05/11/14

Airship Dragoon – The Interview

Lloyd has a chat with Steve Acaster, the developer of Airship Dragoon – which can be found on Steam’s Greenlight program.

Airship Dragoon is clearly and proudly anchored in a steampunk universe. What are some steampunk influences that have inspired you and can be seen in the game?

Airships! But I guess that one is rather obvious. There is something majestic about dirigibles in a manner which winged aircraft do not possess. They seem to glide effortlessly and silently, moving with grace whilst aeroplanes are noise and can’t just turn around on a fixed point. They’re oceanliners of the sky.
I always imagine their interiors decked out in mahogany and sumptuous shag pile carpets. You don’t much more steampunk than airships … except maybe goggles. All the characters in the game wear different goggles, with the exception of the British who have their goggles hanging around their necks. I tried to design the goggles for each faction to be indicative of the nationality, so the British have very traditional goggles, the Dastardly Pirates have an eye patch, the Austro-Hungarians a monocle and the Americans have wrap around shades to symbolize their modernity.

The “evil genius” weapons are also a popular steampunk theme. As the game progresses and the player upgrades his troops equipment the hardware becomes a little wackier. There are railguns which can blast through objects, a laser type “lightning gun” and of course no steampunk arsenal would be complete without a good old fashion “death ray”. There’s a little joke about radiation poisoning on the information screen for the “Atomic Death Ray”.
Defence-wise I came up with the idea of having a harness which projects a moving image which dazzles the enemy and reduces their accuracy. The concept for that was based on the naval “dazzle camouflage” of The Great War. I really liked the striking designs and wanted to include them visually. The great thing about steampunk is that there are no hard and fast rules, nobody is going complain that it isn’t scientifically or historically accurate – it’s not supposed to be! Steampunk is a lot more fun and a lot less po-faced than many other genres.
Science fiction can be quite sterile and take itself far too seriously. Nobody thinks that a characterture of Dick Dastardly with a zeppelin and a death ray is sterile!

Sample screen from the new realism mod available for Airship Dragoon.
Sample screen from the new realism mod available for Airship Dragoon.

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05/9/14

GrogHeads Advanced Research on Projects Advisory #44

It’s time for our semi-weekly preview of awesomeness in gaming

Some images click to enlarge

g44-bagChainmail Dice Bag (AlphaMailleChainmail)

$20 – available now

We’re breaking the rules slightly on GARPA here. Our first item this week isn’t a pre-order, but is actually already available. However, it happens to be on sale right now, so we’re pimping it a bit. After all, what self-respecting grog wouldn’t want a chainmail dice bag. You read that right: Chainmail. Dice. Bag. Let’s those words sink in a bit. Then cruise on over to the maker’s Etsy site and check out the medium sized chainmail dice bag for sale for only $20. Say it with me now: “oooooooh… aaahhhhhh…”

 

Next War: India-Pakistan (GMT Games)

p500 – not there yet

They’ve covered Korea, have Taiwan on their p500, and now GMT Games heads to the subcontinent for oh-God–lets-hope-it-doesn’t-go-nuclear showdown between India and Pakistan that also ropes in the Chinese and Americans.  With the conflict in Kashmir boiling over, shots get fired again, and yet another war breaks out between India and Pakistan.  Varying scenarios let players explore either side in the role of aggressor, and an intervention matrix determines what role other power play in the conflict.  It’s on GMT’s p500 program, but it hasn’t made the cut yet – and won’t if you don’t go pledge!

G44-India

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05/4/14

A Review of Narco Guerra

The Grumpy Grog says “Try Narco Guerra for a blast of good casual fun”.

 

Developed Auroch Digital Ltd and Published by GameTheNews.net

A Flash Review by Boggit

 

Choices, choices. Story mode is more involved including variable street prices for drugs. Skirmish mode doesn’t include that aspect.
Choices, choices. Story mode is more involved including variable street prices for drugs. Skirmish mode doesn’t include that aspect.

I got Narco Guerra from Gamersgate for the equivalent of $1. It’s an operational level game about the drugs war in Mexico. The game is very easy to learn, and there is a help screen with it that gives you all the information you need.

 

Confused? Don’t be with this handy help screen. The learning curve is really easy.
Confused? Don’t be with this handy help screen. The learning curve is really easy.

 

Single player, you represent the police, fighting up two different cartels (and up to 3 more can emerge during the game). There is a local multiplayer option – read hot seat play – where the first human player plays the police, and up to 5 additional human/computer players can choose a cartel to play.

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05/1/14

Airship Dragoon – An After Action Report

Airship Dragoon is a steampunk themed, turn-based. squad tactics game with procedurally generated strategic campaigns, similar in style to the early work of Julian Gollop (UFO/X-Com, Laser Squad, etc). Troops are unique individuals based on six separate classes.   Disclaimer: the author is the developer.

by Steve Acaster, 1 May 2014

Click images to enlarge

Campaign Overview: Dreadnought On The Starboard Bow
Playing as the British Royalists (one of six playable factions), the early part of the main campaign was spent expanding territory rapidly before returning close to my main base to the clear remaining resistance from the indigenous pirates. This early expansion had brought me into contact with the shadowy “People’s Collective”, who soon started eating away at my newly acquired lands far to the south. Though I had managed to check their advance during a previous battle, it was only a matter of time before they returned, and so I swung my lone Dreadnought class heavy airship around and headed on to find it’s opposite number. Someone was going to lose their prize dirigible.

Sure enough we made contact close to where I suspected their main garrison to be, and I intercepted their own heavy dirigible over a mountain range. A victory in ground combat would later allow me the chance to assault their the headquarters and kick them out of the war all together, a defeat would see my forces trapped far to the north, waiting for construction of a new airship whilst the Collective plundered my territories.

airship_dragoon_aar_t0_overview
Anti-piracy operations are suspended to counter the encroaching threat …

Preparing For Battle: There Is No Such Thing As Too Much Ammo
With both regimes using a Dreadnought class airship, the numerical strength of each side would be equal, though after my previous battles I expected that the quality of my troops would be better. I had little idea how technologically advanced the enemy would be but expected us to be fairly matched.

The battle was to take place in the cold mountains (-20% Action Points to those not wearing a layer of armour for extra warmth), visibility would be medium and the randomised objective was to capture the enemies flag. The exact layout of the battlefield would only be determined when the battle started. Continue reading →

04/27/14

Qvadriga – A Flash Review by Boggit

“Long ago the people shed their anxieties, ever since we do not sell our votes to anyone. For the people—who once conferred imperium, symbols of office, legions, everything—now hold themselves in check and anxiously desire only two things, the grain dole and chariot races in the Circus.” (Juvenal, Satire X, 77-81)

 

Qvadriga Developed by Turnopia and published by Matrix/Slitherine

 

 

Team Vincas Boggi recruits drivers from the “Life of Brian” as selected by Roman Governor Pontius Pilate!
Team Vincas Boggi recruits drivers from the “Life of Brian” as selected by Roman Governor Pontius Pilate!

 

Dedicated chariot racing games are not something you see very often. Qvadriga (Latin for chariot) looked as if it might hit a spot that had been neglected since the board game days of Avalon Hill’s Circus Maximus. Back in the day I’d play with a group of friends over a few beers, running a racing faction. The atmosphere was fun and immersive, having all the competiveness, skullduggery, and tactical skill you’d expect for this sport. It was with all these good memories in mind that I thought I’d give Qvadriga a go.

To my surprise Qvadriga is not multiplayer, which immediately disappointed me as it limited the social dimension of the gaming experience I’d hoped to see again. I hope that the developer will add this as a feature in a future update, making use of Slitherine’s excellent multiplayer lobby featured in many of their other games. Qvadriga would hugely benefit from offering multiplayer and become even more immersive from the additional competition, banter, and taunts to be expected from real human opponents.

 

You can choose your starting province. I chose “Galia” because I like melons. Oops! Don’t they mean “Gallia” here?
You can choose your starting province. I chose “Galia” because I like melons. Oops! Don’t they mean “Gallia” here?

But what of the game as is? Single player, Qvadriga is a lot of fun to play. It is a remarkably simple game to learn, and is aided by well written, pertinent help pages in the game menu. I fully recommend new players take the time to read the help pages, since although the game is remarkably intuitive, there are a lot of tips and nuances to be learned here making for a better gaming experience.

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