09/2/12

Prosciutto – Hamming it up with the di Parmas, part 2

By Undercovergeek, 2 September 2012

A Crusader Kings II AAR, with all the seriousness of a cooler full of lunch meat

as before, click images to enlarge

 

In our previous installment I was clawing my way up the social ladder one marriage at a time. First I married a rather lustful but socially anonymous woman with the hope that I would be able to at least procreate several children. As the time ripened

 

I arranged the marriages of my daughter and son to well-connected nobility…

ckii

 

The marriage is approved, I take the Prestige as opposed to the money, I have a small amount of money – but no Prestige.

CKII

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08/27/12

Prosciutto – Hamming it up with the di Parmas, Part 1


By Undercovergeek, 27 August 2012

A Crusader Kings II AAR, with all the seriousness of a cooler full of lunch meat

click images to enlarge

Welcome all, as previously discussed on the forumandvoted for by your goodselves we’re going to chart the rise (hopefully) of the di Parmas. Starting as a count and hopefully working our way up to Holy Roman Emperor or at least King, and unifying Italy on the way – small goals I know, but we have to start somewhere.

 

ckii

Here I am – interesting flick over parting and shaved sides hair-do, but other than that I’m rolling with the sexy Italian look. Dad’s still alive and he’s the Martial of our lands – which consist of Parma, and Corsica. I’ve got 2 kids, and I’m unmarried – their mother seems to have been struck from the family records – god knows what unholy sin she must have committed.

 

ckii

Son and heir, Oberto. I like him, he hates me – he’s been tutored by Micaela di Massa, some random courtier from Parma of no outstanding qualities at all – this maybe the cause of our fractious relationship and his crappy stats, that and his slight concern that he looks exactly like all other noble children in the realm, it troubles him.

 

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08/17/12

PC Game Review of Orcs Must Die 2


Reviewed by Jim Zabek, 17 August 2012

Developer: Robot Entertainment; Publisher: Robot Entertainment

A great action/tower-defense hybrid for the Orc-crushing fan, Orcs Must Die! 2 is a sequel that picks up where the original left off and raises the bar.

Orcs Must Die!

With a name like that it has to be good, right? It is. Orcs Must Die! 2 is an improvement on the original game in every way. Offering more traps, more upgrades, new levels, and introducing a multiplayer component, the sequel takes what is already a great game and makes it even better.

omd2

Sproing! I take a rare moment to admire my handiwork as I fling a hapless orc over a cliff.

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07/29/12

Review of Legend of Grimrock


Avery Abernethy, 29 July 2012

Developer: Almost Human Games; Publisher: Almost Human Games

 

Legend of Grimrock is a PC game in a unique niche. It is a four character, party based, puzzle heavy dungeon crawl. Although there is some combat, the real challenge is in the wide variety of puzzles.

The Basics

The game employs many conventions of medieval/magic based role-playing games. The player can create their party of four characters or use a preset party. There are four races (human, minotaur, lizardman, and insectoid) and three character classes (fighter, mage, and rogue). There are four ability scores (strength, dexterity, vitality, and willpower).

The party of four moves around the dungeon tiles from area to area trying to get past locked doors, teleporters, moving floors, pits, hidden rooms while battling the occasional monster. There are places which fully heal the party. You can save at any time. If successful the party finds their way to the stairs leading down to the next level.

grim

 

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07/20/12

Retro Tactical! A look back at Crusader: No Regret

by Andy Mills, 20 July 2012

Back in 1996, I spent weeks playing one of the last great PC games of the DOS era – Crusader: No Regret. This game remains a true classic in the world of isometric tactical combat and even now, more than a decade later, many players are still discovering the fun of this venerable title.

History of the Crusaderscrusader

The two games in the Crusader series (No Remorse and No Regret) pit a renegade soldier against a corrupt and brutal empire…err… I mean government, known as the World Economic Consortium (WEC). The soldiers in the game are known as “silencers” because they systematically eliminate rebels and those who dare speak out against the corrupt WEC regime. The “silencer” at the centre of the Crusader series turns against the regime when he refuses an order to kill innocent civilians. This sudden change of heart greatly disappoints the leaders of the WEC and he is slated for termination. Unfortunately, for the evil leaders of the WEC, our hero decides to work with the resistance to exact his own form of run-and-gun justice against his former employer.

While No Remorse established the backdrop for the action, No Regret allowed the game designers to develop various aspects of the Crusader universe in greater detail. While some of the designers denied that the Crusader universe shared a common lineage with other Origin Systems titles, such as Wing Commander and System Shock, there does appear to be some loose connections.  For instance, the game uses the same calendar system as in Wing Commander and a newspaper article in the game mentions SHODAN and the disaster that took place at Citadel Station which was the setting for System Shock 1. These tie-ins and even some cleverly recycled dialogue from Star Wars worked to hold the interest of the player and make the experience more enjoyable.

Going Tactical

Like No Remorse, No Regret was a third person shooter that required the player to use a mix of strategy, cunning and good ‘ole brute force to achieve his goals. Sticking with the same basic engine as the original Crusader, this game followed the “if it ain’t broke, don’t fix it” philosophy and worked to provide the player with a familiar interface to explore 10 sprawling, multi-level environments. This second installment in the series featured enhanced combat maneuvers, such as the forward roll, which added to an already impressive repertoire of tactical possibilities. No Regret also added to the number of weapons in the already jam-packed Crusader arsenal, which included sub-machine guns, rocket launchers, micro-wave broilers, Bouncing Betties, det packs and autonomous robot spider mines. Setting enemies on fire, freezing them, or turning hapless troopers into puddles of goo just never seemed to get old. Added touches, such as allowing the player to access scout droids or gun turrets, kept the action fresh and allowed for many missions to be accomplished in a variety of different ways. Continue reading