Lock’n’Load re-released the original Forgotten Heroes expansion along with the new reprint, and Vance Strickland takes a look at what’s in the box. Bring the Aussies to the fight as you expand the battles of the Vietnam War on your tabletop with ANZAC Attack.
by Vance Strickland, 9 April 2014
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The new second addition of ANZAC Attack comes in the same sized box as Forgotten heroes so now you have twice the room for all Vietnam goodness.
ANZAC Attacks comes with rules/scenario booklet, new counters, 2 new maps, more dice and another player aid card.
Lock’n’Load’s long-expected reprint of the original Forgotten Heroes has landed, and Vance Strickland gives us a quick visual tour of what’s in the box. Refight the tactical battles of the Vietnam War over your tabletop with Mark H. Walker’s original Lock’n’Load game.
by Vance Strickland, 26 March 2014
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New printing of Forgotten Heroes Second Edition from LnLP. Standard bookshelf size but only 1.5″ deep. Still plenty of room for contents.
All this gaming greatness. Latest rules, maps, player aid, counters, scenario cards, skill cards and dice.
The Grumpy Grog says “This is a new line of attack on an old campaigning favourite.”
Developed by Lock n Load Publishing and published by Matrix/Slitherine
First Impressions by Boggit, 23 February 2014
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I’ve never played any of the Lock’n’Load games before, so this is a truly fresh look at this game. I am looking at this game with the beta update v1.04. The game is tactical in scope, and each hex represents about fifty meters across, each turn represents 2-4 minutes, and each counter is a single vehicle, an individual, or a group of soldiers: for example, a half squad, or a weapons team.
Starting the game for the first time, the player is set up at the introductory level. This is a particularly forgiving mode that can be changed in the main menu. I immediately changed it to “hard”, which runs the game under unmodified rules. “Normal” gives a dice bonus. Rash perhaps, but you’ll see no signs of weakness from me!
The options screen gives a good choice of items to customise your game.
The main menu gives the usual options. Essentially it is the place to start a new game, load an old one, create missions and scenarioswith the editor, and to play multiplayer. In multiplayer, the user needs to set up a Matrix/Slitherine account and you’re then taken to the Multiplayer lobby. From there you can create a new game for someone to play with you, go onto the forum, and can check-in on your own games. I’d seen this before with Field of Glory, and it is a very user friendly multiplayer system. I’m glad they didn’t reinvent the wheel on this one, as it works, and works well. The only downside was a very empty multiplayer lobby, but to be fair, the game’s just come out, so that should change with time. Continue reading →
Michael Eckenfels unboxes another recent discovery!
Legion Wargames’ Picket Duty is a solitaire game from Steve Dixon, a designer that had a hand in creating B-29 Superfortress and its expansion, Hell Over Korea. I’ve been watching this title for some time now and was quite eager to get a copy, even though I’ve read discussions over on BoardGameGeek about how the current version 1.0 of the rules are confusing and a newer version is due out soon. Regardless, what I followed in development looked like a game with a lot of potential and great components.
You can view the game on Legion Wargames’ page here.
The box is a standard-sized wargame box, if a bit thinner than a ‘normal’ one.
Michael Eckenfels takes a look at two of Lock’n’Load’s key expansions to the World at War universe
Lock ‘N Load’s World at War series is a huge compendium of NATO vs. Warsaw Pack wargaming goodness, with several titles detailing that hypothetical conflict. In this First Impressions article, we’re taking a look at both Blood and Bridges and Operation Garbo as they are unboxed.
Click images to enlarge. A lot.
Blood and Bridges has what I’d think of as a ‘standard’ size wargame box, with Garbo being a bit smaller in both height and width. That’s a little annoying to someone as anal as I am when it comes to storing and displaying games (as well as books, actually), but that’s about the only bad thing I can say (and it’s not even THAT bad). The artwork, done by veteran artist Marc von Martial, is his usual high standard of excellence.