06/25/13

Tuesday Screenshot – Flashpoint Campaigns: Red Storm

Jim Snyder, 25 June 2013

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Flashpoint Campaigns: Red Storm
Flashpoint Campaigns: Red Storm

 

Soviet armor is attempting to smash through a West German defense around the city of Lauterbach. Many knocked out vehicles and squads are indicated by the little crosses on the map. Craters from artillery strikes also dot the landscape. As you can see from the screen shot the Flashpoint Campaigns game main screen in divided up into 6 areas each with  information for the player to use or access. The map is the majority of the screen and shows off all of the action in the game. At the bottom you can switch between a Subunit list showing the units composition and status or the Tac Ops Diary which gives information related to the units actions during the game.  On the right there are a number of windows providing important information. At the top we have the start turn button and the game date and time, weather and current visibility. Under that is a tabbed window with Player information, C3 information, Order of Battle, Victory Point Status, and Effects (Sounds and in-game options). Next is the current unit status window. In this case we are looking at one of the Leopard 2 tank platoons and its current conditions. At the bottom right is the mini-map. You can see the entire map, your units, VP locations and spotted enemies. At the top there is also the standard windows style menu bar with even more options.

 

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06/18/13

Tuesday Screenshot

Tuesday Screenshot June 18 2013 CMFI screenshot

In the distance the smoke rising from the burning wrecks of the Hun’s tanks blemishes an otherwise beautiful view.  The tank beneath me slowly rumbles forward as I can hear the main gun being reloaded behind me.  Ahead lays a vineyard that will soon be destroyed.  I take no pleasure in destroying the livelihood of another, but it stands in my path to the enemy.  In this moment beyond the destruction of my enemy nothing else matters, all else is forfeit.  The thought of this scares me but I know it is what must be done.  So much has been changed by this war, so much is different.  These thoughts, this singled minded drive for destruction, I did not always think like this … what have I become?

 

By Dan Pinkham

Game: Combat Mission: Fortress Italy

06/14/13

Spring Recruits 13 Freeblades Tournament

A Hero Shall Rise!

A report from Jon – 14 June 2013

And look for DGS Games at Origins!

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Ed Note: don’t forget to check out DGS’s current Kickstarter campaign!

Our third official tournament was a great success. The format was 200 gold Freebands, with the twist that only the Leader and Caster heroes could be taken. The rest of the freebands had to be followers, with one surviving follower rising up to hero level after each round. The format brought about some interesting situations, seeing massive pile-ons, but also mass panic! And then there is the rise of the Thug follower to hero status, which due to his END of d8 made him a 3 LP hero, with Die Hard on a d10!
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05/14/13

Tuesday Screenshot

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A sudden airborne drop behind enemy lines by NATO is designed to keep the Warsaw Pact off-balance. This lightly defended hinterland looks ripe for the pickings but look closely: two East German Mig-17s are swooping in from the left spoil this surprise attack. Air power can’t win this battle by itself, but it sure can put a dent in the troops trying to seize this ground.