Tracer Rounds: Let’s Talk Education
How smart is too smart? ~
Brant, 28 March 2016
I’ve been thinking a lot about education lately, perhaps a little too much. It’s no real secret that wargamers tend to be over educated, but let’s face it, for many of us school was more of a formality than anything. Most of us weren’t the most studious of pupils, and a lot of our classes were merely checking the box on something we could breeze through in our sleep.
But we’re not the key consumers in the American education system either. And that’s the struggle that I’m wrestling with right now as I have two kids in public schools and I am teaching at several very different colleges. What this adds up to is that my thoughts on this are rather disjointed, but I don’t feel like writing a book to fully explore every one of them, so this is going to be a bit of a brain dump of several different concepts all related to education. Please bear with me and I hope it comes out to a coherent whole by the time I’m done (but let’s face it, the odds of that are pretty slim).
First off, I’m really wrestling with the issue of what we expect education to accomplish. There is certainly an underlying shared experiential component to our education system, as if it’s a massive continental-wide team building exercise for 12-year-olds. To that end, the shared pain and sacrifice somewhat makes sense. Ostensibly, the public education system in the US is designed to turn out citizens with a minimal set of survival skills for the rest of their lives. That said, it’s hard to make the case that it’s succeeding in that regard. There are so many minimally-necessary skills that are not taught, or even touched on (balancing a checkbook, typing, managing a credit score, how to be fucking polite in public!), that it’s not insane to wonder if we should completely jettison the current model and rebuild from the ground up. However, if it’s all just skill building for future societal needs, then we are doing our students a serious service by failing to intellectually engage them. Subjects such as history and literature serve vital functions in providing context in today’s society, as well as important emotional engagement points for many students, even if they do not have an immediate tie into any future career endeavor.

Long-form journalism is hard to do, as it takes a long time, and possibly a lot of travel, to thoughtfully explore a topic in that level of detail. It takes time – which means “money” – to truly dig into the nuances of a topic, to get to know the people, to tell the stories that are necessary to understand how the topic affects people, and how it can matter to you. Some of these stories, quite frankly, don’t matter one whit. They are simply intriguing and interesting looks into the lives of something you thought was completely mundane, or never knew existed, or had no conception of. But all are tales worth telling, when told well.
It’s an odd hobby we have, right? There’s a certain barrier to entry just based on the level of detail in most of these games. Put another way: there’s an amusing “how to choose the perfect board game”