11/8/14

The JTS Interview

By Boggit, 8 November 2014

John Tiller and Ed ‘Volcano Man’ Williams take us on a tour of their new releases

 

German infantry advance though a ruined East Prussian Town ©Deutsches Bundesarchiv
German infantry advance though a ruined East Prussian Town ©Deutsches Bundesarchiv

John and Ed, thank you for agreeing to talk to Grogheads about your recent work. Both East Prussia ‘14, and Panzer Battles: Kursk, the Southern Flank are recent releases and show some interesting developments in John Tiller Software games

Ed, I know that you’ve put many years of research into the First World War Campaigns. What attracted you to the period in the first place, and do you have any favourite campaigns you’d like to explore?

Ed Williams: I have always been interested in World War One for as long as I can remember. I am not sure what initially attracted me to the subject, perhaps it was the movie Lawrence of Arabia, but I recall my desire to read and watch movies and documentaries about the war all the way back in grade school. About ten years ago I was attending college and I took a history class taught by an excellent professor (Dr. Robert Bruce) and the class covered the war, but not all the boring economic and political stuff, it was purely about the battles and the conflict itself.

I suppose it was that class that piqued my interest, but it did so at a perfect moment since I had just finished the HPS Korea ’85 game some years before and I was basically twiddling my thumbs with nothing to do.

So, I had the experience to develop a new title, the free time to do it, and a renewed spark of interest in the subject matter. I took the interest and came up with an idea of a World War One game using the Panzer Campaigns engine at its core, but of course it would need to be modified. I set about creating a list of modifications that were necessary and I presented them to John, and he was receptive to the idea, made the appropriate adjustments, and so I intentionally charged forward before I had time to think about how difficult of a task it would be.

As for my personal favourite campaigns, I am interested in all campaigns of the war but my personal favourites would have to be anything in Palestine and Mesopotamia, the Galicia campaign, and the 1918 battles.

The first bombardment at Tannenburg by I ArmeeKorps field artillery starts auspiciously with the disruption of a Russian unit - an assault will soon follow. New features like radio intercepts now add to the game experience in East Prussia 1914
The first bombardment at Tannenburg by I ArmeeKorps field artillery starts auspiciously with the disruption of a Russian unit – an assault will soon follow. New features like radio intercepts now add to the game experience in East Prussia 1914

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11/6/14

A Distant Worlds AAR – Part 6

By Brandon “Kushan” Johnson, October 9, 2014

  Click images to enlarge

 

DW Part 06 - 01

I have a minor problem I didn’t notice until now: my fleet range is atrocious. That cuts down on the options I have for targets. The only viable ones are the Gulrath Territory, Grand Iskabar Authority, and the Yirphunea Supremacy. The former two would stretch my fleets’ fuel limits. The Yirphunea are closer, but I would be going up against their home world defenses.

 

For now I’m going to run covert operations against all three focusing on the Yirphunea. If I can catch them while their fighting someone else I might be able to catch their homeworld without significant troops or ships to support it.

 

DW Part 06 - 02

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11/4/14

Tuesday Screenshot – Medieval II Total War

4 November 2014

ACGspainupdate5siegeofToledo4

The Spanish forces of Sir Nogel had marshaled in the opening days of April and now early on a rain-washed morning they marched out to meet the French invaders. They arrived on the edge of a blossoming field, across which the French had made their camp. As both sides drew up for battle, the Spanish soldiers fidgeted nervously at the site of the vaunted French mounted knights.
Robed in their polished armor and adorned with the French colors, the knights instantly drew the attention of the Spanish foot soldiers. The Spanish nobles tried in vain to reassure their vassals that this was a battle that could be won and that their men’s lives would not be forfeit. After a brief skirmish between the two sides, the main lines of foot soldiers marched towards each other.
Then, whether out of bloodlust or foolish pride, the French knights charged the center of the Spanish line. Expecting this type of rashness from their enemies, the Spanish had instructed their men to immediately stop their advance at the site of a French cavalry charge. Quickly coming to a halt and forming ranks, the Spanish spears prepared to meet the enemy horses. Like waves against a rocky shore, the French knights broke upon the Spanish spear.
In a manner of minutes the remaining knights were fleeing the field of battle leaving their fallen brethren lying amongst the spring flowers at the feet of the Spanish.


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11/1/14

First Impressions of Pike and Shot

By Boggit, 1 November 2014

Developed by Byzantine Games and published by Matrix/Slitherine

O Lord, Thou knowest how busy I must be this day. If I forget Thee, do not forget me.” It was immediately followed with the order -“March on, boys!”(The Royalist General, Lord Jacob Astley’s battlefield prayer, Edgehill 1642)

Pike and Shot is a battalion/regimental level wargame set during the Renaissance era. It features three conflicts: the Thirty Years War, the English Civil War, and the Italian Wars. It also offers a tutorial campaign, a quick-play skirmish mode, multi-player, and a game editor to allow users to design their own scenarios.

Pike and Shot’s opening screen showing all the main options
Pike and Shot’s opening screen showing all the main options

It is described by Slitherine as being heavily influenced by the Field of Glory series, and as a very keen digital Field of Glory player I was enthusiastic about checking it out by way of comparison. It is, however, quite a different game in many subtle respects, and to draw too much comparison with digital Field of Glory can lead to some disappointment if you are expecting a Renaissance clone of that game – since it has a different feel to its play, as I am told by Richard Bodley Scott (the lead designer) that it is based upon the table top game, which for a Grog is a massive bonus for this type of game. If you can dissociate the two games, and play Pike and Shot on its own merits, it is an interesting and absorbing game. The maps and unit blocks all look very clear and nice, giving a good 17th Century impression with the visuals. I’d have liked to have been able to zoom closer to see more of my unit detail than is currently allowed with the system, but that is a minor gripe, with what are essentially nice game graphics. One thing immediately apparent is that generally there are fewer elements in play compared to your average digital Field of Glory game, which may or may not be a good thing depending on your point of view.

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10/31/14

Why Shadow of Mordor is a Good Choice for Halloween

Lloyd Sabin, All Hallow’s Eve, 2014

How Do I Look at the World?

I am a seasonal kind of guy. I read books that are indirectly connected to what’s going on outside my window. I listen to music to put me in a weather-appropriate mood. And I game the same way…linking what I play to my perceived notion of whatever season I’m in. I’ve written articles about this before, dating back about 10 years when I wrote a review of one of my favorite PC titles ever: Rome Total War – Barbarian Invasion (BI).

I remember starting my first campaign in that game in the fall, which felt so damned perfect it was palpable. The apocalyptic tension of the barbarian hordes slugging it out across a dynamic map of Europe and Asia blew my mind as the leaves on the trees outside my gaming room yellowed and fell to the ground. As a matter of fact it may have been BI that cemented this seasonal thinking in my brain. It may have started with books and music when I was a teenager, but PC games made it an official way of thinking, or some kind of disorder, as an adult. (Ed note: we’re voting for “disorder”).

Fast forward ten years and I’m still posting threads on what games are best to play in October, to get really juiced and jazzed for Halloween. I still listen to Type-O Negative tracks, the Cure and old U2…of course the album October by the Gaelic music gods is on constant rotation for me this time of year, despite the album being over 30 years old. But what to game?

Yes, the Uruks you encounter are pretty fierce...but there are worse things lurking.
Yes, the Uruks you encounter are pretty fierce…but there are worse things lurking.

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