Sir, You Are Being Hunted – Interview
GrogHeads Editor Jim Zabek eagerly jumped at the opportunity to interview James Carey, Designer of Sir, You Are Being Hunted. The team at
GrogHeads (GH): Can you tell us about Big Robot and the people behind it?
James Carey (JC): Big Robot is a core of three people, two full time, with a couple of art freelancers into the mix as well. We started the company to make a game called Fallen City for a British TV broadcaster (which is still freely available through Channel 4’s website). Since then we’ve released a second title called AVSEQ (available on our website or through Steam) and successfully ran a Kickstarter campaign to fund Sir, You Are Being Hunted last year. The core team is: Jim Rossignol – Creative Director, author of This Gaming Life and co founder of RockPaperShotgun.com. Tom Betts – Programmer, procedural generation genius, and then me, James Carey – Designer, before Big Robot I worked on Arma 2 and for the Creative Assembly.
GH: Tweedpunk? What’s up with that? It sounds instantly cool. If you guys haven’t invented the genre, you’re definitely putting a big stamp on it. What does Tweedpunk mean to you and where do you see it going?
JC: We came up with the term ‘Tweedpunk’ as a sort of off-the-cuff line for an interview. It seemed to get pounced on by everyone even though we only meant it as a half-joke. Basically we wanted to try and distinguish ourselves a bit from being ‘steampunk’ because Sir is not really Victorian in that way – we have modern phone boxes and wind turbines and stuff like that in the world – it’s more a sort of parody of the British upper classes, of fox hunting and tweed-wearing privilege.


