Gaming Nostalgia – Loom
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Lucas film does videogames, and it got interesting.
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Lucas film does videogames, and it got interesting.
click images to enlarge
Sound off below, or pop into our forums for a chat >>
With a learning curve that’s somewhere between “simple” and “duh”, and a playing time of 30-60 minutes (published and actual), it’s quick, easy, fun, usually hilarious. But with only four characters might get stale for as often as you’ll want to play it
So you and your friends either slayed an evil beast, or conquered the local warlord? Both? Well done, you! Time to celebrate, quaffing pints and regaling your friends with tall tales of your exploits over at the Red Dragon Inn. You goal is to be the last one standing among the carousing adventurers at the inn, which is not an easy feat when you’re subsisting on a diet of Dragon Breath Ale.
Each player has a playmat that organizers the cards in play, and tracks both the character’s alcohol level, and fortitude. The goal is to keep the alcohol content low, and the fortitude high; should they meet, the character falls unconscious and the rest of the party splits the loot. Speaking of loot – should you run out of loot, the inn tosses you out on your heels. In either case, you’re out of the game. The last conscious player standing, with cash, is the winner.
The civil-military-political-intrigue classic
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AAR: PART 4 (TURN 3)
It should be noted that I forgot about a stunned Irdan unit in the south; here is an updated map for your perusal.
When we last left off, the Irdan hordes were advancing slowly but surely on Outpost Gamma. Let’s get back into the action without further ado!
The child of many gifts who does not rise to his potential is a cliche. Now a parent, I find that cliche, when made flesh, to be one of the most frustrating of human experiences. After all, this is a person you love with all your heart, who you know is capable of remarkable things, and yet, in this moment, for reasons you cannot discern, is just not, well, getting it done.
Thus my summary of Compass Games’ Sovereign of the Seas, an improvisation on the theme of Avalon Hill’s legendary War at Sea that has within it some legitimately fun, if light, game play, but needed more time in development; development that now, unfortunately, is being handled after release.