11/20/17

TANKSgiving – Tanks and Armored Cars 1919-1939

Another gallery from a visit to Bovington  ~

Avery Abernethy, 20 November 2017

The tanks used in World War 1 were monstrous beasts that stood well over the ground. Most carried machine guns or at best very light cannons. After 1918 the industrial powers realized that anti-tank guns (and even anti-tank rifles) could easily knock out a WW1 era tank because of its thin armor, weak engine, slow speed and very high gun profile.

Much of the interwar period saw the development of Armored Cars and light tanks. Armored cars were much faster than the WW1 era tanks (especially on roads) and carried either similar or heavier guns than WW1 tanks. Thus the armored cars were faster, lower to the ground, less expensive to build, easier to maintain, and had more firepower than a WW1 tank.

Many armored cars were developed immediately after World War 1 through the early 1930s. As they developed, they became lower to the ground.

The development split into three directions.

In one direction the gun was removed and it became a scout car.  An example is the Dingo Mark 3.

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11/17/17

Dragon’ Up The Past – Week 4, Mano-a-Mano

Hey, someone is listening, right? ~

Brant & Jim, 17 November 2017

Man-to-man combat takes center stage in this episode, as we explore the roots of gaming through the lens of old issues of Dragon Magazine

Don’t worry, there’s plenty more where this one came from – there’s 197 issues still to go!


Chat about it below, or in our forums, or hit our FaceBook page >>

11/16/17

MACE 2017 Convention Report

Our intrepid conventioneer checks out another of the South’s excellent game expos ~

Avery Abernethy, 15 November 2017

MACE (Mid-Atlantic Convention Expo) was held for the 21st time in Charlotte, North Carolina on November 10-12, 2017. I had a great time. There are a number of MACE events annually in North Carolina with MACE being the largest.

MACE is a gaming convention. There is no costume contest, concert, film show or game shows. MACE is about gaming. Except for two live action role playing games (limited to a single room) and three game panels, everything was RPGs, Board Games, Miniature Games or Tabletop Games.

There was a lot of gaming going own. There were a total of 174 RPG sessions, 121 Board/Table Top Games, 101 Card or Deck building games and 22 miniature games. This does not include the “play to win” games, pick-up games from the game library, demos, or spontaneous games started by attendees.

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