Look, you’re at Origins to check out all things gaming, right? But what about actually, y’know, playing games?! There’s plenty of gameplay to be found through the convention center. Here’s a snippet of what was going on Saturday.
A really BIG game of Settlers of Catan
A really BIGGER game of Settlers of America
One of the great things about conventions is getting to play those monster, multi-player, multi-hour games, like Twilight Imperium.
Twilight Imperium in progress.
Twilight Imperium, only 2-1/2 hours in!
Detail of the Twilight Imperium figures
The minis tables always have some visual treats on them
Waiting to go into battle.
A homemade battlewagon for Warhammer.
A sci-fi shootout in progress.
“Here come the big uglies, men!”
One of the odder games we saw, mixing early-WWII-era ground troops with some very odd aircraft.
Ever seen a 4-winged, fixed-wing close-air-support attack plane? Now you check that one off your bucket list.
Preparing to repulse those insectoid aircraft.
Infantry advancing behind their armor support.
Smurf Wars. Yes, Smurfs.
Yes, those are Smurfs in combat.
Smurfs throwing down!
Stay tuned for our final installment of our Origins coverage from the Exhibitor Hall later this week.
Straight from the show, here are last night’s winners of the 2013 Origins Awards, with the press release from GAMA:
COLUMBUS, OH (June 15, 2013) The Academy of Adventure Gaming Arts and Design is proud to announce the winners for the 39th Annual Origins Awards.
The Origins Awards are presented annually by the Academy of Adventure Gaming Arts and Design to recognize outstanding achievement in design and production of games and game-related products.
The winners were voted on by attendees at the Origins Game Fair in Columbus, OH on June 12th – June 16th from the nominees in each category chosen by retailers at the GAMA Trade Show. The winners were announced at the Origins Awards Ceremony on the evening of Saturday, June 15th. Continue reading →
Our third official tournament was a great success. The format was 200 gold Freebands, with the twist that only the Leader and Caster heroes could be taken. The rest of the freebands had to be followers, with one surviving follower rising up to hero level after each round. The format brought about some interesting situations, seeing massive pile-ons, but also mass panic! And then there is the rise of the Thug follower to hero status, which due to his END of d8 made him a 3 LP hero, with Die Hard on a d10! Continue reading →
For three days a band of archers from the village of Ashwood had been tracking a band Grayland Goblins who were raiding farms and hamlets near the base of the Shadow Mountains. It was rumored that this band of raiders had slipped past the garrison guarding the great gate in The Moonlight Valley. Others believe that they had come via ships around the southern end of the Shadow Mountains, possibly utilizing local help. Whatever the case may be, Ashwood’s finest archers had been sent out to track and destroyed the raiders.