01/7/17

Order of Battle Pacific: US Marines – AAR, Scenario 8 Part 1

Now that the holidays are in the rearview mirror, Airboy’s battles through the Pacific continue  ~

Avery Abernethy, 7 January 2017

click images to enlarge

Scenario 8 – Saipan

Saipan is huge compared to the Marshall and Gilbert Island targets. I used two landing zones because the city in the middle was too tough to take on D-Day. My initial objectives are: 1] link up the two landing zones; 2] seize the southern airfield; and 3] secure all Southern Saipan so I could fight on only one front. But achieving these three objectives was not easy. I continue my strategy of concentrating my forces and landing my artillery in a second wave.    The Japanese make multiple counter-attacks including several led by armor. It takes many turns to seize the southern airfield and land air support. It takes even longer to eliminate the Japanese snipers and infantry in Southern Saipan. The infantry allocated to eliminating resistance in the South never catch up to the main battle until the issue is decided. Much of my heavy artillery was allocated to the South and had to be shipped north. Central Saipan is mountainous which is excellent defensive terrain. The heights must be secured by infantry and the going was slow until I got all of my heavy artillery up from South Saipan.

Saipan D-Day
Saipan D-Day

 

Continue reading →

12/12/16

Order of Battle Pacific: US Marines – AAR, Scenario 7 Part 2

After a hiatus for TANKSgiving, Airboy resumes the fight across the Pacific  ~

Avery Abernethy, 8 December 2016

click images to enlarge

Scenario 7 – Marshall Islands

Part 2: Eniwetok and Parry Islands:

Operation Catchpole
Operation Catchpole

Eniwetok is the South Island and Parry is the North Island.

Continue reading →

12/10/16

Order of Battle Pacific: US Marines – AAR, Scenario 7 Part 1

After a hiatus for TANKSgiving, Airboy resumes the fight across the Pacific  ~

Avery Abernethy, 8 December 2016

click images to enlarge

Scenario 7 – Marshall Islands

Part 1: Kwajalein and Roi-Namur Islands:

The Marshall Islands scenario is different from previous scenarios. First Kwajalein and Roi-Namur are invaded. A secondary victory condition is earned if both islands are controlled within twenty turns. Then you redeploy to invade Eniwetok and Parry islands. The second invasion has the airfields captured on Kwajalein and Roi-Namur. The second difference is firepower from the US Navy is available throughout the scenario.

Victory Conditions for the Marshall Islands
Victory Conditions for the Marshall Islands

Continue reading →

12/2/16

Car Wars – A Trip Down The Memory Fast Lane, Part 7

The long and winding retrospective on Car Wars continues ~

Michael Eckenfels, 2 December 2016

click most images to enlarge

CAR WARS EXPANSION SET #9:

MUSKOGEE FAIRGROUND AND FAMILY EMPORIUM

For this ninth expansion, Steve Jackson Games has once again created a mega-map setting for the Car Wars universe. Instead of a town, like I talked about in Crash City, this one is more of a giant and world-famous autoduellist gathering. Think NASCAR meets vehicular violence meets Buc-ee’s, and you’ve got a general idea of what the Muskogee Fairground is all about.

mf1

Continue reading →