11/24/17

Dragon’ Up The Past – Week 5, TANKSgiving

Yes, even our weekly video series is celebrating TANKSgiving ~

Brant & Jim, 24 November 2017

A super-sized episode that talks combat systems, fantasy artwork models, deciding what’s “fun”, celebrity appearances from years before they were famous, and TANKS!

Don’t worry, there’s plenty more where this one came from – there’s 196 issues still to go!


Chat about it below, or in our forums, or hit our FaceBook page >>

11/22/17

Classic Reviews – World War II: Panzer Claws

“…by the start of the day, eight Panzers thundered mightily over the dusty tracks that passed for a road, with several squads of Panzergrenadiers in attendance. By the end of that day, resistance was so fierce that merely two Panzer III’s remained, both damaged, and nary an infantryman was to be seen…”

-From the author’s own After Action report

Michael Eckenfels, 22 November 2017

Developed by Zuxxez and Published by EIDOS Interactive

Panzer 101

Using World War II as its canvas, Panzer Claws paints an RTS strategy game in vivid appearance, clustered with frantic game-play that fits perfectly in the chaotic battles it portrays. Although not realistic – Panzer Claws has a resource-gathering and unit-building system similar to other RTS’s, such as StarCraft – the game is still fun to play.

Soviet heavy armor lined up in the dirty, smoky snow, awaiting orders.

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11/21/17

Tuesday “Interview”: The Grogs’ Favorite Tank Games

We asked the Grogs to give us their favorite tank-heavy game ~

The GrogHeads Team, 21 November 2017

Cyrano

This one’s not even close:  Combat Mission in its various iterations.

These are games played with a merciless physics engine that feel every bit as gritty and grand now as they did nearly two decades ago.

I remember getting hooked on the WEGO gameplay and the ability the 3D environment gave you to peek over the shoulders of your digi-troopers and guess at what war must have been like for them.  Multi-player randomized battles to the wee hours of the morning were pretty great too.  What made both x1 and x2 really special, though, was the incredible variety of, yep, AFVs.  I’m not an WWII rivet-counter — I save my O.C.D. for Napoleonic games — but the fellows who designed Combat Mission are and it shows every time you pan around their products; not to mention the remarkable array of modifications available on-line.   There are no CRTs or bog charts here.  These are games played with a merciless physics engine that feel every bit as gritty and grand now as they did nearly two decades ago.  They’ve let me play with some of the most famous tanks of the war and some I never even knew existed.

Others have come for her throne, but CMx1 and x2 are still queen of the battlefield for me when it comes to tank warfare.

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