03/18/15

Classic Reviews: Fantasy Hero

Brant Guillory 20 March 2015

Rules?  Meh.  Sourcebook?  w00t!

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Please note that this review covers the old 2d edition book for Fantasy Hero. The book has been significantly revised in the 15+ years since this review was originally written, and we have no idea if this material is still present or not in the newer versions.

First, a confession: I don’t play the Hero system. I’ve never played the Hero system. I don’t foresee myself ever playing the Hero system. Yet, this book has one of the most prominent places in my gaming library, and would probably be in the top 5-10 gaming items I would recommend for the any new player, and in the top 3-5 for any new GM.

Why? The back half of this book is one of the best sourcebooks I’ve ever seen.

I’ve been role-playing since 1981. I’ve been collecting since about 1983. I have yet to see a better overall sourcebook than the one included in Fantasy Hero.

I bought the game without knowing you needed the Hero system to play (yes, I missed the big warning on the back cover) but that didn’t stop me from using it over and over.

And over.

From pages 100 to 202, the book tackles, in order: creating scenarios, running scenarios, fantasy genres and their conventions, setting up campaigns, and worldbuilding. That’s just the game-mastering section. The Sourcebook offers sample character archetypes, a sample campaign described in simple but sufficient detail to play, two extended scenarios, 5 mini-scenarios, and two of best sections I’ve ever seen on designing monsters and magic items. Oh, and the last 50 pages of the book (202-252) are one of the best collections of spell-books I’ve seen in years.

The section on creating scenarios leads right in to how to run them, and the brief advice is exactly what you’d want in “Everything I Need to Know About GMing I Learned in Kindergarten.” Individualizing the NPCs; Cinematic fight scenes; Pacing, Climax & Rewards; Foreshadowing; and Cash Flow are all addressed in ways that beginners can easily grasp and veterans will love to be reminded of. Continue reading

03/13/15

GrogHeads Advanced Research on Projects Advisory #66

GARPA AT SEEEEEEAAAAA!  OK, not just afloat, but there’s a pair of naval-heavy games for you this week to go with some gargantuan aircraft and more RPG hi-jinks.

 

Captain’s Sea (GMT Games)
P500 – Made the cut!  P500 price $45, MSRP $65

A ship-to-ship combat game with a mixture of a square grid (!) and octagonal counters (!!) that covers the actions of the fledgling US Navy in the early 1800s.  Battles include US ships against both British and French opponents, and focus on commanding a single ship through skillful maneuvering and solid crew allocations to weapons and rigging.  Flying monkeys and subsurface atomic bombs round out your arsenals (just kidding!).  Sail over to GMT while it’s still ‘officially’ on p500, but know that you’re going to get it, since it made the cut and is going to head to production sometime soon.

G66-CaptainsSea-1(RBM)

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02/27/15

GrogHeads Advanced Research on Projects Advisory #65

GARPA IN SPAAAAACE!  OK, not just in space, but there’s a pair of space games for you this week, along with some OCS action and the non-explosive type of RPG.

Falling Stars: War of Empires (LNLP)
$2600 of $10k, ends 26 March 2015

With its new ownership, LNLP is branching out into digital products, too, and they’ve’ got a 4x space game out there for you to check out.  A strategic game that includes a heavy dose of negotiations with its ‘bartering’ mechanics, Falling Stars gives you more than just a ‘chat with people before you kill them’ vibe for its diplomatic channels.  Check out the Kickstarter page, or find them on Steam Greenlight, and stay tuned to GrogHeads for a preview soon.

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02/20/15

Classic Reviews: B10 Night’s Dark Terror for D&D

Brant Guillory, 20 February 2015

Outstanding “transition” from dungeon-crawl to explorer and a great campaign starter, if you can find it ~ it’s out of print

click images to enlarge

How many of us have ever embarked on a great fantasy epic and the characters were dead in 20 minutes because we were building our new characters and bit off more than we could chew? How often has the DM/GM been forced to tie together a bunch of trite dungeon crawls together just to have enough of a campaign for the 2nd level characters to wander through? Ever wish you could get those low-level characters out of the “cheese maze” and into the world without getting them quashed in the second encounter?

Have I got a deal for you…

You’ll have to search the out-of-print bins, but this one is well worth the quest.

B10 – Night’s Dark Terror, was written for the original D&D line as the “transition” module from the basic rules (levels 1-3) to the expert rules (levels 4-9). You only need the basic rules to play, but most gamers had ’em all anyway.

B10

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02/13/15

GrogHeads Advanced Research on Projects Advisory #64

It’s always GARPA, GARPA, GARPA!

Holdfast Korea 1950-1951 (Worthington Publishing)
$9500 of $2500, ends 3 March 2015

On the heels of their successful Holdfast Russia game, the boys at Worthington are back with a Korean War game that lets replay the first year of the war with the same basic rules system.  Guard the Pusan perimeter, and outflank your opponent with an amphibious landing, conquer your opponent, and have the news break into a radio drama to tell the world about it.  But first, get your pledge into Kickstarter, and if you and a friend team up, you can save a few bucks by pledging two copies.

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