GrogHeads Interviews Craig Stern of True Messiah
True Messiah is coming soon on Kickstarter; designer Craig Stern sits down for a chat ~
Brant Guillory, 15 July 2016
OK, so True Messiah has a totally off-the-wall-crazy backstory. Where did it come from? What was the original inspiration and how was it refined over time as it developed?
I thought it up in the shower one morning. (The ideas underlying the backstory had been percolating in me for a long time prior, mind you—they merely chose that moment to congeal. Maybe it was the steam?)
Anyway. You might think that this this game’s premise is meant to critique extremist religious groups like ISIS, people so certain in their beliefs that they are willing to slaughter tens of thousands of innocent people in the name of prophecies that they want to be (but have no good reason to believe are) true. You wouldn’t be wrong.
But True Messiah is really about magical thinking in all of its forms: about people privileging subjective beliefs over empirical facts, about valuing tribal loyalties over shared humanity. “What if,” I wondered, “we lived in a world in which believing something—and nothing more—really did make it so? What if ‘speaking your truth’ were literal?”






