01/10/14

RAF – Boardgame Review

Michael’s thorough and detailed look inside of Decision Games’ RAF gives you everything you need to decide if this excellent air combat game should be gracing your tabletop.

Michael Eckenfels, 10 January 2014

Designer: John Butterfield and Publisher: Decision Games

as always, click images to enlarge

While I am quite a World War II geek, I’m not much into the airpower aspects of it. Most of my interest in that regard is with the bombing campaigns (and with it, games like B-17 Queen of the Skies); indeed, I’m more taken in with tactical and strategic ground combat and the games that focus on that arena. That said, the Battle of Britain has always fascinated me as a true ‘turning point’ campaign that had so many fulcrums and angles that it wasn’t really a foregone conclusion that the RAF would have pulled off a victory.

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It was with great anticipation that, back in the late 80s, I found the first edition of RAF on my favorite hobby shop’s shelves. Solitaire games were big for me as it was hard back then to find opponents, and gaming fixes were sometimes few and far between. I was initially a little disappointed that I could only control the RAF in battle and not the Luftwaffe, but the game itself was solid, always different and therefore highly replayable, and even better, had quite a bit of tension to it.

 

I grabbed my copy of the second edition of RAF late this past summer and have been playing with it as often as I can in a chaotic house with a middle-schooler and a high-schooler and a wife who’s not all that big into games. No cats, fortunately.

 

Overview

RAF: The Battle of Britain 1940 is a simulation of the trying days of 1940 when the Luftwaffe sought to wipe the RAF from the skies of southern England, in preparation for Operation Sea Lion, the planned invasion of England itself. In the original first edition, you could only play the RAF, as I mentioned above; however, in this second edition, not only can you run the RAF solo, but also the Germans solo, or even play a two-player game. All the angles are covered here, and the added ability to run the German campaign solitaire seems to make for a hit-in-the-making. Of course, one must first open the box and see which way their initial impressions will run…

Out of the Box

Initial impressions were highly favorable when I opened my copy. The counters are nice and thick, with clearly-delineated information; these counters are much easier on the eyes, actually, than the old white silhouette from the older version. Unfortunately, these nice counters are almost impossible to separate cleanly and require trimming to do so, which is a major pain in the tail section. Perhaps it is simply my OCD, but I believe that counters must be clean and have sharply-defined edges – no rabbit bushy tails sticking out from the corners, thank you.

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The cards are very nice as well, but I’m not sure they’re an improvement on the old version. While the older version was no-frills and was pretty much print on a card, they were legible and easy to read. The Second Edition’s cards are busy, with lots of background to decorate them. The fonts are similar, in that they’re sans serif, large, and sharp, but these new cards might be difficult to read for some people on a few of the cards.

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01/9/14

Prosciutto – Hamming it up with the di Parmas… Part XIX

We thought we’d throw you guys for a loop by bringing you the next installment of the Crusader Kings II AAR that won’t end the very next week, instead of, y’know, 5 months from now or something.

as always, click images to enlarge

In Part 18 Oberto recruited more plotters in his attempt to bring down Matilda, complicated his legacy by marrying for a third time and having twin boys, and found a patch of land to realise his dream. In part 19 he bullies a little girl, gets mugged in Firenze, and achieves greatness (sort of).

CKII-Pic170

And there it is, confirmation of our claim on the county and Duchy of Salerno. Oberto already owns Napoli, he needs Amalfi and Salerno itself to seize the golden headband. Also included in the Duchy is Taranto but the Muslims have stolen it, He’ll sort that out later.

 

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The Chancellor grabs us a claim on one of Matilda’s home provinces that could leady to the Duchy of Firenze. With a heavy heart Oberto has to turn it down, he’s currently emptying all the piggy banks he has, even the novelty, oversized whisky bottles full of spare ducats – going to war with Salerno will be costly enough as it is.

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01/2/14

Prosciutto – Hamming it up with the di Parmas… Part XVIII

After a loooooooooooooong hiatus (we trimmed a few “O”s for space), UCG is back with another installment of the Crusader Kings II AAR that won’t end.  Thus outlasting Brant’s Civ V AAR and claiming the AAR longevity title.  For now.

In Part 17 Oberto fulfilled his ambition to become Chancellor of the Holy Roman Empire, started a plot against his old enemy, and realised his ambitions were stunted by his lowly social rank. In this part he decides to make his life more complicated, attempts to grow his plot and spies an opportunity down South.

CKII-Pic170

Oberto sits down with his advisors (which isn’t as easy as you think, the Emperor keeps sending him on diplomatic missions right across the HRE) to discuss his claims and opportunities for expansion. Despite being the Count of Genoa and Nice he still doesn’t have a claim on the Duchy of Genoa , that belongs to his rival Matilda.

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12/18/13

Review of Eight Minute Empire

Brant takes a look at Eight Minute Empire, a game that plays waaaaaay faster than it takes for him to write the review

Brant Guillory, 18 December 2013

How does a game with 2 types of blocks, a map that could hide in a magazine, and no combat pack a legitimate realm-building adventure into a 10-minute game?

Elegantly.

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The small box includes 5 colors of tokens, punchout coins, a deck of cards, a very short instruction page, and a mounted, two-sided map. The box is pretty solid, too. You could really hurt someone if you hurl it at them.

Eight Minute Empire from Red Raven Games probably takes about ten to twelve minutes to play, but you lose the cute alliteration of the name in doing so.  Still, taking over the map twice in a lunch break at the office, and still having time to talk smack about it, is nothing to sniff at.

First question – “Does it really only take eight minutes to play?”  Yes, if you’ve got a two-player game of guys who know what they’re doing.  But let’s just suppose you double the length of the advertised game.  Are you really going to be unimpressed with a game that let’s you conquer the map in less time than it’ll take you to read this review?

Second question – “Whaddaya mean there’s no combat?  How do I conquer the world?”  The guy with the most armies (cubes) in the space controls it.  Ties go to nobody.  It’s not rocket surgery.

Third question – “Is it just beating each other up?”  Nope.  There are potential cities to found, a treasury to manage, and trade goods to collect.

So here’s how it works. Continue reading →

10/20/13

Total War: Rome II – PC Game Review

Developer: Creative Assembly

Publisher: SEGA

Author: Jim Zabek

Et 2, Roma!

Any time a developer creates a sequel they are faced with a challenge that I call great-more-of-the-same. A sequel presents a major challenge to a successful game. The developer needs to capture the essence of what made the original game great, but needs to offer enough new features and content to make buying the new game worthwhile. Too close of a clone of the original will find gamers sarcastically saying “Great, more of the same :/” On the other hand if a sequel is done well gamers will enthusiastically cry, “Great! More of the same!” Of course, the developer has a third choice, that of making a major departure from the essence of the original game, which case it may not much resemble the original at all.

The Total War series is now venerable. The first game in the series, Shogun, hit store shelves a whopping 13 years ago. Since that time battles have raged across computer landscapes as varied as medieval Europe, ancient Rome, Napoleonic Europe, back to the Sengoku Jidai, and now returning to Rome. That kind of tour-de-force must be respected not only for its breadth but staying power. 13 years is a long haul for any franchise. Given the fickle and demanding expectations of gamers, the ability to consistently and successfully deliver financially successful and critically pleasing titles over that length of time puts Creative Assembly in rarified air.

Diplomacy is better than ever. Here a badly beaten faction offers me a small payment in exchange for peace.
Diplomacy is better than ever. Here a badly beaten faction offers me a small payment in exchange for peace.

Even more worthy of praise is their ability to create titles set in a historical context which does a decent job of capture historical authenticity. No, the Total War games are not historical simulations. But for AAA titles they manage to bring a lot of history to gamers hard drives and please a lot of historical gamers. Perfect they may not be, but sufficient they are.

When the original Rome: Total War was released it was a significant departure from Shogun and Medieval. A different development team worked on it, and it brought the series fully into the mainstream with a high-quality 3D strategic map, top shelf graphics all the way around, and excellent gameplay. I still remember being haunted by the musical score as I played, and fun as Rome II has been for me, I don’t think its current music lives up to the greatness of the original Rome. A minor quibble, but I do notice such details and wanted to put that marker out there.

The graphics in Rome II are better than ever.
The graphics in Rome II are better than ever.

So when Rome II hit store shelves there was an instant cry among many gamers that it wasn’t the same game. Did Rome II step beyond the great-more-of-the-same category into that dangerous land of unrecognizably different gameplay?

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