05/2/15

GrogHeads Interviews Ron Dockal of Schwerpunkt Games

An Interview with Boggit, 2 May 2015

Click images to enlarge

Ron, thank you for agreeing to talk to Grogheads about World War 2 in Europe, and Middle East War. World War 2 in Europe is your latest game and has a lot of new features not found in earlier Schwerpunkt games like Anglo-German War, or Russo-German War.

The opening screen surrounded by key leaders of the war.
The opening screen surrounded by key leaders of the war.

GrogHeads:  Ron, tell us about yourself. What started your interest in gaming, and why did you decide to become a wargame developer?

Ron Dockal: I grew up in Houston, Texas in an area called the Heights. I had a group of friends who played Avalon Hill Wargames together. Spent many a lazy summer day doing this. Our group still gets together and our wives have become friends. I started building boardgames using white poster board at ten years old. I still have my first “attempt” at a boardgame called World War II Europe from 1963! During high school and college, I played these games once in a while and read history books about WWII. I became an electrical engineer, getting an MSEE in 1976 with a minor in programming. I met my wife on the job in 1987 and we married in 1991. She was a graphics expert in the aerospace business. Joining these things together set me on a path to start Schwerpunkt in 1995 with my wife.

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05/1/15

Quartermaster General – First Look!

Michael Eckenfels, 1 May 2015

After seeing a few discussions about Quartermaster General online – both positive and negative commentary included – I reached out to Ian Brody at Griggling Games to get a review copy for GrogHeads. I was looking forward to receiving this since it seems to simulate World War 2 in a very different manner than most games.

QMG-un001

Here’s the box. I admit, in my eagerness, I removed the plastic shrink-wrap. I feel terrible that I didn’t capture a picture of it with the shrink-wrap. Why? Only because that’s what I’ve always done with all my unboxing articles so far.

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04/9/15

A Distant Worlds AAR – Part 8

After a few-month hiatus, we’re back!

By Brandon “Kushan” Johnson, April 9, 2015

  Click images to enlarge

 

DW Part 08 - 01

They’re almost on the other side of the galaxy from me but the Glorious Enton Territory agrees to sign a mutual defense treaty. If the Visareen decide to attack,  they may go after my new allies first before coming for me, giving me some time to prepare.

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03/27/15

GrogHeads Advanced Research on Projects Advisory #67

Two games, two gizmos, one GARPA.  Enjoy!

Holy Roman Empire (One Small Step)
$14k of $7k, ends 13 April 2015

An update to a venerable and revolutionary game, OSS’s Holy Roman Empire is a graphic feast that updates the original with the incorporation of older errata and the greater integration of the tactical battle board.  Counters, cards, player mats, and a host of scenarios round out a solid package for a true multi-player wargame with a heavy political layer that will keep your game group grogging for the long haul.  March over their Kickstarter campaign and tithe your gold to the lords of wargaming.

G67-hre

 

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03/7/15

GrogHeads Reviews Fleet Commander: Nimitz

Fleet Commander: Nimitz from DVG (Dan Verssen Games)

Michael Eckenfels, 7 March 2015

 

THE GAME

Fleet Commander Nimitz is a grand strategic game covering the struggles in the Pacific during the Second World War, from the start of 1942 through 1945. This is a solitaire game, where the player takes the role of Chester W. Nimitz and tries to stem the Japanese onslaught. Success or failure is measured by Objectives on the map (such as Alaska and New Guinea), and these change depending on the Campaign you choose to play. Victory is determined by the number of Objectives you hold; the more, the greater your level of victory. However, if you fail in stopping the Japanese tide across the Pacific, failure is not measured by a Japanese invasion of the mainland U.S. or Australia. Instead, interestingly, failure results in you losing your job.

FCN-photo 4

The game has a ton of beautiful (if at times mystifying) components, a relatively clear rule book, and game play that requires a playthrough or three in order to wrap one’s mind around the concepts. The fact that I have gone back to this game again and again to learn its intricacies is largely due to its magnetic appeal. The game does draw me in, even though it might not be everyone’s cup of tea.

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