01/8/15

Campaign: Leipzig – The Two-Sided AAR, part 2

8 January 2014

Cyrano and PanzerDE face off in the age of muskets and sabers, and find themselves on opposite sides of an Eastern German battlefield, in the first of a series of AARs that give you both sides of the action.

As a reminder, we are alternating between Jim (in blue) and Doug (in green)

As always, click images to enlarge.

When last we left our intrepid French heroes (or in this case hero, Marshal Ney, the now-occasionally jittery commander of the Army of the Bober) he had concluded his appreciation that the battle near Lowenberg would develop in three areas, roughly north, not quite so north, and south. Troops in the north, in division strength, were sent to drive past Ludwigsdorf and parts further east. Troops not so far north, also in division strength, were sent to hold a position just east of Plagwitz (pleasant sounding little dorf that) as well as its victory point location. Troops to the south, notably at the village of Siebeneichen, were to, in the immortal words of “The Longest Day”, hold until relieved by forces marching up from the south.

Veterans of the TIller Napoleonic series know the joy of moving long columns of men along roads. This is, of course, true to the period and does an excellent job of forcing the commander to choose between striking his opponent at the first opportunity and striking him when all of his troops are up. It also can dramatically slow a column that includes the plodding supply wagons that, in addition to being the only way to allieviate a unit’s “Low Ammo” status, must be protected against raids lest they fall into the hands of the enemy granting victory points. It’s with all this in mind that our attention turns to Brigadier General Senecal bravely steadying the men of the 35th Division’s First Brigade just west of Siebeneichen.

siebeneichen

Beyond maneuvering to concentrate my Prussians in the north, all of the early action is in the Russian attack at Siebneichen. 15th Division swings into the attack:

2014-10-11 20_11_34-Greenshot

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01/7/15

GrogHeads Fiction: Heart of Dorkness

Henry Vogel, 7 January 2015

Renowned storyteller and gamer Henry Vogel returns with another bit of fictional fun.

The con had wound down. The fans all gone back to their mundane lives, leaving the five of us in the con suite. Our host, the Gaming Director, passed around what was left of the free sodas. We drank and stared out the window as darkness gathered in the skies above the hotel. The Power Gamer spoke of adventures long past with the Rules Lawyer interrupting whenever the Power Gamer incorrectly stated a rule. The rest of us listened, extending the camaraderie of the con just a bit longer.

As the Power Gamer wound down Marlow took over the narrative. “Ah, friend, you have put me in mind of ancient games and old times. Of when Third Edition conquered the gaming realms, banishing our cherished characters as mere second edition cardboard characters. The end of the era when all it took was a handful dice and a few spare minutes to bring your character to life.”

We all lifted our soda cans in salute to the bygone age as Marlow continued. “To learn this new approach to gaming, many of us of ventured forth to small cons, far from the great cities and great hotels of the major cons. I was among those who ventured far from game shops, far from comic book stores, far from civilization itself. I remember not the name of the con, just that my dear aunt was on the con committee and could get me in for free. Friends, a free con does not mean a good con. Let this serve as a warning to you. Continue reading

01/3/15

GrogHeads Reviews The Longest Day for iOS

The Longest Day invades your iPad.  Michael tells you where you’ll find all the sand afterwards.

Michael Eckenfels, 3 January 2015

click images to enlarge

The Longest Day is a second effort by the makers of Frontline: Road to Moscow, a game which I’ve heard of but have not played. If you’re looking for comparisons between the two, keep on looking because they ain’t here.

Instead, what you’ll see here is how Slitherine has created a fairly basic and AI-timid romp through the hedgerows and beaches of Normandy. It is June 6, 1944 (at least, on your iPad when you fire this up, like me), and you’ll find yourself in control of several Allied units looking to wrest control of Utah Beach from the occupying Germans.

However, before you get there, there’s a bit of confusion. The app itself is called “D-Day: The Longest Day,” but when you touch the icon, you get a mish-mash of images on a screen, including infantry storming a beach, but there’s no game title.

The giant in the background seems unimpressed.
The giant in the background seems unimpressed.

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01/2/15

GrogHeads Advanced Research on Projects Advisory #61

Kick off the new year right – pledge some games!  Our first GARPA of 2015 (that still sounds weird, eh?) is an eclectic mix of games and game-related gizmos to get your monetary juices flowing…

 

Battle Brothers (Overhype Studio)
Steam Greenlight

It’s got both the strategic-level map and the tactical battles on the zoom-in level.  The storyline is a little trite – you’re a mercenary out for treasure and fame – but there is a large world-changing backstory that eventually finds its way to you.  They’re promising a wide variety of enemies and maps, including newly-generated world and tactical maps for each new game.  So give the campaign a look-see and offer some support for getting this one pushed through.  It’s visually appealing, and any good mix of strategic and tactical gameplay in a single package is always worthy of some attention.

 

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