Spearpoint 1943, Kickstarter Preview and Interview with Designer Byron Collins
Byron Collins has launched a new Kickstarter campaign for the Spearpoint 1943 system, and is closing fast on his funding. He took a few minutes out of his busy days pimping this excellent card-driven WWII game to, well, to continue pimping it, but with GrogHeads!
Brant Guillory, 14 December 2013
Give us 3 words to describe Spearpoint 1943 as a game system.
Quick, Fun, Deep

OK, now give us the short paragraph – what’s special about the way Spearpoint 1943 plays, and where are wargamers likely to fit this into their staple of wargames?
Spearpoint 1943 is an expandable card game at its core (non-collectible). It’s highly portable with its small box and small footprint of play. It’s quick, deep, and keeps players interested because as you play, the game really tells a story. For players who want even more depth than just playing with cards, they can optionally expand it with the Village and Defensive Line Map Expansion that got a 2013 Origins Award Nomination for Best Historical Boardgame. The Map Expansion adds terrain boards that set up differently each game- it really changes the game and takes it even deeper- offering new challenges to Spearpoint players. It’s a very scalable system. Spearpoint fits nicely into a gamer’s library who seeks a great fast filler that’s easy to teach (even to teenage sons/daughters), yet scratches that tactical itch without drowning players in minutia. It’s also been called an excellent ‘filler’ game between larger wargames.
What was the genesis behind Spearpoint 1943 and what were some of the design challenges you experienced along the way?
Spearpoint 1943 came about at WBC one year. I was trying to demonstrate my very first design, which was much more complex (Frontline General: Italian Campaign Introduction). I didn’t have time to show such a complex game, so focused on demonstrating just one element of it- combat. From there, Spearpoint was born. After honing the game to be a standalone card game, the combat system became even better and more fun. Breaking it out of my first game made me realize that everything else I had done with that original design wasn’t quite as fun as just focusing on the combat. The original Spearpoint 1943 is my best-selling game, was my first game in distribution, and remains popular- hence the expansions and new standalone game- Spearpoint 1943 Eastern Front. Continue reading




