11/8/14

The JTS Interview

By Boggit, 8 November 2014

John Tiller and Ed ‘Volcano Man’ Williams take us on a tour of their new releases

 

German infantry advance though a ruined East Prussian Town ©Deutsches Bundesarchiv
German infantry advance though a ruined East Prussian Town ©Deutsches Bundesarchiv

John and Ed, thank you for agreeing to talk to Grogheads about your recent work. Both East Prussia ‘14, and Panzer Battles: Kursk, the Southern Flank are recent releases and show some interesting developments in John Tiller Software games

Ed, I know that you’ve put many years of research into the First World War Campaigns. What attracted you to the period in the first place, and do you have any favourite campaigns you’d like to explore?

Ed Williams: I have always been interested in World War One for as long as I can remember. I am not sure what initially attracted me to the subject, perhaps it was the movie Lawrence of Arabia, but I recall my desire to read and watch movies and documentaries about the war all the way back in grade school. About ten years ago I was attending college and I took a history class taught by an excellent professor (Dr. Robert Bruce) and the class covered the war, but not all the boring economic and political stuff, it was purely about the battles and the conflict itself.

I suppose it was that class that piqued my interest, but it did so at a perfect moment since I had just finished the HPS Korea ’85 game some years before and I was basically twiddling my thumbs with nothing to do.

So, I had the experience to develop a new title, the free time to do it, and a renewed spark of interest in the subject matter. I took the interest and came up with an idea of a World War One game using the Panzer Campaigns engine at its core, but of course it would need to be modified. I set about creating a list of modifications that were necessary and I presented them to John, and he was receptive to the idea, made the appropriate adjustments, and so I intentionally charged forward before I had time to think about how difficult of a task it would be.

As for my personal favourite campaigns, I am interested in all campaigns of the war but my personal favourites would have to be anything in Palestine and Mesopotamia, the Galicia campaign, and the 1918 battles.

The first bombardment at Tannenburg by I ArmeeKorps field artillery starts auspiciously with the disruption of a Russian unit - an assault will soon follow. New features like radio intercepts now add to the game experience in East Prussia 1914
The first bombardment at Tannenburg by I ArmeeKorps field artillery starts auspiciously with the disruption of a Russian unit – an assault will soon follow. New features like radio intercepts now add to the game experience in East Prussia 1914

Continue reading

11/7/14

GrogHeads Advanced Research on Projects Advisory #57

Brant Guillory, 24 October 2014

Your semi-weekly wallet-wounding world of wonder!

Wilderness Empires (Worthington Publishing)
$8k of $5k goal, ends 2 December 2014

The French and Indian War, and the associated wars before and after leading up to the American War of Independence, have fascinated gamers for their mix of exploration, politics, colonial combat, and multi-sided mayhem.  Worthington throws their hat in the ring with a fascinating game that mixes historical details with quick gameplay and includes a solo capability.  It’s got a block-and-card look that seems eerily familiar to those that have played Columbia games in the past, but the cards are distinct events and the units include the key leaders that made the colonial wars such a fascinating period.  Stretch goals are still being met, and there’s plenty of time to add more, so sail over to Kickstarter and get your pledge in.

g57-wilderness

 

Continue reading

11/6/14

A Distant Worlds AAR – Part 6

By Brandon “Kushan” Johnson, October 9, 2014

  Click images to enlarge

 

DW Part 06 - 01

I have a minor problem I didn’t notice until now: my fleet range is atrocious. That cuts down on the options I have for targets. The only viable ones are the Gulrath Territory, Grand Iskabar Authority, and the Yirphunea Supremacy. The former two would stretch my fleets’ fuel limits. The Yirphunea are closer, but I would be going up against their home world defenses.

 

For now I’m going to run covert operations against all three focusing on the Yirphunea. If I can catch them while their fighting someone else I might be able to catch their homeworld without significant troops or ships to support it.

 

DW Part 06 - 02

  Continue reading

11/5/14

How to Make It in the Game Business –  Getting Your Company Off the Ground

Heather Brown, 5 November 2014

Continuing our series of articles about the game business, our intrepid entrepreneurial duo gives the lowdown on bootstrapping your way through a new company launch

“You don’t go into game design to make money.”

One of our happy minions at Origins
One of our happy minions at Origins

How many times have I heard that?  Well, let’s just say that if I had a dollar for every time, I wouldn’t need to make any money from games.  There is some truth to it.  If all you do is design your game and throw it out to the masses without a plan—you won’t make much.  And if your goal is to share your creation with the world for the fun of it, that’s perfectly okay.

My name is Heather Brown and I’m one of the owners of Proving Ground Games.  We’re a small design and publication firm based in Ohio.  We have a vision to grow though!  Right now our staff consists of the owners and an intern, as well as a small army of volunteers who are in it for the swag.

The Basics

You probably don’t have an MBA—we sure don’t.  So, you’ll want to educate yourself on business practices and Intellectual Property law.  I learned a ton from the IP seminar they have every year at Origins.  I’m not an expert, but I know what’s patentable, what’s copyrightable, and how to do it.

There are federal and state resources that are available as you plan your business.  In Ohio, we have access to the Ohio 1st Stop Business Connection.  It has resources, information, and advice on starting a business, writing a business plan, securing funding, and you can apply for the necessary licenses online.  Your state likely has a similar website.  You can check the US Small Business Administration website to see what is available in your state, and for even more information.

Continue reading

11/4/14

Tuesday Screenshot – Medieval II Total War

4 November 2014

ACGspainupdate5siegeofToledo4

The Spanish forces of Sir Nogel had marshaled in the opening days of April and now early on a rain-washed morning they marched out to meet the French invaders. They arrived on the edge of a blossoming field, across which the French had made their camp. As both sides drew up for battle, the Spanish soldiers fidgeted nervously at the site of the vaunted French mounted knights.
Robed in their polished armor and adorned with the French colors, the knights instantly drew the attention of the Spanish foot soldiers. The Spanish nobles tried in vain to reassure their vassals that this was a battle that could be won and that their men’s lives would not be forfeit. After a brief skirmish between the two sides, the main lines of foot soldiers marched towards each other.
Then, whether out of bloodlust or foolish pride, the French knights charged the center of the Spanish line. Expecting this type of rashness from their enemies, the Spanish had instructed their men to immediately stop their advance at the site of a French cavalry charge. Quickly coming to a halt and forming ranks, the Spanish spears prepared to meet the enemy horses. Like waves against a rocky shore, the French knights broke upon the Spanish spear.
In a manner of minutes the remaining knights were fleeing the field of battle leaving their fallen brethren lying amongst the spring flowers at the feet of the Spanish.


Share your screenshots here >>