty total scenarios to choose from), along with a string of tutorial missions that give you a feel for the game before you dive in and fight out a scenario.

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11/14/14

GrogHeads Reviews Falling Skies

Andy Mills, 14 November 2014

How does the TV show translate to a game?

Introduction

The TV show Falling Skies tells the story of the 2nd Massachusetts Regiment, a group of rag tag warriors that are fighting an alien race (the Espheni) intent on dominating the Earth. This sci-fi drama is set on the East Coast of the United States after a near-catastrophic alien attack and features a myriad of characters from all walks of life. The majority of the action tends to be focused around the exploits of Tom Mason, a former university history professor, who is now the second in command of the 2nd Mass. Tom and his comrades are having limited success in fighting the Espheni, when a second alien race (the Vohm) lands on the Earth to help the humans with their struggle.

As one can imagine, Falling Skies provides fertile ground for a squad-based, tactical strategy game that would allow players to share in the adventures of the 2nd Mass and their struggle for survival. Creating a successful PC game based on a TV show is no easy task. The gaming landscape is littered with examples of TV shows or movie adaptations that turned into complete train wrecks (insert the name of any Star Trek game ever released here). The key to making a good PC game adaption of a TV show is striking the perfect mix of established content with a solid gaming system – so before starting my review, I found myself asking two things:

  • How will Falling Skies fare in relation to some of the other excellent titles in this genre, such as the most recent XCOM and Xenonauts?
  • Does the game provide the player with an experience similar to that depicted on the Falling Skies TV show?

With these questions in mind, I fired up my Steam account and pulled the trigger on Falling Skies.

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