TANKSgiving! GrogHeads Reviews DVG’s Modern Land Battles
TANKSgiving kicks off with a bang!
Jim Owczarski, 21 November 2015
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Dan Verssen’s Modern Naval Battles has rolled past its 25th birthday and is making its way to its 30th. I’ll pause for a moment and let that sink in with those who were already adults when it was released. Bitter reminders of our mortality aside, the game has been and remains a popular choice for grogs interested in playing a game that feels crunchy and lets them indulge their love of technology while not requiring days or weeks to play.
Enter, then, Modern Land Battles: Target Acquired, a 2-6 player non-collectible card game that tries, in its own abstract and simplified way, to simulate mechanized land warfare in the period following the Second World War. I’ve already done a piece un-boxing the game (Modern Land Battles – First Look!) so what follows is a review of the game’s mechanics, level of simulation, and overall flow.
As indicated in the earlier article, MLB allows two players or teams of players to select from seven national force pools: United States, Arab Multinational, China, Great Britain, Insurgent, Israel, and U.S.S.R. And while I did discuss some of the vehicles before, it would hardly be TANKSgiving if I didn’t offer a few more shots of lovely, lovely AFVs.





