You missed the first 30 episodes? You bad person. Go read them all first, then come back here.
In Part 31 Benvenuto continued his Father’s ambition to become King of Sicily and assaulted the island and Sultan Yahya – its Muslim ruler.
A counter attack in Benvenuto’s homeland was beaten back by the Emperor’s forces, and the men of Salerno marched onto Malta with the aid of the Knights Templar.
Advised by his war council that more territory would need to be captured to force his demands for Sicily, Benvenuto needs to set sail for Northern Africa to take on the Sultan’s forces in his home territory. In this part, victorious Templars, a new beard, and a cool new hat.
After a lot of bloodshed, a lot of retreating, regrouping and restorming, Malta finally falls to Benvenuto and the Templars. With a warscore of 90% its still not enough to force a full surrender – to Africa!!!!!!!
Meanwhile in Bari……… Croatia comes back to take the region from the beaten down Muslims. So enraged is Benvenuto he grows an extra long beard and it turns white
Before they made the sequel, there was the original World War. Muzzy Lane’s take on World War I was recently released after a lengthy beta period, and our review teams gives it a go.
Jim Owczarski, 28 February 2015
Designing global strategy games in a digital environment requires a commitment to both craft and art. It requires an acute sense of what information, which details, can safely be kept hidden from the player — unless he really wants to know — and those which, if hidden, will leave players screaming at their monitors because they can’t figure out how to do something they really need to do. More, it requires a careful understanding of how to communicate events going on in the world around the player in ways that don’t introduce absurd tedium — I’m looking right at you Europa Universalis III — while simultaneously preventing head-slapping aggravation when the player suddenly realizes that the Sudan sued for peace in its war against the Anglo-Egyptian government 12 turns ago and he never noticed it.
My respect for what Muzzy Lane attempts in its “Making History: The Great War”, then, is great. I only wish I could say they’d done a better job in the event.
The topic isn’t a surprising one given the centennial observations of World War I and a number of other developers have offered their takes. If nothing else, Muzzy Lane’s is familiar as it uses the Sandstone engine previously seen in “The Calm and the Storm” and “The War of the World”. Players are the now-commonplace nigh-omniscient rulers of nations charged with the building of infrastructure, armies, technologies, and economies, and then guiding those they lead into the tempest of Europe in the years after 1912. Units are typically “division” sized (more on that in a bit) and the game. which one should note up front is turn-based, runs in one-week turns.
“The Great War” (hereafter TGW) does not skimp on the choice of nations to control. Every strategy guide you read for games of this type tells you that it’s a bad idea to try and learn a system from some remote corner of the globe, but I already know a great deal about this history of the British, French, German, American, &c., empires and definitely fancied the notion of playing out the first half of the 20th Century from the Emirate of Jabal Shammar
GARPA IN SPAAAAACE! OK, not just in space, but there’s a pair of space games for you this week, along with some OCS action and the non-explosive type of RPG.
Falling Stars: War of Empires (LNLP) $2600 of $10k, ends 26 March 2015
With its new ownership, LNLP is branching out into digital products, too, and they’ve’ got a 4x space game out there for you to check out. A strategic game that includes a heavy dose of negotiations with its ‘bartering’ mechanics, Falling Stars gives you more than just a ‘chat with people before you kill them’ vibe for its diplomatic channels. Check out the Kickstarter page, or find them on Steam Greenlight, and stay tuned to GrogHeads for a preview soon.
Scratching the proverbial wargaming itch is a difficult proposition. Often, that itch is in the most hard-to-reach place, where only the right combinations will relieve it. I’ve found that most 2 by 3 Games’ products are very akin to the perfect backscratcher…at leastfor me. Some sizes may not fit all, and not all 2 by 3 Games’ products will likely be popular with all wargamers. And yet, with Gary Grigsby’s War in the West (hereafter referred to as WitW), they’ve managed to craft a really good wargame back-scratcher.
PRESENTATION
Covering major campaigns from 1943 on in Western Europe and North Africa, WitW is all about the struggle of the Western Allies versus the Germans and Italians. The earliest scenario, and conveniently the introductory one, is Operation Husky. With a fairly small number of counters, this simulation of the invasion of Sicily is a great way to get introduced to the system without being overwhelmed. However, there is plenty of detail under the hood (and even quite a bit that spills out from under the hood), which makes the frame in which it is presented so much the better.
Hapless Sicily, the eve before the Allied invasion.
Holdfast Korea 1950-1951 (Worthington Publishing) $9500 of $2500, ends 3 March 2015
On the heels of their successful Holdfast Russia game, the boys at Worthington are back with a Korean War game that lets replay the first year of the war with the same basic rules system. Guard the Pusan perimeter, and outflank your opponent with an amphibious landing, conquer your opponent, and have the news break into a radio drama to tell the world about it. But first, get your pledge into Kickstarter, and if you and a friend team up, you can save a few bucks by pledging two copies.