02/6/13

PC Game Review of XCom: Enemy Unknown

Review by Jim Zabek, 6 February, 2013

Developer: Firaxis and Publisher: 2K Games

XCOM is a top-selling game and GrogHeads’ readers voted it best general strategy game of 2012. What makes it so great?

Back to the Future

Keen observers of PC gaming may note a trend. Over the last several years there has been a move to resurrect, polish, and re-release some great older classics. Tropico, Baldur’s Gate, Sid Meier’s Pirates, StarCraft, and Close Combat to name just a few. The latest game to receive this treatment is XCOM: Enemy Unknown.

I can remember playing the original XCOM when it was first released. It could be a devil to play and win – just when I thought I was making progress in one area the aliens would introduce some kind of new technology or invade my base. They were always just one step ahead. I have played the new XCOM from start to successful finish on the Normal difficulty level (there are four, the next higher level is “Classic”). The normal level of difficulty was quite satisfying and challenging, but allowed me to eventually win without the frustration that the old XCOM gave me. I probably dithered a bit too long before triggering the final series of missions, but I put off developing psychic technologies until I had exhausted all other tech trees. The result was a highly satisfying 60+ hours of gaming – good numbers for many single-player campaigns these days and with my experience I can share insight into the game if you haven’t bought it yet, and I can share a few overall tips on how to win if you’re having some difficulty.

There are gamers out there who will derive great satisfaction in being able to recall every nuance of the original game and point out every deviation by the new one. I am not that guy. Suffice it to say that the original model of XCOM is followed: the strategic game unfolds in a pausable real-time environment as the player invests in technologies and building weapons, armor, and gadgets. The turn-based tactical game is where the player drops a strike team into an alien encounter and proceeds to either kill/capture the aliens, save civilians, or disarm a bomb. It makes for great fun, and while it is clear that the new version isn’t an exact clone of the old one, I found more than enough commonality to be satisfied. The new XCOM is great and I have no complaints. It’s updated enough to feel good, and yet true enough to its roots to recognize its origins.

 

xcom

A UFO is spotted over Russia. If I don’t attempt to engage it, panic will rise there. But do I have the technology to shoot it down? Do I have a team capable of taking on the alien threat?

  Continue reading

01/16/13

Movie Review: Zero Dark Thirty


Review by Jim Zabek, 16 January 2013

from Sony Pictures/Columbia Pictures, directed by Kathryn Bigelow

It won a Golden Globe for Best Picture, but is it a story Grogs will enjoy? Or sit around poking holes in? Jim Z investigates.

Zero Dark Thirty is the story of how the United States tracked down and killed Usama Bin Laden. At one point the movie highlights a comment made by then CIA Director Panetta that, “Everyone here (at the CIA) is smart.” That they were, but it took more than brains to succeed, and Zero Dark Thirty successfully manages to compress a highly complicated, decade-long manhunt into two hours and thirty-seven minutes. At its heart it tells the story of a single CIA agent who managed to see what others could not – that a single courier was being protected by every terrorist detainee who knew him, and he was the key to finding Bin Laden. Excellent instinct, and an almost superhuman tenacity of swimming upstream against a skeptical bureaucracy – these are the traits which ultimately delivered success.

zeroOpening with a powerful scene of an interrogation of an Al Qaeda operative the audience is confronted with the brutal but ultimately effective tactics used to break down the terrorists involved in the 9/11 attacks. It is an ugly scene but manages to convey the complicated message that the US was prepared to go to great lengths to prevent another attack and that the “enhanced interrogation” techniques used, while brutal, were effective. Some critics have suggested that the scene “glorifies” the enhanced interrogation methods used. In my view there is nothing glorious about the scenes. They are harsh, and reflect brutal measures conducted on brutal, tough people. These scenes can be disturbing, and some audience members may not be able to directly look at these scenes. They are by far the most graphic of the movie.

The story closely follows the history over the last decade, and while there may be some minor deviations from the public record – either for dramatic effect, obscuring the facts to protect the good guys, or to set the record straight (we’ll probably never know for sure) – the movie tells a complicated tale in an intelligible manner. I went to see the movie with my wife, who has not followed the news closely, so I had a solid basis with which to compare notes. Even significant news events, such as the helicopter crash during the raid were unknown or forgotten to her. There were probably half a dozen times where I either whispered some kind of clarification to her or she asked a question of me. While she was able to follow the movie and understand most of it without pointers, the average person off the street may find a few items confusing or unclear, a few examples of which follow.

Well-known problems, such as Pakistan’s equivalent to the CIA, the ISI, being riddled with Al Qaeda supporters, were never made clear during the movie. Real world people depicted in the movie were not explained, and while the overall arc of the story was relatively easy to follow, there were clearly a number of moments where context and insight would have been valuable. Even people who follow the news closely – like me – may have difficulty recognizing events or people of significance. Subtitles introducing the players could have helped. These kinds of details, while lengthening an already long movie, could have transformed Zero Dark Thirty from an already great movie, into an even greater one.

The lack of context and detail, however, did not have a significant impact on appreciating the overall story, but bringing some of the above examples into greater focus could have helped further educate an audience that otherwise might not be up to speed on events over there. The movie on the whole, delivers and can and should be seen whether you’ve followed the news or not, though it may be helpful to bring a friend to add context at certain times. That said, Zero Dark Thirty begs for a Director’s Cut when it is released on DVD/Blu-Ray. There is so much more that the average American should know about events overseas and Zero Dark Thirty is a perfect instrument to help the public understand a messy, complicated, and deadly adversaries as well as the tools used to track down and kill them.

Being able to tell a complicated story in an understandable and entertaining manner is a rare feat and takes top-shelf talent. Zero Dark Thirty succeeds and does so impressively. Perhaps what is most striking to me was how artfully the movie was constructed. The climax of the movie – the raid on UBL’s compound – while dramatic, was also almost – almost – a letdown. There was a great deal of drama during the raid, yet its depiction on the screen was closer to clinical than a blaze of glory. In that respect the movie as a whole takes on something of a documentary style, yet still remains dramatic and, as best I can tell, historically accurate.

Perhaps the highest compliment I can pay Zero Dark Thirty is to compare it to the classic Tora! Tora! Tora!. 9/11 has often been compared with the attack on Pearl Harbor, and like Pearl Harbor’s dramatized documentary Tora! Tora! Tora!, Zero Dark Thirty is an instant classic about a world-altering event. Tora! Tora! Tora! is a different movie about a different generation.. One striking difference is that Tora! Tora! Tora! was G-rated, while Zero Dark Thirty carries an R rating. Though similar in length, Zero Dark Thirty presents a history that is not well known, whereas with Tora! Tora! Tora! a great deal of the historical context and events were well understood by contemporary moviegoers. I have found the need to explain more about Tora! Tora! Tora! to those unfamiliar with the history of the period – far more than was required in Zero Dark Thirty. Regardless of the similarities and differences, I predict Zero Dark Thirty will be an equally significant film as Tora! Tora! Tora!, and one that my children are likely to turn to when they wish to educate their children on the topic.

Zero Dark Thirty succeeds in educating its audience while remaining explosively entertaining. It manages to educate its audience on a topic that has mostly taken place in a scope that was deliberately out of their knowledge – a secret and classified world. Zero Dark Thirty manages to introduce the public to that world, explain it, and entertain in a timeframe that is daunting. I applaud them on their success. I hope that when the DVD/Blu-Ray release arrives the director sees fit to take advantage of the opportunity to make an already highly entertaining and informative movie into one that fills in the few gaps and makes it complete.

Regardless of the minor shortcomings in information, there is no excuse not to see Zero Dark Thirty. The few things missing from the narrative won’t detract from the drama. Zero Dark Thirty is a must-see. Watch it, learn from it, enjoy it.

Discuss this review in our forums >>

12/12/12

Game Review of Call of Duty: Black Ops II

Developed by Treyarch and Published by Activision

A review by Jim Zabek, 12 December, 2012

Call of Duty is a well-established franchise that has become almost a perennial expectation to first-person shooter fans. But has it taken a step toward becoming a full-fledged wargame? Read what GrogHeads’ Jim Zabek has to say on the subject.

The Siren’s Call

The Call of Duty franchise has been so successful that it has been played by nearly a full generation of gamers. Its trademark is an intense single-player campaign powered by a game engine that gives a robust multiplayer game longevity that few FPS games can hope to match.

The breakup of Infinity Ward a few years back briefly left the franchise’s future in question, but development studio Treyarch stepped into the breach and has deftly managed to fill the role of a top-shelf FPS development house. With the release of Black Ops II they have demonstrated that they can consistently deliver games at the highest caliber and gamers will buy them unhesitatingly. Within two weeks of its release, Black Ops II grossed over a billion dollars and eclipsed revenues generated by Hollywood’s biggest blockbuster movies. By any measure it is a grand slam. Let’s look at why.

cod
Continue reading

08/17/12

PC Game Review of Orcs Must Die 2


Reviewed by Jim Zabek, 17 August 2012

Developer: Robot Entertainment; Publisher: Robot Entertainment

A great action/tower-defense hybrid for the Orc-crushing fan, Orcs Must Die! 2 is a sequel that picks up where the original left off and raises the bar.

Orcs Must Die!

With a name like that it has to be good, right? It is. Orcs Must Die! 2 is an improvement on the original game in every way. Offering more traps, more upgrades, new levels, and introducing a multiplayer component, the sequel takes what is already a great game and makes it even better.

omd2

Sproing! I take a rare moment to admire my handiwork as I fling a hapless orc over a cliff.

Continue reading

07/16/12

Book Review(s): A Tale of Two Snipers


Comrade Zabek and Oberhauptsturmfeldwebel Zabek face off over dueling accounts of sniper action on the Eastern Front of WWII.

Double Book Review of Red Sniper on the Eastern Front by Joseph Pilyushin and Sniper on the Eastern Front by Sepp Allerberger

This summer my reading list seems to have drifted to first-hand accounts of memoirs from the Second World War. Amazon, ever helpful in suggesting all kinds of temptations, served up two gems, both accounts written by men who were snipers on the Eastern Front, one Soviet, one Austrian. Both accounts are compelling for several reasons.

Perhaps most notably, both snipers served for years on the Eastern Front and returned home alive to share their experience (Allerberger began in 1943, Pilyushin in 1941). Also interesting is their experience on opposite sides of the war. Additionally their personal accounts are a study in contrast, with Allerberger’s discussing many details and techniques that helped him survive and even thrive, while Pilyushin’s account is written from a perspective that concentrates on the people he served with, almost completely devoid of a discussion of techniques and methods used in his craft.

Of the two books, Allerberger’s is the easier to follow. His narrative is clear in describing places, terrain,and other events. It comes across as a much more authentic memoir because of all these details. Caution should be exercised in reading – the account is at times disturbingly graphic in its discussion of war crimes witnessed by Allerberger.

These accounts remind the reader that the fighting on the Eastern Front was a savage as any war might possibly be. Allerberger, having fought for the Axis, naturally views these accounts as those perpetrated by the Soviets on the Axis. On one account Allerberger is particularly clear – the use of exploding bullets by snipers. He freely admits to using them, but his use of them is permitted because of a captured Soviet sniper rifle and ammo stock, not because he had been provided exploding bullets by Axis quartermasters.

Pilyushin’s account is a contrast to Allerberger’s, and reads less factually and more like a tragic play. The translator’s introduction explains that the account is devoid of most of the Soviet Communist propaganda that usually accompanies similar memoirs. He goes on to explain how popular the book was in the Soviet Union with readers.

Most of the book centers on Pilyushin’s time spent in and around Leningrad, and perhaps it is because the siege of Leningrad was assumed to be well understood by the reader that we read so little of the technical details of being a sniper. Much more prevalent is the discussion of Pilyushin’s friends and family, and there are hints of a romance with another (female) sniper. Pilyushin’s account is ultimately tragic; his family dies during the siege of Leningrad and his subsequent relationship with a fellow sniper ends tragically. The translator also shares insight that ultimately Pilyushin’s head wounds cost him his eyesight.

Both books are recommended for readers seeking insight on a personal level to the Second World War. Of the two, Allerberger’s is more technical, while Pilyushin’s is quite personal. Together the reader will gain perspective of the war from two sides, with completely different approaches and perspectives from people who performed nearly identical roles. Both belong in the collection of military history buffs and they are highly recommended.

Editors note: Both books were read on a Kindle Fire, so both are available as e-books for readers who want them in a digital format.

Discuss this in our forums!