08/7/15

GrogHeads Advanced Research on Projects Advisory #74

A mixed bag of pre-order goodness for you

The Seven Years War: Frederick’s Gamble  (GMT)
p500 $48, MSRP $69 – not there yet

Borrowing a well-loved system from The Napoleonic Wars that can play 2-4 players, this new one from GMT lets you play out the “real” first World War across Europe, North America, and India.  A truckload of counters, 110 cards, and a bunch of accessories fill out the box.  Chatter on CSW is pretty positive, and players interested in a global view of what’s generally played only as a North American-centric conflict will likely find what they’re looking for here.  GMT is taking p500 pledges on their site.  March over and place yours!

g74-sywbanner1

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07/25/15

Warhammer Armageddon Complete – A Quick Tour

Screenshots by Boggit, 25 July 2015

Developed by Flashback Games, The Lordz Games Studio and Published by Matrix/Slitherine

Click images to enlarge

This article gives just a taste of Warhammer Armageddon eye candy, as well as a few comments on the DLC. Enjoy!

Ultramarines meet Orks, Orks meet Ultramarines. It’s going to get mean and green!
Ultramarines meet Orks, Orks meet Ultramarines. It’s going to get mean and green!

 

I had the original game, plus the free expansion – Untold Battles, which was really limited to the Imperial Guard and the Orks. At a glance nothing much has changed with the DLC, save for more situations to overcome, and three different varieties of Space Marines.

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07/11/15

GrogHeads Reviews DVG’s Hornet Leader

Does Hornet Leader take flight?  Michael buzzes in to let us know.

Michael Eckenfels, 11 July 2015

In Hornet Leader (this version is the recent remake), the player controls a squadron of either U.S. Navy or Marine Corps aircraft through one of several campaigns, which include both real-world historical events and hypothetical ones (more hypothetical, though, than real-world). There’s tons of cards and counters you use to record, fight, and try to keep your squadron alive long enough to earn enough victory points to get a good enough rating for your campaign.

HL-Rev-001

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06/18/15

Scourge of War: Waterloo

Boggit returns from his own exile on the 200th anniversary of (arguably) the most consequential battle in Western History to conquer Scourge of War: Waterloo.

By Boggit, 18 June 2015

Developed by NorbSoftDev and Published by Slitherine

 

I was intrigued by NorbSoftDev’s Scourge of War: Waterloo. I had played some of the earlier iterations of the game engine (1st Bull Run, and 2nd Manassas), which had been good. With that in mind, and knowing that the development team had worked on several other titles in the meantime, it would be interesting to see how far they had advanced the game, and how well it captured the flavour of Napoleonic combat, as hitherto all their games were from the American Civil War.

The Menu and loading screens all use contemporary art, which adds a nice period feel.
The Menu and loading screens all use contemporary art, which adds a nice period feel.

Scourge of War: Waterloo is a pausable real-time representation of small to very large actions (including the whole battle) of Waterloo. It comes with 20 historical scenarios ranging from small brigade size actions to the ‘full Monty’ at army level. In addition there is a sandbox campaign, a sandbox mode (in which you can take any units from the order of battle (OB), and fight on eight different battlefields), and modifications, which include the OB for the entire French Grand Armée (i.e. with Marshal Grouchy at Waterloo), and a Grog mode for extra realism.

 

Here are the French scenarios, rising in complexity from clearing the woods at the Chateau of Goumont (aka Hougoumont) to the full battle (shown here).
Here are the French scenarios, rising in complexity from clearing the woods at the Chateau of Goumont (aka Hougoumont) to the full battle (shown here).

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06/17/15

Classic Simulations: Jane’s AH-64D Longbow

Andy takes a look at one of the most influential attack helicopter simulations in PC gaming history

Andy Mills, 17 June 2015

Those were the days

A boxshot of the original Jane’s AH-64D Longbow
A boxshot of the original Jane’s AH-64D Longbow

Back in 1996 the competition for air supremacy in the attack helicopter sim market was intense. Publishers like Domark, Digital Integration and EA/Jane’s Information Group were all homing in on gunship simulations for the PC. Digital Integration had already released AH-64 Apache and was in the process of finishing up HIND for release in 1997. Unfortunately, Domark’s title, Flying Nightmare’s 2, never saw the light of day, leaving EA/Jane’s AH-64D Longbow as the most significant rotary-wing sim release of 1996. Longbow did not disappoint. Built on the solid heritage of the Gunship franchise, Longbow became the benchmark by which all other helo sims would be judged for many years to come.

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