Tracer Rounds – Fakin’ It ’til You Make It
How The Impostor Phenomenon Gets In The Way ~
In my interpersonal communication classes, we talk about something called “the impostor phenomenon.” (Now, let’s all just pause for a moment and marvel at the fact that they actually have me teaching a class about interpersonal communication and yes my wife is laughing her ass off right now but that’s neither here nor there.) The impostor phenomenon is best summed up this way: even well-accomplished individuals sometimes doubt their achievements and fear being ‘outed’ as a fraud in areas in which they are no way ‘faking their way’ along.
The impostor phenomenon hits me rather personally. Let’s face it, I’m here helping run a wargaming site, and some people might mistake that for having some level of expertise in the wargaming field. But my track record in the wargaming field has honestly been pretty spotty along the way. I’ve legitimately had wargames in print that I sold through conventions and mail-order, but they were entirely self-published, so I never had to polish them enough to get them through a gatekeeper. I’ve also legitimately had RPGs in print that were sold online and through conventions, and through a few brick-and-mortar stores. But again, they were self-published and self-financed, and I probably lost money overall on them before the momentum dried up and let them languish. Yes, I worked on a wargame project on for the NSA, but I was brought on to coordinate playtesting and tweak variables in an existing game engine, not develop from scratch. We had a contract with NDU to create the GEMSTONE system, but after only a few iterations in use, it fell by the wayside, and I don’t think it’s even in use at NDU anymore with any other contractor. Sure, I’ve written reviews for a bunch of places like Scrye and RPG.net and that other site, but I was never a full-time paid staffer with a regular deadline and set of responsibilities and all the trappings of the professional writing trade. I’ve put together some events and presentations at game conventions (like the GrogHeads Central Command at Origins – product placement for the win, baby!), but they were always within the broader context of someone else’s event.


I’ve written before about

