08/15/17

Video: High Flying Dice Two-Pack – First Look!

A two-fer Tuesday video unboxing ~

Michael Eckenfels, 15 August 2017

High Flying Dice sent over copies of both Gliders from the Sky and St. George’s Valor.  Michael digs into both.

Note that these games are not sold in a combo pack, but were both shipped to us together.  Watch for more as Michael digs into the games


Chat about it below, or in our forums, or hit our FaceBook page >>

08/12/17

GrogHeads Analyzes Aftershock: A Humanitarian Crisis Game

Professional development through better gameplay? ~

Brant Guillory, 12 August 2017

The first tremors hit Carana around 415 in the morning, local time. The capital was just stirring as many laborers were hurrying through their pre-dawn meals before shuffling out of their small houses to arrive at work by sunrise. The full brunt of the earthquake arrive 20 minutes or so later, and the devastation was described by at least one news outlet as “biblical.” The nations tenuous infrastructure, barely a patchwork to begin with, had no chance against the fury unleashed by the Earth’s shifting tectonic plates as bridges crumbled, roads buckled, water pipes tore apart like paper, and the electrical grid shut down, ending any communication that was out of shouting distance.

The full brunt of the earthquake arrive 20 minutes or so later, and the devastation was described by at least one news outlet as “biblical.”

Help was slow in arriving. Certainly the help wanted to arrive, but the routes into the country – the limited airport, the ramshackle seaport, and inland border – were never ideal under perfect circumstances, and these were not perfect circumstances. The local population certainly had a will to survive, but lacked critical supplies for medical care, safe water, and food & shelter. The world mobilized to help.

And the help began to arrive, a multi-headed hydra of organizations, services, expertise, and agendas. Usually cooperative, occasionally antagonistic, and always under the steady gaze of the worlds’ TV cameras, the various organizations rolled up their sleeves to start the long, hard slog of restoring the basic necessities of life to Carana.

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07/26/17

Outpost Gamma – A GrogHeads AAR, part 3

The legionnaires are far from home, and facing impossible odds.  Still. ~

Michael Eckenfels, 26 July 2017

AAR: PART 3 (TURN 2)

Just a note – if the map or counters look different from this point forward, it’s because I’ve moved to another format. The VASSAL module is awesome for pure play-through, but when it comes to writing up an AAR and needing more finite control over the pieces, it’s not meeting my needs.

The differences are minute, and hopefully you’ll see it as an improvement for the purposes of this write-up. I encourage you, if you’re a fan of VASSAL, to go click on the link above and check it (and other DwarfStar products) out.

We’re one turn in and we’ve only managed to pop two of the Irdan Rebel units, but this should hopefully change as they come within range of more weapons.

Of course, that means THEY have a chance to hurt the Legionnaires, too…

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07/25/17

The Tuesday Interview – COIN on Mars!

The designer of the home-brewed COIN-on-the-Red-planet game gives us the scoop on his personal design ~

Brant Guillory, 25 July 2017

The COIN system has taken a variety of odd directions – some modern, some not – many of which we’ve covered here at GrogHeads.  One place the COIN system had not yet gone was to space.  Until now.

A home-made COIN-based game, set on Mars, has started to capture some attention, and there’s some buzz about it on teh interwebz.  With that in mind, we tracked down the creator (wasn’t too hard, he’s on BGG!) and bugged him with some questions about his design.

First, the obvious question – this wasn’t anything official from GMT, was it?  You’re not just part of a, ahem… “guerrilla” marketing campaign, are you?

Not official from GMT in any way shape or form. When I first had the idea for the game I messaged Volko and asked his permission to use the game engine. He was 100% cool with that and said if I ever wanted to publish the game, that GMT would be the place to do it.

As it stands, there is no agreement, formal or informal, with GMT to publish the game.  Ideally, there will be. Otherwise this will end up being a free PnP game.

 

 

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