08/1/13

A Civilization V AAR – Part Seven-Freakin’-Teen

Brant Guillory, 1 August 2013

Look, I’m out of inspiration for taglines. Just read on already!

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What happened last time? If you don’t remember – click here and go remind yourself. Back? OK, hang on. I’m still reading the other page. Just a second… be patient already! I’m trying to remember how witty and insightful I was last time. I don’t want to backslide and fail to uphold the standards of excellence that I’ve already estab… ah well. Read on mon freres!

civv

Policy Time.
Yep, let’s launch another Golden Age. Why the heck not?

 

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07/25/13

Warlock Four-Player AAR – Tuna Round 3

LongBlade: Hmmm.

Hmmm, hmmm, hmmm.

As of Turn 38 our four-player Warlock game suddenly became a three-player game. Bartheart had the misfortune to be crushed by MetalDog. It was tough to watch but these things do happen.

You you may recall, dear reader, Bartheart had sent a request for help to Tuna. Tuna couldn’t figure out how to conduct trade for a turn, and while that delay was costly, probably most costly was a probable distraction between the other two players. Allowing MetalDog free reign to go one-on-one against any other player is likely to only feed MetalDog’s success.

So let us turn our attention to the north and see what has preoccupied Tuna from helping a possible ally in Bartheart.

Turn 34

The Command Tent declares war on Tuna.

turn34b-tendeclareswar

turn34a-tenthitsmehard

Here a picture can tell a thousand words. In this case it probably tells the outcome of the game even though three players still wander the land. On Turn 32 Bartheart lost the city of Unceraculum. It’s now blue, indicating MetalDog has conqured it (in the lower center of the above image).

More interestingly, however, is the fact that The Command Tent and Tuna are going after each other hammer-and-tongs. They should be able to see that MetalDog is crushing Bartheart. Will they call a truce and attempt to gang up against MetalDog? Or will they stay locked in a deathgrip with one another and ignore the threat from their south?

Some good news for Tuna – he’s founded a new city and building an infrastructure to get some higher quality archers.

turn34e-irilbows

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07/18/13

Warlock Four-Player AAR – Bartheart Round 3

Longblade: Bartheart started our four-player Warlock AAR but quickly ran afoul of MetalDog, who was moving quickly to attack his newly found neighbor. Things were not looking good for Bartheart, as MetalDog may be the most experienced Warlock player on the planet. Let us see how things are going.

Bartheart:

Turn 31 – One down, two to go.

Lost my newest city, no screen shots of that debacle… too depressing…

The Blue Horde is wailing on my skeleton city. I’m having severe food problems  making it hard to field any kind of resistance.

Warlock Four-Player AAR – Bartheart Round 3 Turn_031

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07/11/13

A Civilization V AAR – Part Brant’s Old Jersey Number


Brant Guillory, 11 July 2013

Seriously. I wore #16 for about 28 of the 35 years I’ve been playing soccer. It’s totally a superstition thing at this point.

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Last episode, we turned our first spy loose on the world, and started really bringing some city-states into our orbit. This time? Read on…

civv

Going Nowhere Fast.
Our galley can’t cross open ocean just yet, so we’re going to have to bring him home to upgrade him. We’re working on researching our way toward navigation, but aren’t there yet. Still, it’s going to take this guy a while to get there, so we’ll start home now.

Normally, you can just disband a unit that’s so far from home rather than go through the travel time (and maintenance cost) to bring him back. But this guy’s been upgraded twice, and I don’t want to lose those upgrades and would rather keep them with the upgraded unit.

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07/8/13

Warlock Four-Player AAR – Tuna Session 2

LongBlade: Tuna’s images from Session 2 have managed to make it through to my scrying ball. His script, however, has not. As a result I have had to draft an imp to decrypt his images and piece together the narrative of the game. But fear not! We have managed to decypher Tuna’s actions and intent. We think. That, or I will banish a hapless imp back to a summoning circle for another few decades to teach it a lesson.

 Turn 20

As we noted in previous sessions, Tuna’s initial 20 turns were lost to us. But we pick up with him on Turn 20. As we have seen from the other three players, Tuna is the last to be discovered. As a result he’s been up to no good fighting the AI. Three of his archers have been besieging the city of Duropilon. One of his units has been damaged and his first move is to cast a spell to heal that unit.

Warlock-AAR-Tuna-Session2-turn20a-healing

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