06/23/16

Origins! Griggling Games

Play all of WWII in one sitting?  That’s what the GG guys gave you with Quartermaster General ~

Corinne Mahaffey, 23 June 2016

A quick stop at the Griggling Games booth yielded an interesting – and different – conversation about Quartermaster General and its genesis.  Expansions are already rolling out the door for QMG, so look for more to come from them.  Designer Ian Brody explains

I wanted to make a simulation, then abstract it until I had a playable game.  I also wanted a game that people could play together in an evening, rather than one played in turns for days.  I have given the game rules to a new player, then not see them for a week while they read the rules, or learn, as in Axis and Allies, base 6 statistics. Ex Hall - IMG_6900 I also didn’t want to be able to gain in-game intelligence because I had to explain rule that my opponent wanted to use.  Finally, I wanted a game that war gamers and historians would agree touched on the salient points of World War 2, and had a sense of the narrative of the war.

I was introduced to Magic [the Gathering] by a friend, and realized how much game mechanic could be put on a card.  Then I looked at old war games, including World of War, Third Reich, Rising Sun, World in Flames and Europa.  I looked at the headings, and realized I needed a card for each one.  All the game chrome and fiddly rules could be put on the cards.

I also found that, by front-loading the luck on the card draw instead of backloading the luck on the dice, choosing the one card to play that turn becomes a move of skill.  You don’t get to micromanage; you must play the hand you are dealt.

As a reminder, we reviewed Quartermaster General a while ago, and will have some coverage coming soon of the Air Marshal expansion.


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05/20/16

GrogHeads Advanced Research on Projects Advisory #93

After a short hiatus, GARPA is back! ~

GrogHeads Staff, 20 May 2016

Polyversal Miniatures Game (Collins Epic Games)
$24k of $30k, ends 9 June 2016

We let Byron chime in on this one in an earlier interview.  After scaling back from an overly-ambitious earlier Kickstarter campaign, Polyversal has relaunched with a leaner, meaner, and slimmer campaign that’s focused on the game and the minis, and less on the terrain.  You still get the same great 6mm minis game with an innovative command system that visually represents command relationships with the layout of the unit cards.  Oh yeah, some of the minis are just wicked cool.  Rumble over to the campaign page at Kickstarter and see what you find!

g93-poly

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05/4/16

B-29 Superfortress: Bombers Over Japan, 1944-1945
– First Look!

The shrink comes off the box~

Michael Eckenfels, 04 May 2016

ed note: Michael sent this to us a looooooong while ago, and we misplaced it.  Totally not his fault.

001 Cover

Obviously, the box, but what’s cool is it is new and still in shrink-wrap. That’s cool, considering the game is a few years old at this point.

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04/22/16

GrogHeads Advanced Research on Projects Advisory #92

We venture beyond hex-and-counter wargaming for much of this week’s GARPA ~

GrogHeads Staff, 22 April 2016

 

The Dark Sands (GMT Games)
p500 $38, MSRP $55 – made the cut

Ted Racier strikes again!  He’s taking his East front campaign system from The Dark Valley and dropping it into North Africa.  You get to refight the dramatic 2 years of back-and-forth warfare between Cairo and Tunis at the operational level, with a focus on combat and planning.  Notably, the GMT copy on their promotional material pokes fun at a certain well-known North Africa game with a heavy logistical focus.  Meanwhile, you’ve got a highly solo-friendly game that spans a grand campaign from a designer we all love and a company that churns ass-kicking products.  Got get your order in before you can’t get the p500 price anymore.

Iron&Oakbn1(RBM)

 

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