Tag Archives: Airboy
Some Thoughts on Kickstarter Financial Benefits and Risks
Is the risk worth the reward? ~
Avery Abernethy, 27 February 2018
Kickstarter has provided significant start-up funds for many gaming projects. Pillars of Eternity raised almost $4 million dollars. The 7th Edition of Call of Cthulhu raised over $561,000 and many smaller PC, boardgame, and tabletop games raised enough money to fund their project. But for individuals, funding a kickstarter game project is fraught with risk. There are no guarantees that a funded project will be completed either on time or ever. Kickstarter itself does not guarantee that projects are legitimate or that they will be completed. There are a number of horror stories about funded Kickstarter projects which never completed their project and ultimately returned nothing to backers.
From a financial perspective, how can you decide if contributing to a Kickstarter Campaign is a good bet? I’ve recently helped fund a couple of kickstarter projects after overcoming extraordinary levels of apprehension. I’ve got a few thoughts on how to consider a decision to fund a Kickstarter game project.
The Unavoidable Risk Is Huge
Even a casual reading of Kickstarter’s legal language shows Kickstarter itself does not stand behind any funded project in any way. They do not promise that a funded project will be: competed; completed on time; or completed in a manner consistent with the project’s promotion. Kickstarter’s policies have been tested in US courts. Legally, if you pay into a funded Kickstarter project and the project fails, your only recourse is suing people responsible for the individual Kickstarter project. Good luck collecting from a failed funded project. If an individual or a company does not have any assets, you will not collect anything even with successful lawsuit. The conclusion I draw from this is pretty simple. Don’t fund a Kickstarter project if you are unable to accept the risk of losing 100% of your pledge.
TANKSgiving – Tanks and Armored Cars 1919-1939

Another gallery from a visit to Bovington ~
Avery Abernethy, 20 November 2017
The tanks used in World War 1 were monstrous beasts that stood well over the ground. Most carried machine guns or at best very light cannons. After 1918 the industrial powers realized that anti-tank guns (and even anti-tank rifles) could easily knock out a WW1 era tank because of its thin armor, weak engine, slow speed and very high gun profile.
Much of the interwar period saw the development of Armored Cars and light tanks. Armored cars were much faster than the WW1 era tanks (especially on roads) and carried either similar or heavier guns than WW1 tanks. Thus the armored cars were faster, lower to the ground, less expensive to build, easier to maintain, and had more firepower than a WW1 tank.
Many armored cars were developed immediately after World War 1 through the early 1930s. As they developed, they became lower to the ground.
The development split into three directions.
In one direction the gun was removed and it became a scout car. An example is the Dingo Mark 3.